==STATISTICS== Str 9(-1), Dex 16(+3), Con 12(+1), Int 10(+0), Wis 18(+4), Cha 12(+1) (20 point buy, +2 Wis human, +1 Wis @lvl 4)
BAB +3, CMB +2, CMD 15
Bonus Spells Known: 1st—calm animals, 2nd—hold animal, 3rd—dominate animal
Speak with Animals (Sp)
You can speak with animals, as per the spell, for a number of rounds per day equal to 3 + your cleric level.
Channel Energy 3d6, 3/day
Aura:
A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment (see detect evil for details).
Combat Gear: Scroll of Remove Fear (x3), Scroll of Remove Sickness(x3), Scroll of Suppress Charms and Compulsions, Scroll of Protection from Evil(x3), Scroll of Bless(x2), Scroll of Restoration, Lesser, Wand of Cure Light Wounds
Other Gear: +1 Chain Shirt, +1 Cloak of Resistance +1, Masterwork Longbow.
Other Gear on Companion: +1 Large Breastplate +1, Menacing Amulet of Mighty Fists
Animal Companion:
Mya, Ape 5
N Large Animal
Init +3, Senses: Perception +5, Low-Light Vision, Scent
==DEFENSES== AC 24, touch 12, flat-footed 21 (+7 armor, +3 dex, -1 size, +5 nat)
HP 46
Fort +6,Ref +7, Will +2
Armor +1 Breastplate
==OFFENSE== Speed 20ft/x3, Climb 20ft/x3
Melee Bite +8, 1d6+6 (20/x2),
Melee 2 Claws +8/+8, 1d6+6 (20/x2),
+4 to hit when flanking
==STATISTICS== Str 22(+6), Dex 16(+3), Con 14(+2), Int 3, Wis 12, Cha 7
BAB +3, CMB +7, CMD 23