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Mage Evolving wrote:

I would recommend using a pregen campaign as a launching point.

I recently used the shackled cities adventure path to launch into my own city based campaign. I was able to use the first book of the adventure path to transition into a campaign that I really wanted to run. This gave me a world, Maps, a city, and NPCs that I could draw upon easily to fit into my own world. When I disagreed with how a NPC would act or wanted to add something to the story I made changes accordingly.

This might be the easiest way to go with your campaign. 40% pregen 60% original material.

That sounds like a very good idea! I'll have to look through different campaigns. I'm not quite sure yet what kind of setting I want yet, but looking through the different ones would probably help me out greatly :)


Oh wow, I wasn't expecting responses so quickly!

Everyone has a point - I am definitely jumping the gun when it comes to making things up from scratch... Truthfully, I am pretty scared about all of the work, hehe. So, I'll keep that in consideration. (Note to self: Use a pre-made world first, work my way up).

As for the Dragon.. It is just a work in progress, but I was thinking that it would be more of a side-kick character. I have no intentions of having it take the spot-light whatsoever (I already know my friends wouldn't like that, lol). And by taking spot-light, I mean not letting it become an insanely powerful character. Even when it grows and gets bigger, it might still decide to not get involved in fights (since it's TN and all).
I figured that the Dragon would be an interesting plot twist.. Such as, the adventurers find it and decide to raise it, or if they don't decide to, the Dragon follows them anyway. Since my group is usually pretty morally-ambiguous (borderline evil, lol), I thought it would be interesting to throw them in such a situation where they actually have to think about the consequences of their actions - like how the little Dragon will be influenced by their actions, like how a child learns from it's parents.
I could use this Dragon to further the plot - like maybe people are after it, it's a connection to Gods, or something like that, but I guess I was just thinking about something like that to make it easier for me to make plot. ^^;;

If the Dragon shouldn't be the center of plot, I can have it be the center of a small sub-plot, see how that goes, and work from there.
And I don't usually have to worry about my character's being awesome, I'm not the greatest at maxing out my characters Dx

Thanks again to everyone for their advice and criticism!


Hi everyone - I'm extremely new at this (both GMing and posting in Paizo), so please forgive me.. Well, the thing is, I have a group of friends that I play Pathfinder with every week. Almost everyone in our group has been a GM at least once (my twin even started a campaign based on the anime Slayers, and it is her first time).

Anyway, my point is that I am thinking about starting my own campaign someday, and I had some questions about what I want to do.. Mind you, my friends can help me with the nitty gritty, but I had another kind of question.

So, my question is:

I have an vague idea on what I want my campaign to be. I'm thinking that it will be in a world I make up, and my character can be a True Neutral baby Dragon. Now, hear me out. I was thinking that the PC's will find my Dragon egg, my Dragon hatches, and sticks with the group. Some how, I'm thinking that this little dragon will get the group involved in a series of quests that will throw them into something larger, and depending on how they do things, it can turn into a good or evil campaign.
I guess I am wondering how I can achieve this. How can I GM a neutral (I guess?) campaign, where the characters actions are heavily influential?
I'm wondering if this is too much for a new GM's plate, and if it's even a good idea.. Should I even bother? Does it sound stupid? Any feedback and advice is HIGHLY appreciated. Thank you everyone!