Full Name |
Gloriana Beesunn |
Race |
Human |
Classes/Levels |
Fighter/6, AC 16, HP 54, S +7, D +5, C +7, I +0, W +2, CH +2 |
Gender |
Female |
Size |
Medium |
Age |
21 |
Special Abilities |
Second Wind, Action Surge, Fighting Style (Archery), Rustic Hospitality, Improved Crit, Extra Attack |
Alignment |
Chaotic Good |
Deity |
Gorum |
Languages |
Common |
Strength |
18 |
Dexterity |
20 |
Constitution |
19 |
Intelligence |
10 |
Wisdom |
15 |
Charisma |
15 |
About Gloriana Beesunn
AC 16
HP 54 (d10+4); 8 hp @ 2nd, 6, 9, 7, 10
XP: 14,000
Initiative: +5, Speed: 30 ft, Proficiency Bonus: +3
Languages: Common
Proficiencies : All armor, shields, simple & martial weapons
Skills: Acrobatics (+5), Animal Handling (+3), Athletics (+5), Deception (+2), History (+2), Insight (+1), Intimidation (+2), Medicine (+1), Perception (+4), Performance (+2), Persuasion (+2), Sleight of Hand (+5), Stealth (+4), Survival (+3)
Saving Throws: STR +7, DEX +5, CON +7, INT +0, WIS +2, CHA +2
Features and Traits:
Action Surge - Push yourself beyond your normal limits; take one additional action on top of your regular action and a possible bonus action.
Fighting Style (Archery/Thrown Weapons) - Gain +2 bonus on attack rolls made with ranged weapons.
Rustic Hospitality - since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They shield you from the law or anyone else searching for you, though they are unwilling to risk their lives for you.
Second Wind - Use a bonus action to regain hit points equal to 1d10 + fighter level.
Improved Critical - Weapon attacks scores a critical hit on a roll of 19 or 20.
Ability Score Improvement - +2 to Dexterity
Extra Attack Attack action = 2 attacks instead of 1.
Proficiency Bonus: Proficiency bonus increases to +3
Ability Score Improvement - +2 to Wisdom
Equipment:
Chain Shirt, Longsword, Javelin, Longbow w/20 arrows, Knife
Backpack, bedroll, mess kit, waterskin, tinder box, rations (3 days), torches (2), crowbar, sack, set of common clothes, whetstone.
Magic:
Necklace of Adaptation
Attacks:
Longsword - ATK +7, DMG 1d8+4
Longbow - ATK +7, DMG 1d8+4, Range 150/600
Javelin - ATK +7, DMG 1d6+4, Range 30/120
Knife - ATK +7, DMG 1d4+4
Background: Folk Hero
Gloriana was raised in a small town, a tom boy, who loved to climb trees, throw rocks, wrestle, and fight. Father taught her how to hold a sword and shoot a bow. When she was 12, she fought off a wolf that attacked her and her sisters; at 14, she killed an Orc at 200 yards with one shot from her bow; at 17 she stood her ground when bandits rode in to raze the town, cutting down the lead rider with her sword. She is well loved by her neighbors and those who have known her since she was born.
When she sets her mind to something, she follows through.
She is honest to a fault; it does no good pretending to be something she's not.
One day, her town will be a prosperous city and a statue of her will be erected in the city square.
She is convinced her destiny is significant, and blind to her shortcomings and the risk of failure.