About Arrak Wolfspirit
barbarian 2/fighter 12(battle Master)
human(Variant)
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Stats:
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Str: 20 +1 +2, +2
Dex: 14
Con: 18 +1+2
Int: 12
Wis: 12
Cha: 08
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Defenses:
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HP: 148
AC: 19
Resistance B/S/P (during rage)
Saves: wis, con, str
Str: +11
Dex: +3
Con: +10
Int: +1
Wis: +7
Cha: +0
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Offense:
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Movement: 30ft
Initiative: +2 (advantage)
Proficiency bonus: +5
Sunblade: +12
-Damage: 1d8+9 (1d8+11 when raging)+1d8 vs undead (Radiant damage?)
Morning Star: +11 P
-Damage: 1d8+8 (+10)
Warhammer: +11
-Damage: 1d8+8 (+10) B
Longbow: +8
-Damage: 1d8+3
Feats: resilience (wis), Shield Master
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Skills:
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Perception(advantage), Athletics, Survival, Know. Nature, Stealth
Background: Outlander (athletics, survival) (tribal, exiled)
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Equipment:
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Dungeoneers kit +150 ft rope, grappling hook, hammer, crowbar
Backpack
Sunblade, Rare
+1 Morning Star, uncommon
+1 Warhammer, Uncommon
Javelin of lighting, Uncommon,(4d6 lighting DC13 reflex on anyone in a line between you and your target, make an attack roll and on a hit target takes additional damage equal to a thrown javelin once/day)
Winged boots Uncommon,(A) (4 hours of flight, must be used in 1 minute increments at minimum. regains 2 hours of flight/12 hours)
Sentinel shield uncommon (advantage on perception and initiative)
Ring of Warmth Uncommon (A), (resistance against cold damage, I and my gear is not harmed by temperatures reaching low as -50)
Cloak of Protection Uncommon(A)(+1 AC and saves)
+1 Longbow (uncommon) + 40 arrows
potion of healing x10
Bag of Holding
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Class abilities:
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Rage- 2/day, +2 damage, resistance to B/S/P Advantage of strength checks
Reckless attack- Advantage on attack rolls, but enemies gain advantage vs me on their turn.
Unarmored Defense: 10+Dex+Con modifiers to AC when wearing no armor.
Fighting Style: Dueling
Action Surge- extra action 1/short or long rest
Second wind: 1/short or long rest gain 1d10+fighter level hp back
martial archetype: Battle Master
-5 superiority dice, (1d10)
- Student of War: Aritsian tool proficiency of choice
- Know your enemy:
- Maneuvers: 7 Known; Trip Attack, Riposte, Goading attack, Menacing Attack, Parry, Maneuvering attack, Sweeping attack
Extra attack- gain two additional attacks when making an attack action
Indomitable: once per long rest reroll a failed saving throw.