In the description for this Inquisition it says: When you hit an arcane spellcaster or a creature that uses spell-like abilities with a firearm attack, that creature must succeed at a Fortitude saving throw. If the spellcaster fails, he takes a –4 penalty on concentration checks for 1 round. So my queston is: What's the DC for the Fort save?
Has anyone attempted the Magus with Words of Power? I know it is not ideal, but the only magic that exists in the gameworld I am going to be running my Magus in is WoP. Any particularly good word combinations? Also, does anyone understand why a Magus does not start out with any 0 level Words? I find that kind of odd.
KrispyXIV wrote:
Well it does say under slam that you need an equal amount of limbs evolutions for slam evolutions, which makes sense. I don't, however, see why an Eidolon can't slam and then use two claw attacks with it's arms. Does anyone have clarification for this?
I'm sorry if this has been answered already, but I find the Eidolon kind of confusing. So the Biped Eidolon has two natural attacks, if I spend the Slam evolution does it now have two Slam attacks? Or one slam attack and one claw attack? Do I need two Slam evolutions to get both attacks? I used to be smarter that this...
I'm trying to put together a "monster hunter" type character. (Think a mix between Hellboy and Van Helsing.) I'm curious as to what Knowledge skills are the most important to prepare the character for what he is going to be facing. Obviously Religion for Undead, but how important are the others? For those of you playing Inqusitors what have you put skill ranks into?
HalfOrcHeavyMetal wrote:
I actually haven't chosen a diety yet, but I am leaning towards a more chaotic bent. I appreciate everyone's reply. I think the Heavy Flail is going to work best for what I want to do. Thanks to everyone!
I'm thinking of making a Half-Orc Inquisitor and I am trying to decide which weapon to give him. Thematically and mechanically I've narrowed it down to two weapons, the Greataxe or the Heavy Flail and I am wondering which would be the better choice? On the one hand the Greataxe does better damage, but the Flail has other properties and a better chance to crit. Help me decide. ps. I appreciate that there are other options, but I really do want to choose between these two so "Use a Falchion instead" replies will not be helpful. |