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Asbjorn Jarlhammer's page

53 posts. Alias of Bilbo Bang-Bang.


Full Name

Asbjorn Jarlhammer

Race

Human (Ulfen)

Classes/Levels

Barbarian

Gender

Male

Size

Medium

Age

28

Special Abilities

See Block

Alignment

N

Deity

Torag

Occupation

Ulfen Bear Shaman

Constitution 16
Intelligence 12
Wisdom 16
Charisma 12

About Asbjorn Jarlhammer

ASBJORN CR 6
Male Human (Ulfen) Barbarian (Invulnerable Rager) 3 Druid (Bear Shaman) 4
NG Medium Humanoid (Human)
Init +10; Senses Perception +11
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DEFENSE
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AC 25, touch 12, flat-footed 23. . (+6 armor, +4 shield, +2 Dex, +3 natural)
hp 65 (3d12+4d8+21)
Fort +11, Ref +5, Will +9
DR 1/all;, 2/non-lethal; Resist Extreme Endurance (Cold)
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OFFENSE
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Spd 40 ft.
Melee +1 Battleaxe +10/+5 (1d8+4/20/x3) and
. . Axe, Throwing +9/+4 (1d6+3/20/x2) and
. . Shield, Heavy Wooden +9/+4 (1d4+3/20/x2) and
. . Shortsword +9/+4 (1d6+3/19-20/x2) and
. . Unarmed Strike +9/+4 (1d3+3/20/x2)
Ranged Shortbow, Comp. (Str +2) +8/+3 (1d6+2/20/x3)
Druid (Bear Shaman) Spells Known (CL 4, 9 melee touch, 8 ranged touch):
2 (3/day) Stone Call, Bull's Strength (DC 15), Lockjaw
1 (4/day) Cure Light Wounds (DC 14), Speak with Animals, Entangle (DC 14), Ant Haul
0 (at will) Light, Guidance, Spark (DC 13), Stabilize
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STATISTICS
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Str 14/16, Dex 14, Con 16, Int 12, Wis 16, Cha 12
Base Atk +6; CMB +9; CMD 21
Feats Aspect of the Beast (Wild Instinct), Druid Weapon Proficiencies, Endurance, Improved Initiative, Natural Spell, Power Attack -2/+4, Shield Focus
Traits Reactionary
Skills Acrobatics +10, Climb +10, Escape Artist +0, Fly +0, Handle Animal +7, Heal +8, Intimidate +8, Knowledge: Geography +8, Knowledge: Nature +8, Perception +11, Profession: Herbalist +10, Ride +4, Sense Motive +4, Spellcraft +5, Stealth +5, Survival +12, Swim +5
Languages Common, Draconic, Druidic, Skald
SQ +1 Diplomacy or Intimidate to change a creature's attitude, Animal Companion Link (Ex), Bear Wild Shape (2/day) (Su), Bear's Totem Transformation (Standard Action) (4 minutes/day) (Su), Fast Movement +10 (Ex), Heart of the Fields +3: Profession: Herbalist (1/day), Moment of Clarity (1/rage) (Ex), Nature Sense (Ex), Rage (11 rounds/day) (Ex), Resist Nature's Lure (Ex), Share Spells with Companion (Ex), Spontaneous Casting, Trackless Step (Ex), Wild Empathy +5 (Ex), Wild Shape (Beast Shape II: Tiny - Large totem animal), Woodland Stride (Ex)
Combat Gear +1 Battleaxe, +1 Darkwood Shield, Heavy Wooden, Arrows (20), Axe, Throwing, Shortbow, Comp. (Str +2), Shortsword, Snakescale Armor

Other Gear Amulet of Natural Armor +1, Bedroll, Bell, Belt of Giant Strength, +2, Case, map or scroll (empty), Cloak of Resistance, +1, Flint and steel, Handy Haversack (8 @ 19 lbs), Pouch, belt (empty), Rope, silk (50 ft.), Waterskin (2)
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SPECIAL ABILITIES
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+1 Diplomacy or Intimidate to change a creature's attitude Add a +1/2 bonus on Diplomacy and Intimidate checks to change a creature's attitude.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Bear Wild Shape (2/day) (Su) Shapeshift into a bear one or more times per day.
Bear's Totem Transformation (Standard Action) (4 minutes/day) (Su) At 2nd level, a bear shaman may adopt an aspect of the bear while retaining her normal form. She gains one of the following bonuses: movement (+10 enhancement bonus to land speed, +4 racial bonus on Swim checks), senses (low-light vision, scent), tou
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Damage Reduction (2/lethal) You have Damage Reduction against non-lethal damage
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Extreme Endurance: Cold (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability replace
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Heart of the Fields +3: Profession: Herbalist (1/day) 1/day, ignore an effect that would make you fatigued or exhausted. +1/2 character level to the selected Craft or Profession skill.
Moment of Clarity (1/rage) (Ex) Remove the benefits and penalties of a rage for 1 round without ending the rage.
Natural Spell You can cast spells while in Wild Shape.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (11 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Resist Nature's Lure (Ex) +4 save vs. effects from Fey and effects using plants.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.
Shield Focus +1 Shield AC
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Trackless Step (Ex) You do not leave a trail as you move through natural suroundings.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (Beast Shape II: Tiny - Large totem animal) You may use your Wild Shape ability to become an animal.
Woodland Stride (Ex) Move through undergrowth at normal speed.

Bror, Bear Companion

ANIMAL COMPANION CR 4
Male Bear
NN Medium Animal
Init +2; Senses Low-Light Vision, Scent; Perception +5
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DEFENSE
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AC 19, touch 12, flat-footed 17. . (+2 armor, +2 Dex, +5 natural)
hp 34 (+8)
Fort +6, Ref +6, Will +2
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OFFENSE
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Spd 40 ft.
Melee Bite (Bear) +8 (1d6+5/20/x2) and
. . Claw x2 (Bear) +8 x2 (1d4+5/20/x2) and
. . Unarmed Strike +8 (1d3+5/20/x2)
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STATISTICS
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Str 20, Dex 14, Con 15, Int 3, Wis 12, Cha 6
Base Atk +3; CMB +8; CMD 20 (24 vs. Trip)
Feats Improved Natural Armor, Multiattack
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]
Skills Acrobatics +7, Perception +5, Stealth +6
Languages
SQ Attack Any Target [Trick], Combat Riding [Trick], Evasion (Ex)
Combat Gear +1 Quilted Cloth;
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SPECIAL ABILITIES
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Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Evasion (Ex) No damage on successful reflex save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.