Seltyiel

Artiven's page

Organized Play Member. 15 posts. No reviews. No lists. 1 wishlist. 4 Organized Play characters.


RSS


quibblemuch wrote:


It is a magic circle per the magic circle set of spells.

Yes I know how magic circle works but how big do you have to draw the circle? is it portable? since it's a permanent thing can it be dispelled or does it actually have to be physically destroyed? and you give it to another person?


So the way magic circle is worded is ambiguous
Magic Circle:
At 8th level, an occultist learns how to draw magic circles. To draw a circle, he must have chalk, salt, blood, powdered silver, or some other appropriate substance at hand (although he can press a magic circle into a softer surface such as dirt or clay). Drawing a circle takes 1 minute and requires the occultist to expend 1 point of mental focus (either generic focus or focus from any one of his implements). Once completed, this circle functions as a permanent magic circle against any alignment of the occultist's choosing. The circle can't be against a component of the occultist's alignment (if he is lawful good, for example, it can't be a magic circle against good or law). The circle remains until its form is physically broken (for example, if the lines are smeared or the salt is scattered). Only a living creature can break the circle; environmental effects can't break it. An occultist can have only one circle created in this way at a time. If he creates a second circle, the first one loses all its magic powers. This type of magic circle can't normally be focused inward to bind an outsider.

Now I think some clarifications are needed here
1. How big or small can it be
2. If it functions like it says can you draw it and leave it to be effective on a creature
3. Is it affected by dispel magic
4. Can you carry a circle around with you say in a backpack or on a shield


The Green Traveller wrote:
I'd like to recommend checking out the Riven Hourglass martial discipline from Path of War for help regarding the wording on some of your abilities.

thank you for the assistance I will continue work on this tomorrow.


As this is still a work in progress I will be updating this until I and most of you believe it is done.


Cyrad wrote:
There's a lot of issues with this class. Overall, it has a lot of really broken abilities on an otherwise underpowered, not fully fleshed out class.

Thank you for your imput this is why I put the class up here and will get to work on fixing alot of the issues in which you voiced. Also I knew I was forgetting something with the ability types. I will also work on defining the abilitys better.


Chronomancer class

It was easier to post the link then the class


https://docs.google.com/document/d/1-PAv9bVVvzT5NP89oBerP_Z4rjcFeeriMgCh6xr U51w/edit?usp=sharing

it was just easier to link it


but if you look at the aberrant bloodline you see that only one says even while not bloodraging but in abyssal bloodline some say only while bloodraging i think that can be misinterpreted so can there be any clarification.


What about Bloodrage abilities that say are constant, or say always active?


No you keep all your class abilities as such he would still be immortal
trough the monk.


Yea I know but who is going to know that right off the bat but I was more concerned with how they reacted with one another.


1 person marked this as a favorite.

Ok as the rules to the mythic immortal state;

Pathfinder Prd wrote:
Immortal (Su): At 9th tier, if you are killed, you return to life 24 hours later, regardless of the condition of your body or the means by which you were killed. When you return to life, you aren't treated as if you had rested, and don't regain the use of abilities that recharge with rest until you next rest. This ability doesn't apply if you're killed by a coup de grace or critical hit performed by either a mythic creature (or creature of even greater power) or a non-mythic creature wielding a weapon capable of bypassing epic damage reduction. At 10th tier, you can be killed only by a coup de grace or critical hit made with an artifact.

and the rules for the immortality of a monk of the four winds are;

Pathfinder Prd wrote:
Immortality (Su): At 20th level, a monk of the four winds no longer ages. He remains in his current age category forever. Even if the monk comes to a violent end, he spontaneously reincarnates (as the spell) 24 hours later in a place of his choosing within 20 miles of the place he died. The monk must have visited the place in which he returns back to life at least once. This ability replaces perfect self.

would they both take effect and in what order would they activate?


When taking race traits that offer resistances and you take another that offers the same resistances do they stack?


SO if anyone know's if a monk with claws using the feral combat training feat, affected by the spell strong jaw would the unarmed damage be increased by the spell.


Quick Question James
Can a monk with the feral combat training feat be affected by strong jaw?