Seltyiel

Arronus Triari's page

4 posts. Alias of pad300.


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M 1/2 Elf| HP 24/24 | AC: ??, T: 12, FF:?? | Spd: 30ft | Occultist (Haunt Collector) 3 | Init +2, Darkvision 60; Percept: +12, Sense Motive: +1 | Saves: F: +6, R: +4, W: +4 +2 vs enchantments| CMB +6 / CMD 18

Ok, I am assuming this is gathering information during downtime, so I will spend mental focus... (also, it makes a nice demonstration of the kind of skill games I can play.)

1) Arronus Uses Soulbound Puppet to summon a temporary familiar...

Familiar A, relevant stats:

a thrush with the sage and figment archetypes.
Int 8,
3 skills ranks (K local 2, K Hist 1),
+1 on all knowledge checks from Sage's Knowledge,
1 Evolution point (skilled, K Local +8 racial)

K Local, Aid Another, take 10, Arronus: 10 + 2 = 12 vs dc 10
+2 int

K Local, Familiar A: 1d20 + 2 - 1 + 1 + 8 + 2 ⇒ (9) + 2 - 1 + 1 + 8 + 2 = 21
2 ranks -1 int +1 sage's knowledge +8 racial +2 aid another

K History, Aid Another, take 10, Familiar A: 10 + 1 - 1 + 1 = 11 vs dc 10
1 rank -1 int +1 sage's knowledge

K Hist, Arronus: 1d20 + 3 + 3 + 2 + 2 ⇒ (1) + 3 + 3 + 2 + 2 = 11
3 ranks +3 trained +2 int +2 aid another

2) Arronus uses Soulbound Puppet to summon a familiar.

Familiar B, relevant stats:

a thrush with the ambassador and figment archetypes.
Cha 8,
Speaks common (thrush special ability)
+3 bonus to master's diplomacy checks.
Persuasive Feat,
1 Evolution point (skilled, diplomacy +8 racial)

Diplomacy, Aid Another, take 10, Arronus: 10 - 1 + 3 = 12 vs dc 10
-1 cha +3 familiar bonus

Diplomacy, Gather information, Familiar B: 1d20 - 1 + 2 + 2 + 8 ⇒ (8) - 1 + 2 + 2 + 8 = 19
-1 cha + 2 persuasive +2 aid another+8 racial


M 1/2 Elf| HP 24/24 | AC: ??, T: 12, FF:?? | Spd: 30ft | Occultist (Haunt Collector) 3 | Init +2, Darkvision 60; Percept: +12, Sense Motive: +1 | Saves: F: +6, R: +4, W: +4 +2 vs enchantments| CMB +6 / CMD 18

Dot


M 1/2 Elf| HP 24/24 | AC: ??, T: 12, FF:?? | Spd: 30ft | Occultist (Haunt Collector) 3 | Init +2, Darkvision 60; Percept: +12, Sense Motive: +1 | Saves: F: +6, R: +4, W: +4 +2 vs enchantments| CMB +6 / CMD 18

This is what I have so far for gear purchases

1. No More Than 150 gp in mundane gear (like youd buy at 1st level)

hot weather outfit, backpack (2 gp), bedroll (1sp), blanket(5sp), hammock (1sp), 100 ft hemp rope (2gp), String 50 ft (1 sp), Wandermeal 12 days (12 cp), Halfling Trail Rations 2 days (4 gp), belt pouch(1 gp), chalk (1 cp), flint and steel (1 gp), 2 Canteens (4 gp), spell component pouch (X2, 10 gp), mess kit (2 sp), Rice Notepaper in a scrollcase (2 gp), pen(1 sp), ink (8 gp), psychometrist’s gloves (10 gp), Aura goggles (15 gp), Prismatic Crystal (30 gp), Automatic Writing Planchette (25 gp), Pomander (12 gp)
127.23 gp

2. No More than 300 gp in potions or scrolls

3. No more than 200 gp in Alchemical items
Alchemist Fire (20 gp), Alkali Flask X2 (2*15 gp) Holy Weapon Balm (30 gp), Smog Smoke Pellet (40 gp), Cytillesh Stun Vial (75 gp)
195 gp

4. Spend as much on weapons as you want, but only 1 can be Masterwork and only 1 can be from alternate materials. those can be combined. within the limits of your gold though.

Spiked Gauntlet (5gp), Longsword (17 gp), 4 Chakrams (4gp), sling (0 gp ), 40 bullets (2 gp),
28 gp

5. Spend as much as you want on armor/shield. Only 1 can be MW and only 1 of alternate material. within the limits of your allotted Gold.

MW Agile Breastplate, Darkwood Heavy Shield
807 gp

6. 1 major magic item. (1,000 gp or over. However---)
Further guidelines here...
1 character can have a magic weapon
1 character can have magical armor
1 character can have a magical ring or bracers
1 character can have a magic wand
1 character can have a magical piece of clothing
1 character can have a magical piece of jewelry (necklace etc)
7. Spend up to 400 GP on any MW tools, healing kits, Chirgeons kit etc.
MW Thieves Tools
100 gp

8. spend balance on minor magic item. Anything under 750 in price. (or we can make one up if its not on the table by picking a cantrip and telling me what you want the item to do)

125 gp team wand of CLW
80 gp Caltrop Bead (Iron) X2

205 gp

Total spent so far: 1462.23/3000 gp

@GMMichael, is my armor selection acceptable? (As Darkwood included MW automatically; thus I kind of have 2 MW armor pieces).


M 1/2 Elf| HP 24/24 | AC: ??, T: 12, FF:?? | Spd: 30ft | Occultist (Haunt Collector) 3 | Init +2, Darkvision 60; Percept: +12, Sense Motive: +1 | Saves: F: +6, R: +4, W: +4 +2 vs enchantments| CMB +6 / CMD 18

WRT to which PC has what item, Tessa has the magic armor, and Rhaedolaf has the magical clothing (handy haversack).

I am out for the magic weapon (I don't have enough left to buy a 2000 gp + item, and I have the ability to temporarily enchant my weapon as a class ability).

Anybody else want to pick a category for themselves (I am pretty agnostic about what I end up with...)