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Hello, 3 friends and myself play 3.5, we like it and have fun playing. And since you are talking about D&D 3.5, I would like to ask if you have any 3.5 conversions?
Please let me know, I am specifically looking for the H series module conversions to 3.5
Larry
Fig wrote: Aaron Bitman wrote: The grass is often greener on the other side, and I often feel conscious of the relative merits of 3.5 and PF, but all in all, I still feel I like 3.0 the best. My son made it clear he prefers Pathfinder, and he once made arguments about why we should switch back to it by pointing out some of its merits at some length. I responded "I know that PF has some advantages, but I'm sticking with 3.0." He wasn't terribly happy with me for a while after that, but we continued playing all the same. This seems correct. I certainly enjoy being a BIG DAMN HERO once in a while, and there are so many ways to just become better at basically everything that are just gratuitous additions at every level. Any chance I have had to GM, I normally run PF: combat maneuvers are a bit cleaner, and everyone knows the system better than they know 3.0. Also, Psionics. I know it works, but it's such a disjointed (unhinged?) addition to the base 3.0 game. The Psionics book has certainly been a fun read though.
Many a time has come that I just want a small story about rescuing a couple of hogs from ghouls in the valley. There wasn't a need for a sledge hammer of bonuses when goldsmith's hammer of well laid plans would have sufficed.
Also,the soft covers of the time are awesome. The complete class series (Tome & Blood, et al) turned out to be a great way to focus a base class into a prestige role, and the licensed IP books are highly entertaining (Prophecies of the Dragon book is a great read and I'm sure a good play through; Diablo 2 might be a bit of a slog, though there is some exclusive in-game lore and mechanics that are pretty innovative).
Hello, 3 friends and myself play 3.5, we like it and have fun playing. And since you are talking about D&D 3.5, I would like to ask if have any 3.5 conversions?
Please let me know, I am specifically looking for the H series module conversions to 3.5
Aaron Bitman wrote: Yeah, I hope I will one day. But during the last few months of playing PFRPG, and in the year (plus) since then, I've felt a strong aversion to GMing, and to preparing adventures for GMing, that I can't explain. Maybe I'm just burnt out.

Hello, my name is Larry, Do you happen to have the H series modules convert to 3.5?And if you do, would it be possible to get a copy of them, please?
Dragonchess Player wrote: Fizzban wrote: Has anyone played the The Bloodstone Quartet modules? I think they are 2nd ed. I heard they were grueling and hard, and I think a huge chunk of it takes place in the abyss. Does anyone have any info. The Bloodstone Quartet seemed very interesting, and I would love to know more about it and get my hands on it. Hopefully i will be able to convert it to 3.5. I own them.
They had their flaws, but at the time they were innovative, ground-breaking modules; the whole premise was for the PCs to save, then rule a small barony, and eventually a kingdom. H1 was designed around the Battlesystem mass combat rules, but also was specifically set up to engage the party with non-combat/non-dungeon interaction (instead of leaving "the rest of the world and how the PCs fit into it" up to the DM to design/populate). It was loosely set in Oerth, but by default almost everything was set in Oerth when it was published; apart from the "Circus of Doctor Trundles" mention, there is nothing tying it to any specific world or setting. H2 was the first module designed to use the expanded rules in Unearthed Arcana (1st Ed), Dungeoneer's Survival Guide, and Wilderness Survival Guide. H3 was primarily mass combat, but there were also plenty of intrigue and negotiation aspects (plus a very deadly trap-filled dungeon). It was also around this time that Damara and Vaasa were added to the Forgotten Realms. H4 was the first "Epic" adventure (although they didn't use the term at the time) and used many of the rules from The Manual of the Planes (1st Ed).
Now, a lot of what was introduced in this series are old hat and the execution of several parts was flawed by the limitations of the 1st Ed rules. However, the basic structure is still sound and can make a great way to "finish" a campaign.
Todd Stewart wrote: H4 was agonizing. It ranks up there in my mind with the joke module "Castle Greyhawk" for the worst modules of all time. It's the worst aspects of the planes in 1e all bottled up and combined in one goofy giant dungeon crawl.
I cannot take something seriously that even if I claw my eyes out at the over-the-top hokey artwork the module still contains a pot-bellied, chain smoking celestial (St. Sollars) who talks in a syrup-thick texas accent.
It's unrecoverable.
Hello, do you still have those conversions of the H Series to 3.5. I would like a copy of the conversions, please
Thank you
Larry
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