Thrune Agent

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Purpose
I'll post bits of an upcoming thriller campaign, but you can do MORE than read! I'll give some inputs in the future and you can build some background with me (my players won't be reading this!)

For now, just generic hype...

Absalom station. A famous Ysoki transhuman researcher is found brutally murdered by an Azimuth pistol model recently advertised by a police squad of the Android Abolitionist Front.
An Android is found guilty of the murder. Too simple. The population rise against androids and the AAF needs the best lawyer on the market.
Yeah. She is the best. But she has a secret party of investigators and thugs ready to discover what's far beyond the law.
This is war. War in the streets, war on the giant screens, war among factions, crisis within the AAF, war against an invisible enemy.

A few days are given as the final countdown to uncover the cospiracy... Or the necessary clues to confirm the accusation.

Whoever is behind the murder has a plan. A much, wider plan. Plot twist ready, at the reach of a single button.

3... 2... 1...

"1NN0C3NT?"
Coming soon.


Hey! :)
I pretty much like point-based games like Fate. In SF/PF I tried to introduce a wider and freeform-ish way to use "virtual money", but in the end you always and up making stuff out of mindset, which is basically ANOTHER players' aid, not a PCs in game storytelling / tech driven aid, as it should be. I can get "spend to reroll", I can get... I enhance professions by allowing PCs declaring once per session a person/contact related to it.

About recovering them, it should be hard as it is. This is not a pulpy,cinematic game. It is even relatively "mid-rangy" in terms of technology. Adding a full fledged and ever returning pool of points wouls drastically change its mindset.

I wouldn't focus too much on making Resolve Greater; in PF they are pretty limited as well and it's fine. I added the reroll option in starfinder, as well.

It should be a very limited thing, and it's not a limit, but a feature, clearly intended to create resource management, a killer app in Starfinder imho.


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Hey!
Not only I was sceptical about PF2e, but despite my support to Paizo as a company, I basically ended up hating PF1. But I always reward courage, I'm a huge fan of 4e and its well defined actions/keywords approach, so I couldn't miss this.

PF2e borrows a lot from despised systems and it is the greatest thing they could do. Paizo had the courage to create their own beast, against all odds and I'm super happy to say that this game can easily be my go to for modern d20 gaming.

While I love storytelling oriented stuff like 13th AGE or the awesome tactics from 4e, I believe PF2 gets the best of all worlds.

I support 5e as well and I played it a lot, probably GMing it again in the future, but I've always felt a lack of personality and despite some excessive complications, I vastly favour courage over blandness.


I love the Champion and it is one of my personal selling points (and I basically hate PF1). :)

I think it fits perfectly some of the PF2 concepts: it needs to be different in terms of actual gameplay. You can be a crusader even of you are a Bard, i.e. IT's not a mechanical thing.
And the Champion is not a 1e Paladin conversion. 2e is a new game, not a strict evolution or morph of 1e and should be taken for what it is. It is a high fantasy game with a focus on interactions and adventuring as whole with classes being little games on their own. Straight extra damage against evil and alignment restrictions would have been redundant: I think they did a great job removing a concept that can easily be roleplayed or stay in the Cleric's niche. While it perfectly fits an old school feel, it doesn't match the modern and colorful nature of Pf2 design.


I'm not against AoO, but in the 3 actions economy and increased speed of play I love the concept of fighters (and heavily martial oriented monsters) being frightening and threatening mongers. It removes some tactics from a boardgame standpoint, but streghtens the concept. :)