Full Name |
Artemis Reinholdt |
Race |
Human |
Classes/Levels |
Wizard 1 (Elder Mythos Scholar) HP 8/8, AC12 Touch 12 FF 10, Init: +6, Perception +6, |
Alignment |
N |
Strength |
8 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
18 |
Wisdom |
12 |
Charisma |
10 |
About Artemis Reinholdt
Artemis Reinholdt
Elder Mythos Scholar Wizard 1
N Medium humanoid (human)
Init 6; Senses Perception +6
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Defense
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AC 12 touch 12 ff 10
hp 8
Fort 2, Ref 2, Will 3
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Offense
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Speed 30 ft.
Melee
Ranged Light Crossbow +2 (1d8/19-20) (80ft)
Spell-Like Abilities (CL 1st; concentration +5)
. . 5/day Acid Dart +2 (1d6) (2/6 uses)
Wizard (Elder Mythos Scholar) Spells Known (CL 1st; concentration +5)
. . 1st—grease, mage armor
. . 0—daze, detect magic, light
. . Arcane School Conjuration (DC +1 - SF:Conjuration)
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Statistics
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Str 8, Dex 14, Con 14, Int 18, Wis 12, Cha 10
Base Atk 0; CMB -1; CMD 11
Feats Improved Initiative, Spell Focus: Conjuration
Traits Methodical Mind, Seeker
Skills Knowledge: Arcana +9(+12 to library pts), Engineering +8, Geography +8, History +9, Nature +8, Planes +9, Perception +6, Spellcraft +8
Languages Common,
Combat Gear Light Crossbow, Bolts (20), potion of cure light wounds
Other Gear wizard's kit (a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin) 12gp,
Special Abilities
Arcane Bond Talisman(Amulet)
Summoner's Charm Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). This increase is not doubled by Extend Spell. At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.
Eldritch Knowledge An Elder Mythos scholar gains two fewer daily uses of his 1st-level arcane school ability, which is normally used a number of times per day equal to 3 + his Intelligence modifier. If he has no such ability, he can’t take this archetype.
When an Elder Mythos scholar attempts a Will save against confusion, fear, insanity, or madness, whether magical or mundane, he can spend 2 daily uses of that arcane school ability to apply his Intelligence modifier instead of his Wisdom modifier to the save. However, whenever he uses this ability, he is affected by a nightmare the next time he sleeps, with no saving throw. Until he sleeps and experiences the nightmare, he can’t recover the spent uses of the arcane school ability by any means.
This ability alters the 1st-level arcane school ability.
Eldritch Grimoire An Elder Mythos scholar keeps copious notes on how to use magic against the servants of the Elder Mythos in his spellbook. Every spell he adds to his spellbook takes up an additional 1d6 pages and costs twice the normal amount to inscribe; however, when casting spells prepared from his grimoire, he gains a +2 bonus on caster level checks and increases the save DCs by 1 against the creatures listed in talisman of revealing below.
This ability alters spellbook.
Talisman of Revealing While wearing or wielding his bonded item, an Elder Mythos scholar can spontaneously cast a special detect aberration spell by sacrificing a prepared 1st-level spell. Instead of detecting aberrations, this spell detects creatures associated with the Elder Mythos, such as the following (or similar creatures, at the GM’s discretion):
Bhole, colour out of space, deep one, deep one elder, denizen of Leng, elder thing, flying polyp, gug, hound of Tindalos, Leng ghoul, Leng spider, mi-go, nightgaunt, ratling, shantak, shoggoth, spawn of Yog-Sothoth, star-spawn of Cthulhu, voonith, wendigo, and yithian.
He gains a +2 circumstance bonus on Knowledge checks to identify such creatures and Spellcraft checks to identify effects they create.
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