Full Name |
Ash Crane |
Race |
Tengu |
Classes/Levels |
Elemental Ascetic (Kineticist) 7 HP: 66/66 AC:22 Touch: 22 FF: 16 F/R/W: +8/+11/+7 CMD: 27 Percep: +13 Init: +5 Burn: 0 |
Gender |
M |
Size |
Med |
Age |
19 |
Special Abilities |
Flurry of Blasts, Infusions, Burn, Gather Power |
Alignment |
LN |
Strength |
10 |
Dexterity |
20 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
18 |
Charisma |
7 |
About Ash Crane
Ash Crane CR 6
PFS# 43025-7
Faction: Scarab Sages
Male Tengu Kineticist (Elemental Ascetic) 7
XP: 18 Fame 31 PP 23
NG Medium Humanoid (Human)
Init +5; Senses low-light vision; Perception +13
FCB: +7 HP
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DEFENSE
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AC 22, touch 22, flat-footed 16 (+1 deflection, +1 insight, +5 Dex, +5 monk)
hp 66 (7d8+14+7+7)
Fort +8, Ref +11, Will +7
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OFFENSE
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Spd 30 ft.
Melee
bite +10 (1d3+6/x2)
claw x2 10 (1d3+6/x2)
Ranged
Sling +9 (1d4/20/x2,50')
dagger +9 (1d4/19-20/x2, 10')
kinetic blast* (4d6+2)
composite blast* (8d6+1)
--------------------
STATISTICS
--------------------
Str 10, Dex 18+2, Con 14, Int 12, Wis 16+2 Cha 7
Base Atk +5; CMB +7; CMD 27
Feats: Weapon Finesse, Improved Unarmed Strike, Spell Penetration, Toughness, Extra Wild Talent (extended range)
Skills: Acrobatics +15 (7R), Diplomacy +11 (7R), Escape Artist +15 (7R), Heal +10 (3R), Kn: Nature +5 (1R), Perception +15 (7R), Stealth +11 (1R)
Traits: Clever Wordplay (Diplomacy, Social), Tomb Raider (SS, Campaign)
Languages: Common, Tengu, Kelish
SQ: Burn, Elemental Flurry, Elemental Wisdom, Infusion Specialization (-1), Metakinesis (empower: 1 burn), Internal Buffer 1
Infusions: Kinetic Fist (+1d6, 0 Burn), Fan of Flames (1 Burn, DC 16), Burning Infusion (1 Burn), Powerful Fist (d8, 2 burn), Extended Range (1 Burn, cannot use), Eruption (2 Burn, DC 18)
Composite Blasts: Blue Flame (2 Burn)
Wild Talents: Basic Pyrokinesis, Heat Adaptation, Searing Flames, Flame Jet
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SPECIAL ABILITIES
--------------------
Gather Power
Kinetic Blast 4d6 (only with form infusions)
Metakinesis (empower: 1 burn)
Internal Buffer (1)
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EQUIPMENT
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Sling w/ 20 bullets
Adventurer's clothing
Pathfinder's Kit 12gp
(backpack, bedroll, belt pouch, clay mug, dagger (noted above), 2 fishhooks, flint & steel, sewing needle, signal whistle, 50' string, 50' thread, waterskin, whetstone, 1 week of rations)
bullsye lantern
5 pints of oil
backpack
50 silk rope
Grappling Hook
1x air crystals 50gp
1x alchemist's fire 20gp
1x acid 10gp
2x holy water 50gp
2x antiplague
2x antitoxin
potion of fly x1 (2PP)
wand of cure light wounds: 50 charges (2PP)
wand of mage armor: 49 charges (2PP)
Headband of Wisdom +2 4000gp
Amulet of might fists: +1 agile 16000gp
Belt of Incredible Dexterity +2 4000gp
Cloak of Resistance +1 1000gp
Ring of Protection +1 2000gp
dusty rose ioun stone in wayfinder (+1 insight AC, +2 to CMB/CMD)
190gp
Chronicles:
1: Quest for Perfection 1 (1XP, 2PP, 500gp, GM)
2: Quest for Perfection 2 (1XP, 2PP, 501gp, GM)
3: We Be Goblins! (1XP, 1PP, 500gp, GM)
4: Quest for Perfection 3 (1XP, 2PP, 524gp, GM)
5: Goblinblood Dead (1XP, 2PP, 504gp)
6: Cyphermage Dilemma (1XP, 2PP, 532gp, GM)
7: Pallid Plague (1XP, 2PP, 1494gp, GM)
8: Among the Living (1XP, 2PP, 1036gp, GM)
9: Among the Dead (1XP, 2PP, 1255gp, GM)
10: Scions of the Sky Key pt1 (1XP, 2PP, 1872gp, GM)
11: By Way of Bloodcove (1XP, 2PP, 1258gp)
12: ES- Clockwork Maze (3XP, 4PP, 6756gp, GM)
13: ES- Shrine of the Awakener (3XP, 4PP, 8712gp, GM)
14: Bonekeep 2: Maze of the Mind Slave (1XP, 2PP, 6527gp, GM)