Full Name |
Arun Holberk |
Gender |
Male Human Ex-Aspis Ruffian HP 17/17| AC 18 | F +4 R +7 W +6 | Perception +6 | Hero 1/3 |
Size |
6'2" 230 |
Age |
24 |
Alignment |
CN |
Deity |
Pantheistic and Superstitious |
Languages |
Taldane, Varisian |
Occupation |
Scary guy who lives on the edge of town |
Strength |
18 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
12 |
Charisma |
12 |
About Arun Holberk
Ancestry: Versatile Human (Varisian/Skald Mongrel)
Background Former Aspis Agent
Alignment Chaotic Neutral
Languages Taldane, Varisian
Perception +6 (EXPERT)+2 Initiative; Stealth +5 +2 Initiative
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Statistics
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Str 18, Dex 14, Con 12, Int 10, Wis 12, Cha 12
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Actions
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Speed 25 feet
Melee +1 Longspear +8 (1d8+4 piercing; reach)
Melee Dagger +7 (d4+4 piercing; versatile S, Agile, finesse, Thrown 10')
Ranged sling +5 (1d6+2); Propulsive
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Defenses
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Hit Points 17 HP
AC 18
Fort +4, Ref +7, Will +6
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Trained Skills
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*Acrobatics +5
*Athletics +7
*Deception +4
*Intimidation +4
*Lore (Aspis Consortium) +3
*Lore (Scouting) +3
*Nature +4
*Religion +4
*Society + 3
*Stealth +5
*Survival +4
*Thievery +5
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Feats and Abilities
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ANCESTRY FEATS: Incredible Initiative
CLASS FEATS: Nimble Dodge
You're Next (Reaction: Emotion, Fear, Mental) After downing a foe, Arun menacingly reminds another foe that he's coming after them next. He attempts an Intimidation check with a +2 circumstance bonus to Demoralize a single creature that he can see and that can see him. If he have legendary proficiency in Intimidation, you can use this as a free action with the same trigger.
SKILL FEATS: Group Coercion: When Arun Coerces, he can compare his Intimidation check result to the Will DCs of two targets instead of one. It’s possible to get a different degree of success for each target. The number of targets he can Coerce in a single action increases to four if he's an expert, 10 if he's a master, and 25 if he's legendary.
Intimidating Glare: Arun can Demoralize with a mere glare. When he does, Demoralize loses the auditory trait and gains the visual trait, and he doesn’t take a penalty if the creature doesn’t understand his language.
CLASS ABILITIES:
Sneak Attack: When Aruns enemies can’t properly defend themselves, he takes advantage to deal extra damage. If he Strikes a creature that has the flat-footed condition with a simple weapon, an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, he deals an extra 1d6 precision damage. For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse. When he critically succeeds at an attack roll using a simple weapon, and the target has the flat-footed condition (unable to focus on defending itself), he also apply the critical specialization effect for the weapon he's wielding. (Spear: Target becomes Clumsy 1 til Arun's next turn)
Surprise Attack
Arun springs into combat faster than foes can react. On the first round of combat, if he rolls Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to him.
BULK:
WORN:
WEAPONS:
STOWED:
WEALTH:
Ruffian (Key Ability Strength)
Perception – Expert
Simple Weapons – Trained
Rapier, Sap, Shortbow, Shortsword – Trained
Unarmed – Trained
Medium armor - Trained
Light armor – Trained
Unarmored - Trained
Fortitude – Trained
Reflex – Expert
Will – Expert
Networking:
Swords (3)
Vigilant Seal 9
Horizon Hunters 1
Ledger
Absalom Initiation +14.08
Grehunde's Gorget +3.52
Trailblazer's Bounty +14.4
Potency Rune -35
Boons:
Experienced Mountaineer (General): The trek from Isger to Molthune taught Arun tricks for navigating treacherously steep terrain. While this boon is slotted, he treats mountainous terrain and other steep slopes as difficult terrain, rather than as greater difficult terrain.
Legacy of the Gorget (General): Arun has made close friends in the Land of the Linnorm Kings by retrieving Grehunde's gorget and the body of her heroic descendant, Hlavard. (See 1-10)
Society Connections (Downtime, 1/1): Arun's connections with leaders within the Pathfinder Society help him find opportunities, both new missions and support for his other endeavors. He may once attempt a higher level Earn Income task during Downtime. If he critically fails that check, he still earns the result of a failure for that task.
Engraved Wayfinder (Slotless): To celebrate his success as a Pathfinder agent, Janira gave Arun a compass lid engraved with his name and a Glyph of the Open Road, symbol of the Pathfinder Society.
Chronicles: The Absalom Initiation (4xp), Grehunde's Gorget (1xp), Trailblazer's Bounty (4xp)
Items: Hide, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Thieves' Tools, Thieves' Tools (Replacement Picks), Signal Whistle