Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick) Arzazel has no desire to attend the interrogation. Too many bad memories. After the grand celebration, he returns to Darvan to report on the events in private. He asks for Darvan's opinion about what to do about the new manor. Arzazel likes the idea of a nice place to eat and sleep but does not many requirements beyond that. If I hadn't spent almost everything Arzazel had on that mithral shirt, I would have some laborer teams recruited representing former slaves that he would welcome to sleep in the manor. Maybe later.
Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick) Is the a black swan feather affixed to a silver necklace a
He'll buy a Mithral Shirt for 990 gp (1100 gp with 10% discount) Then see how much he has leftover. Probably will specify manor layout later. Arzazel has so much more room than he could possibly imagine.
Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick) Any way to requisition military supplies like armor without paying for it? Did you have a chance to review the brawler build? With Zeltresh's help for potential magic, can I liquidate the following stuff that Arzazel found and never told anybody? I expect the feather to be magic.
cheers
Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick) When can we go shopping with Zeltresh as per this post? He's still Arzazel's friend at the moment, so I've got dips!
Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick) Arzazel soaked in the words trying to memorize and categorize them. [i]What answers or weapons? Presumably, firearms. Plus, there's friction between the general and the commissar. All good to account.
Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick) Arzazel continues to be impervious to the negative effects of boredom and weathers the festivities well. He does not reply to the General, because the General does not appear to want an answer. He appears only to want to provoke emotions. Therefore, Arzazel continues to eat and drink slowly enjoying the abundance and comfort.
Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick) Satisfied when the situation is under control, Arzazel attempts to restore his finery to its initial state. He fusses over buttons and cuffs like his old masters, because he has never worn such attire and models their behavior.
Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick) OK. I'll replace armor expert with threatening defender; both combat traits. Do you want to review before I fully replace the old Arzazel? cheers
Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick) OK I've rebuilt Arzazel as a Brawler. Its beneath a spoiler at the top of the avatar profile.
Tentatively, I could replace Armor Expert for that campaign trait giving trapfinding, but that's two campaign traits. That gives a -1 ACP until we get better equipment. Opinions? cheers
Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick) Round 3 Arzazel hears a very satisfying howl of pain from the rat creature in addition to a muffled pop from beneath the skin and fur of its knee. Providing excellent music to his ears, he imagines his old pit master's scream of Finish him!. He kicks the rat creature in the head attempting to knock it unconscious for interrogation. flank, power attack unarmed: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23 vs. prone & stunned
Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick) Round 2 Satisfied the prelate in on their side with the summoning of celestial vermin, Arzazel nods at the corporal and hustles to the wererat's flank. He snap kicks at the knee of the wererat wishing he had some silver. flank, power attack unarmed: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13 vs. prone?
burns a hero point to hit: 1d6 ⇒ 6
Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick) Round 1 Arzazel remembers the warning of the Bailiff and watches the prelate as a potential threat as much as the charging acolytes and invisible voice. He's effectively delaying
Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick) Arzazel continues in the wonder of the experience. He looks thirstily at that pitcher of water, because his noble robes were heavy, hot, and chaffing.
Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick) Knowledge (local): 1d20 + 7 ⇒ (16) + 7 = 23 Arzazel approaches and bows deeply as he has seen in Cheliax and introduces himself, "Prince-Archbanker, I am Arzazel, a Bronze Agent of the Aspis Consortium." I don't think many PCs know about his Aspis connection. Can't remember.
Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick) Arzazel walks next to his friend Zeltresh or behind him seeing over his head. He does not obviously look for trouble using his peripheral vision to avoid eyeballing anyone. He attempts to look like he belongs with the group of heroes. Perception take 10+8=18
Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick) DM Thron wrote: Arzazel: I could totally see you building up your own branch within Darvan's organization. Yep. Start with his own crew and build from there.
Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick) Talk is Cheap!: Arzazel has limited social skills as built, but he's developing them. Therefore, most social interactions he will keep silent unless provoked. However, this state won't last forever. Downtime Rules: OK. I'll look at options when the opportunity arises. Bonds: Sounds good. Arzazel has yet to form any bonds beyond Zeltresh. Most everyone sees him only as a brute, which is fine by him. cheers
Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick) Arzazel continues to listen intently to the Bailiff. He still has an airy comfortable feeling of receiving a reward that Darvan will be proud. However, he starts to stretch his scholarly muscles in curiosity. And in the silence, he finally speaks, "Umm. M'lord, would be willing to share with us who you think was behind the incident? Who do you think would have the most to gain from the event?"
Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick) "You'll be given titles and wealth and all the rest, paraded around like you carried the city itself on your backs to save it, then idolized by recruits from one corner of the country to the next." Echos in Arzazel's mind. "Darvan will be very pleased." "Did he say bait?" Arzazel retunes into the current conversation. "Can't be any worse that being drenched in butter and made to fight dogs. They love butter."
Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick) Sense Motive: 1d20 + 7 ⇒ (2) + 7 = 9 Arzazel guilelessly listens intently to the Bailiff. He tries to memorize every word, in order to repeat verbatim later.
Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick) Arzazel follows the group trying to look confident and that he belongs. He does not salute having never served in a military, but he does respectfully nod toward the bailiff staying as silent as he has been trained.
Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick) Arzazel's companions almost don't recognize him in his newly tailored outfit for nobility with matching bling. While a bit tight around the waist, his large frame is fashionably highlighted. You still recognize the familiar bulges of his veteran Molthuni parade armor that you don't know where he bought, because he has certainly never been Molthuni military. He continues to be paradox appearing as a brute but performing very unbrutish things, like library research and affording most fashionable clothes. The half-orc comfortably waits in the impressive hallway that leads to Terandar's Court in the Bulwark. You believe that he of all of you could wait for weeks as nonplussed as he appears to be. In truth, as a former slave, he is well-practiced waiting to be told what to do.
Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick) Arzazel smiles and takes the invitation to Darvan seeing him in private when he has time. After Darvan reads the letter, Arzazel says, "Do you have a cheap tailor? My finest is not so fine, and I don't have enough gold to invest in a fashionable outfit. We have tomorrow morning for me to look respectable." He says looking at his thug like appearance.
Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick) Arzazel tackles Darvan's tasks as if he was taking out the garbage: necessary but generally unclean and messy. His reputation within the Aspis as a cleaner starts to grow. Afterwards, he enjoys the library search with more zeal than Zeltresh and Rutilus can maintain. Each night, he keeps Darvan secretly current on what they discover, specifically the "'Desmodian Crystal' and "the small confederacy of sorcerous Munring dwarves."
Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick) Arzazel looks at the message from Zeltresh to meet him at the library to be a scholar. He looks again up at the ornate, stone library feeling very out of place. The former slave does want to be a scholar, but... He would feel more comfortable entering a seedy dive than this library. After much hesitation, he adjusts his outfit and enters. The half-orc wonders around among the books for a long while captivated by the enormity of space and volumes of books. Finally, he sees Zeltresh between a stack of books taller than the gnome pouring over a thick tome. "Zeltresh..." He calls out, which is immediately attacked with "shhhhhhs," from everyone. He fist bumps his gnome friend and sits down next to the books. "What are we doing here?", he whispers.
Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick) Arzazel nods and keeps it brief with the Silver Agent as he did with his former masters, "Right. Tell you what Rud wants. Try to find it before him. Just between us." He repeats what he understands of his new orders then delivers his regular report of business, which Darvan appears to pays little attention. After a long pause, Arzazel nods again for his dismissal. He cautiously squeezes out of the chair and office, surprisingly agile for his bulk. He closes the door behind to give Darvan some privacy. As he passes the couple of Bronze Agents, he keeps his expression neutral giving them a conspiratorial wink at the last moment. After he leaves the Bulbous Steed, he meanders the city to ensure that he is not followed. When he is confident of his lack of a tail, he goes to find his gnome friend Zeltresh.
Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick) Thron, fair enough. I'm going camping until Sunday, so bot me. Maybe Kage can set the tone of the Silver by then. Thanks for helping out. cheers
Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick) Brimleydower wrote: Arzazel, I'm going to work on detailing out the Silver Agent (a name and everything!) and I'll get back to you on what your options are. Thanks, I aim to support to plot and story. Cheers
Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick) When Zeltresh starts looking for orders, Arzazel thanks the gnome and his new companions for a fun evening and returns to work. He first goes to the Silver Agent of the city to report and potentially receive orders. Then, Arzazel circulates through the city checking on the status of the Aspis businesses and potential business opportunities due to the wreckage. Depending on what he finds, I put more detailed actions. Otherwise, this should fill 5 days. Cheers
Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick) Cool. Thanks for the sneak peak. Arzazel cracks his knuckles and is ready to knock some heads. Improved Unarmed Strike allows him to the nonlethal without penalty.
Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick) Arzazel tries to keep up with and understand the colorful Rud. He thinks there was some traitor but doesn't think that Rud has identified him, yet. He finally closes his awestruck maw to attempt to look like he belongs with the Knight Squire and Fusilier.
Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick) Arzazel continues to add to his memories of things that he's never even imagined. He straggles along behind Zeltresh trying to maintain his scholarly curiosity while being completely awestruck.
Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick) Arzazel adds another memory of disbelief to the running total. He rapidly blinks and yawns to pop his ears from the sudden air burst. Stowing his useless sling, he asks to no one in particular, "So now what?"
Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick) Round 3 The distance from the construct does not protect him from damage. After he shrugs off the shock, he loads another bullet in the socket while getting closer. When he gets to the edge of the mess on the floor, he looses another bullet toward the construct. The bullet bounces harmlessly off its armor. move action to J8
Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick) Round 2 Not only is the bridge bottle-necked, but the bridge surface appears covered in slippery material. This metal enemy was built for battle. Arzazel decides not to fight on the enemy's terms. He loads another bullet in the socket and fires again toward the construct. The bullet goes wide again! sling: 1d20 + 3 - 4 ⇒ (9) + 3 - 4 = 8
Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick) Seeing the bridge crowded, Arzazel snaps out of his shock and readies his sling. After feeding a bullet in the socket, he whirls it over head three times and snaps it toward the construct. The bullet goes wide. sling: 1d20 + 3 - 4 ⇒ (7) + 3 - 4 = 6
Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick) At point with Eldred, Arzazel continues to be amazed at the odd butchery. In all his years in the slave pits, he's never seen this manner of death. He is unnerved. When he arrives at the core and huge one of those metal swarm creatures, he is awestruck. His companions stream around him to attack the obvious enemy while he remains rooted to the floor and dumbstruck.
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I have a question about this, and just wanted to see what you guys think. I was thinking about writing up a varient wizard for a game, but they lose the arcane bond ability. I was thinking then that I could take Eldritch Heritage to pick up the Arcane Bond ability from the Arcane Bloodline. The problem is that unlike most bloodline powers (which simply give you an ability based on your sorcerer level) the Arcane Bond (Bonded Item) power lets you cast any sorcerer spell you know. Is this just a simple oversight with how the ability normally works for sorcerers vs somebody using the Eldritch Heritage feat? Or does it make taking a Bonded Item with the feat just worthless unless you are a sorcerer as well?
So, I had a question about the Reanimator. They get an ability at 7th level where they add "Lesser Animate Dead" to their extract list. This allows them to create an extract to inject into a body, raising it as a Zombie under their control 1 hour later. This ability also allows them to create variant zombies (unlike the spell of the same name). But here is the thing. There seems to be no HD cap, creature type or even a control cap listed with these creatures. "At 7th level, a reanimator adds lesser animate dead to his formula book as a 3rd-level extract. When he uses that extract, rather than drinking it, he injects it into the corpse he intends to animate, which rises as an undead creature under his control 1 hour later. The extract can only create zombies (including variant zombies). " But, if we look at the Alchemical Zombie discovery for Alchemists ... "The alchemist gains the ability to animate a relatively complete corpse as an alchemy-powered zombie. This process takes 1 hour and costs 100 gp in alchemical reagents per HD of the corpse being animated; the dead creature gains the zombie template. Zombies that are created in this manner count as undead created by animate dead for the purposes of determining how many undead the alchemist can control. The created zombie is a creature, not a supernatural effect." This ability specifically states the the undead created are counted towards the control cap. Where "Simple Reanimation" (the Reanimator ability) does not list this as a negative. So ... wouldn't this ability allow a reanimator the ability to create as many Zombies (only zombies, but hey) of any HD or creature type, without ever worrying about his control Cap?
Boon Companion Your bond with your animal companion or familiar is unusually close. Prerequisites: Animal companion or familiar class ability. Benefit: The abilities of your animal companion or familiar are calculated as though your class were four levels higher, to a maximum bonus equal to your character level. If you have more than one animal companion or familiar, choose one to receive this benefit. If you lose or dismiss an animal companion or familiar, you may apply this feat to the replacement creature. Special: You may select this feat more than once. The effects do not stack. Each time you take the feat, it applies to a different animal companion or familiar. A friend and I were having a discussion about how this feat works. One of us made the claim that a Pack Lord could use this feat to full effect, which the other one of us argued that as a full classed Druid, the feat would have no effect. The idea was that taking Boon Companion several times for different animals, would increase their abilities by 4 levels, since none of them are twenty hit dice yet. But, it was pointed out that Boon companion changes "your class level" not your animal companion ... Basically, the Pack Lord wants to have 3 animal companions, one at 16 HD, one at 3 HD and the last one at 1HD. Then, he wants to take Boon Companion 3 times, suggesting that since none of teh companions have reaches his character level yet in HD, they would still gain the benefit, bumping each one by 4 levels, giving him 3 animal companions at 20HD, 7HD and 5HD. Can Boon Companion work this way? Thanks
So, I was doing some random thinking today, and came up with an idea for a feat progression. I already know that it is gimp, I'm curious about your opinions and exactly how gimp it is. Human or Half-Elf
Racial Feat: Skill Focus(Dungeoneering)
So there it is. How bad is it?
So, I'm running an Eberron Campain, and decided to test the pathfinder rules at the same time. So far the group is loving it but I have come across a problem. A new player was wondering if they could play an artificer. I have no problem with this, but as I continued to think about it, I saw a major problem. Anybody familiar with Eberron knows that the Artificer is a core part of the entire world. They are meant to be the reason "pratical magic: exists the way it does. The problem I have with this is the changes to 0 level spells. Artificers however to not have any 0 level spells(although they have a few of the original 0 level spells on their list as 1st level spells). Basically, I'm just worried that the player playing teh Artificer will begin to just be completely overshadowed by the Sorcerer and Cleric in the group because of their 0 level spell utility. In the Original 3.5, this wasn't a problem due to 0 level spells having a daily limit. Personally, I'm pretty terrible at class balance myself, so I was wondering if anybody had any suggestions on bringing the Artificer a bit more in line with the other spellscasters. My orginal idea was to simply create a list of 0 level spells for them, basically moving any similar spells (Light for example, which is normally a 1st level spell for artificers) to the 0 level spell list. I'm unsure however if this would cause the Artificer to become a bit unbalanced. I just don't know. Any other ideas? Is mine a good one? (Thinking about it, it would really only cause 3 or 4 spells to actually become 0 level) is it enough? Another idea I had was to allow the Artificer to cast any 0 level spells on any arcane/divine spellcasting list(Or just the magewright list?you know, the npc spellcaster =P), but it took a full round action, and required the artificer to make a spellcraft check(DC 20). What do you think? |