M Tengu Elemental Ascetic (Kineticist) 7 HP: 66/66 AC:22 Touch: 22 FF: 16 F/R/W: +8/+11/+7 CMD: 27 Percep: +13 Init: +5 Burn: 0
I haven't played any Season 7 other than School of Spirits. Also I gotta level up Ash, he hit level 5. Just one more level and his flaming melee abilities get so much better!
M Tengu Elemental Ascetic (Kineticist) 7 HP: 66/66 AC:22 Touch: 22 FF: 16 F/R/W: +8/+11/+7 CMD: 27 Percep: +13 Init: +5 Burn: 0
"Tell us first why you are attacking Cartahegn wagons. Your answers will affect how we handle you and honesty is rewarded." Diplomacy: 1d20 + 8 ⇒ (9) + 8 = 17 -Posted with Wayfinder
M Tengu Elemental Ascetic (Kineticist) 7 HP: 66/66 AC:22 Touch: 22 FF: 16 F/R/W: +8/+11/+7 CMD: 27 Percep: +13 Init: +5 Burn: 0
Axe smiles as much as someone with a beak could and moves up sending flame into his claw and raking it across the woman! Using Kinetic Fist infusion as part of the attack action; 0 burn for using it. Fire claw @ woman: 1d20 + 8 ⇒ (17) + 8 = 25
Hope she stays still... next round is 3 of those!
M Tengu Elemental Ascetic (Kineticist) 7 HP: 66/66 AC:22 Touch: 22 FF: 16 F/R/W: +8/+11/+7 CMD: 27 Percep: +13 Init: +5 Burn: 0
Nemesis laughs at the foolhardy assailants. She will tell one on the rooftop to approach her with a command Casting it on Ungala (assuming he is the one on the rooftop). DC 16 Will save or he will spend his next turn just trying to reach Nemesis and nothing else. Just perfect for our melee friends :). It is a mind-affecting enchantment (compulsion) spell.
M Tengu Elemental Ascetic (Kineticist) 7 HP: 66/66 AC:22 Touch: 22 FF: 16 F/R/W: +8/+11/+7 CMD: 27 Percep: +13 Init: +5 Burn: 0
I'll be on a trip from Wednesday to Tuesday, so posting will be sporadic from me. I'll do what I can and at least get one more good post later today if it comes to me, but please GM me as necessary.
M Tengu Elemental Ascetic (Kineticist) 7 HP: 66/66 AC:22 Touch: 22 FF: 16 F/R/W: +8/+11/+7 CMD: 27 Percep: +13 Init: +5 Burn: 0
"You know how the Consortium works; regardless of our assistance, if they see you as an economic threat, they will put pressure upon you and your people. The alliance we pose is truly beneficial to both parties as you then won't be facing the Aspis alone." Diplomacy: 1d20 + 8 ⇒ (15) + 8 = 23
M Tengu Elemental Ascetic (Kineticist) 7 HP: 66/66 AC:22 Touch: 22 FF: 16 F/R/W: +8/+11/+7 CMD: 27 Percep: +13 Init: +5 Burn: 0
Ash bows at his greeting, pressing his clawed hands together as he does so. "Is there anything we can do for you, or a friend of yours, to secure your support, miss Novaria?"
M Tengu Elemental Ascetic (Kineticist) 7 HP: 66/66 AC:22 Touch: 22 FF: 16 F/R/W: +8/+11/+7 CMD: 27 Percep: +13 Init: +5 Burn: 0
Ash whispers, "It seems we'll have to be careful if we are to find a potential ally here. Perhaps discretely investigate, spreading coin as necessary to keep things quiet."
M Tengu Elemental Ascetic (Kineticist) 7 HP: 66/66 AC:22 Touch: 22 FF: 16 F/R/W: +8/+11/+7 CMD: 27 Percep: +13 Init: +5 Burn: 0
"You have shown me a weakness in my equipment I must rectify later.", Ash mentions to Oleandor, following her as they navigate through Bloodcove. After the trap near the stone is identified, the tengu steps aside. "This is not in my area of expertise."
M Tengu Elemental Ascetic (Kineticist) 7 HP: 66/66 AC:22 Touch: 22 FF: 16 F/R/W: +8/+11/+7 CMD: 27 Percep: +13 Init: +5 Burn: 0
Yes, one thing to set fire to a building, another to let guards, even those working for Aspis, get burnt alive I would also like of the SoF potions, too! "We still must get the word on the street about the feelings for the Consortium; perhaps we can find our ally if we can find there are enough anti-Aspis folk to choose one, too." Ash then hands out a wand to little Van. "Would you use this on me, yes?" Mage armoring!
M Tengu Elemental Ascetic (Kineticist) 7 HP: 66/66 AC:22 Touch: 22 FF: 16 F/R/W: +8/+11/+7 CMD: 27 Percep: +13 Init: +5 Burn: 0
Ash exits the building and heads towards another entrance to not only flank the guards but try and set more of the cargo on fire and not trap the party in a burning building by overdoing the fire in one location only <_<
M Tengu Elemental Ascetic (Kineticist) 7 HP: 66/66 AC:22 Touch: 22 FF: 16 F/R/W: +8/+11/+7 CMD: 27 Percep: +13 Init: +5 Burn: 0
Guess that's my cue! With Oleander nearby, Ash smiles. "Really? I do enjoy a good barbecue!", as he begins to channel fire into his palms, illuminating the warehouse before he releases a searing cone of fire at the crates. Taking 1 Burn (4 nonlethal damage) to unleash a Fan of Flames blast with the Burning Infusion. The crates must make a DC 15 Reflex as an object or burn for 1d6 damage each round until it is put out. Fan of Flames damage: 2d6 + 1 ⇒ (4, 5) + 1 = 10
M Tengu Elemental Ascetic (Kineticist) 7 HP: 66/66 AC:22 Touch: 22 FF: 16 F/R/W: +8/+11/+7 CMD: 27 Percep: +13 Init: +5 Burn: 0
Last check on it before I post it: everyone ready to fight/do whatever when I start the burnination? It will be blatantly obvious as I will need to Gather Power first to do it safely on my end (so it's only 1 Burn I receive instead of 2) And I imagine attacks and initiatives will go about. Everyone ok with that?
M Tengu Elemental Ascetic (Kineticist) 7 HP: 66/66 AC:22 Touch: 22 FF: 16 F/R/W: +8/+11/+7 CMD: 27 Percep: +13 Init: +5 Burn: 0
Someone will have to bluff for me when I explain that the fire 'mysteriously' happened :P I'm ok with that plan unless someone else has something better. We gotta do something after all!
M Tengu Elemental Ascetic (Kineticist) 7 HP: 66/66 AC:22 Touch: 22 FF: 16 F/R/W: +8/+11/+7 CMD: 27 Percep: +13 Init: +5 Burn: 0
"I can easily set much of this ablaze, but I cannot do so stealthily." Burning Hands that sets things on fire unless it makes a saving throw = good times. Just gotta Gather Power to do so safely.
M Tengu Elemental Ascetic (Kineticist) 7 HP: 66/66 AC:22 Touch: 22 FF: 16 F/R/W: +8/+11/+7 CMD: 27 Percep: +13 Init: +5 Burn: 0
Intelligence for clues: 1d20 + 1 ⇒ (15) + 1 = 16 Would it be possible to concentrate my fire abilities to burn some of the contents? With my kinetic fist infusion literally allowing fire on my finger/claw tips, might be feasible...? :) And I think our sabotage attempt would be best during lunch, perhaps spend the morning looking for good weak points to do our damage.
M Tengu Elemental Ascetic (Kineticist) 7 HP: 66/66 AC:22 Touch: 22 FF: 16 F/R/W: +8/+11/+7 CMD: 27 Percep: +13 Init: +5 Burn: 0
Ash Crane nods at Fuzzfoot's suggestion. "The strongest of us should make volunteer us...", the tengu looking around for anyone eyeballing the party. Perception: 1d20 + 13 ⇒ (10) + 13 = 23
M Tengu Elemental Ascetic (Kineticist) 7 HP: 66/66 AC:22 Touch: 22 FF: 16 F/R/W: +8/+11/+7 CMD: 27 Percep: +13 Init: +5 Burn: 0
"No, I am used to a variety of techniques from my experiences at Iroran temples.", the tengu answering quickly. "It seems you all know more about this place than I. I will follow the lead, although bounty hunter does sound plausible in my case."
M Tengu Elemental Ascetic (Kineticist) 7 HP: 66/66 AC:22 Touch: 22 FF: 16 F/R/W: +8/+11/+7 CMD: 27 Percep: +13 Init: +5 Burn: 0
"As a user of the arcand, it would be best for you to have this.", the tengu handing the gnome a slender rod. "Magic armor, for both if you wish." -Posted with Wayfinder
M Tengu Elemental Ascetic (Kineticist) 7 HP: 66/66 AC:22 Touch: 22 FF: 16 F/R/W: +8/+11/+7 CMD: 27 Percep: +13 Init: +5 Burn: 0
"Greetings; I am known in Taldane tongue as Ash Crane. I hope my services may be useful to you.", the tengu with red-tipped feathers bowing to the others. "Besides the Aspis control, do we expect any other opposition?" -Posted with Wayfinder |
