Artaron Nox's page

Organized Play Member. 5 posts. No reviews. No lists. No wishlists. 5 Organized Play characters.


RSS


Thanks for your input guys.
Two things worth mentionning is 1 class must be a core class.
The other is that we have 3 Fighter types, so the abilities of a magus are seen as redundunt compared to additional spell slot.

With Wizard/Sorcerer what I was hoping to achieve was a large number of spells per day, using sorcererslots for combat spells I know I'll be casting a lot, and wizard spells or open slots for specific spells or utility.


We have a blaster sorcerer and cleric/bard already so this is a little off what I was planning and most of the bonuses would be lost on me.

Plan is to be a "god" or "batman" wizard. In combat use grease, create pit, enlarge and such, and out of combat things like mount/teleport/fly etc.

With the basic wiz/sorc chassis which race archetype would you recommend for this?


Hello ! I'm making a Wizard/Sorcerer for a Gestalt game.
Starting level 3. One Archetype permitted per class.

My stats before racials:
Str 10
Dex 16
Con 14
Int 16
Wis 12
Cha 13

I will be the party's battlefield controller and utility caster.

1. Race: I want the human racial AFC for more spells so this leaves me with Human or admittedly Half Elf. Assuming half elf can get them which is better ?

2. Wizard Archetype: For sorc I'm taking Wildblooded - Sage bloodline for INT based casting.
For wiz I'm taking the Conjuration (Teleportation) school and I'm torn between Exploiter Wizard and Pact Wizard (Haunted Heroes Handbook version)

Exploiter Wizard - Give up arcane bond and school power and extra spell slots for quick study to be able to get whatever spell I need in a full round action. Later take dimensional slide/potent magic/counterspell

Pact Wizard - Give up Scribe Scroll and bonus feats for effortless magic (prepare in spell I need in 1 min), always prepared witch patron spells (Boundaries for just-in-case defenses or Time for haste, teleport, disintegrate) and later on crazy bonuses to initative/caster level checks/saves.

Which would you recommend ?


Grick wrote:

Extra Channel - "Prerequisite: Channel energy class feature."

Channel Wrath (Su) - "This ability replaces channel positive energy."

I guess this is obvious. But the point is that Channel Wrath is still a channeling power. It replaces the positive energy aspect, but not the actual channeling class feature which just takes a different focus. The extra channel should apply to it just as it does with all the other channel powers (Channel Positive energy, channel negative energy + all the variant channeling)

Also there is the issue of the archetype being taken after level 4 with extra channel already bought, for example after switching from another oathbound archetype that doesn't replace channel positive energy. Would that mean the paladin no longer enjoys the 4 extra uses of LOH ?

Still no hope ? I guess I'd have to stick with Extra Lay on hands, but it really sounds logical to me and on equal footing with the other abilities, and I'd love to hear further comments.


Hi Everyone !
I've just created my first pathfinder society character, a Human Paladin with the oath of vengeance.

Oath of Vengeance says the following :

---
Channel Wrath (Su)

When an oathbound paladin reach 4th level, she can spend two uses of her lay on hands ability to gain an extra use of smite evil that day. This ability has no effect for a paladin who does not have the smite evil ability.

This ability replaces channel positive energy.

---

This means that by spending 2 LOH uses I can get an extra smite.

The Extra Channel feat gives 4 uses of Lay on Hands to be used exclusively for channeling energy.

Could this feat be used to get 4 uses of lay on hands to use Channel Wrath instead of Channel positive energy ?
It seems logical.
The cost for Channel positive energy and for channel wrath is the same : 2 uses of lay on hands.

Extra Channel works for variant channeling, so why not with Channel Wrath ? It IS a channeling feature after all which costs the same as normal channeling.
Thus I'm guessing extra channel should adapt itself to channel wrath as well

I don't think the feat used this way breaks the game or anything (unless you consider channel wrath being overpowered). The extra channel gives you 4 uses which you can ONLY spend on extra channeling.

The Extra Lay on Hands feat which you can get in any case gives you 2 uses with a choice to use them for either LOH or smiting (ie less uses but more flexibility)

I'd love to hear your input as I would be using this in PFS and wish to know which feat to take.