HP 14/14 | AC 17 | T 14 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +2 | Init +5 | Perc +5
Perc: 1d20 + 5 ⇒ (16) + 5 = 21
Asassi does what she does best and creeps up low and of to the right.. She settles in and takes aim at the dog should things go bad.. Studied target on the dog.. Just a suggestion DM, but I always copy my posts before submitting.. Quite often they will get ate and it saves a lot of trouble..
HP 14/14 | AC 17 | T 14 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +2 | Init +5 | Perc +5
Asassi is on her way back from a daring mission, probably an assination of someone important mauahaha, when she notices a odd craeture talking to a goblin.. She had never seen a cat person before and it interested her.. Approaching.. "Hey there! What are you exactly? I've never seen a cat person before!" Yea her manners are not very refined..
HP 14/14 | AC 17 | T 14 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +2 | Init +5 | Perc +5
Assasi is here now.. Everyone calm down! My reasonings for being there are in her background! With Meilu handling the disabled devices I'll move off towards more of a ranged role.. Prob gonna revamp crunch a bit before we start..
Got her updated with a backstory. Everything should be complete now. Just as a heads up I had planned on taking trapfinder at 2nd level so she will turn into the party sneak, lock-picker at that time.. This is of coarse there is another lock picker and in that case I'll be happy to start into offensive feats earlier..
Here's my submission, backstory not complete yet, but crunch is there. Im still not sure I'm going Hobgoblin, so if I make any changes I'll let you know. Kandoo: Are you not worried your smite good will never be used? I mean the whole "labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories", has me thinking there's not gonna be many goodies goods running around.. Seems bad to lose out on such a major class ability. |