
Arturick |
I've seen threads where DM's (mostly) are talking about how to enforce the proper roleplay of certain character stats. My gut reaction to this concept is, "Who the *blank* are you to say, with certainty, how Mental-Stat-X will behave?"
Intelligence comes up often with puzzles. Okay, for starters, if you came up with the puzzle and you don't think INT X should be able to solve it, then you've declared yourself to be above INT X. You also have asserted your knowledge of the exact limitations an INT X person would have, which seems fairly impossible since the INT scale in an RPG is totally arbitrary.
Wisdom usually seems to be ignored, and I've noticed that people will play low-INT/decent-WIS characters as fools. This is probably because WIS lowers your Will saves, and nobody wants to spend the whole campaign Held or Dominated. But a low INT character with a decent WIS should not be a reckless fool. They should be hesitant, because they don't know a lot of things, and thus have a hard time anticipating the exact nature of dangers they know to be present.
It also seems that DM's are less likely to declare themselves as being terribly wise, and hence able to declare how various levels of wisdom would act, while many DM's are quick to declare what a genius they are. "Well, we role-players are, as you surely know, significantly smarter than most people."
Charisma is the ultimate hot mess. I have met a LOT of gamers who have played low CHA characters and I wanted to assure them that they did not have to do anything differently. "I tell the bartender to go shove a stool up his bum." "Why?" "Because I have a CHA of 9." "Dude, you're a smelly guy who has never had a girlfriend. You are clearly well below 'average' Charisma in real life, but you don't actively pick fights with everyone."
The problem with a lot of these stats, I think, comes from how we perceive ourselves. The minute you start telling other people how to roleplay their mental stats, you've unwittingly revealed your own desire to view yourself as the ultimate authority on knowledge, wisdom, and charm. Sure, there are people smarter than you, but you are among the intelligentsia who can appreciate their work (and they're kinda freaks when you get down to it). You are the arbiter of "common sense," which makes it kinda depressing when your friends don't get the "obvious" solution to your trap room. And, it is vitally important that you be allowed to roleplay your interactions with NPC's, because you are just that awesome at acting and comedy.
Honestly, though, I forgive you all your hubris because I'm probably just as enchanted with my own reflection.
Just don't tell me how to play my character.