Ancient Solar Dragon

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Thank you for the replies. We have begun Dead Suns and we have almost all of the source books. Great community!

Our thoughts so far:

the setting is fantastic. We are looking forward to Near World's. Vesk are very popular so far at the local shop.

Prototype engineers also seem to be popular, but some of the mechanics in the CRB seem to need some work to account for that player choice.

Streamlined ability scores seem to be favored for more flexibility for different races and themes. Our players don't like the +1 to a stat from themes (except our engineers wanting 13 str for heavy armor)

Pawns and maps are the biggest hit so far. Our D&D games didn't use minis because of cost, so this has been really amazing for the play experience.

Thanks again, and good gaming!


Our group is new to Starfinder, and we love the Beginner Box both for the new setting it brings to our table, but also the simple rules. We are 5th edition D&D players, and we feel the rules in the beginner box are much more simple and approachable (like what we are accustomed to), than the Starfinder Core Rule Book. We are wondering if there are any plans to include the more simple rules presented in the Beginners Box into the game overall, and if not, have any players streamlined the rules to bridge the gap of complexity in the Adventure Paths.

A final question: the Beginners Box seems so complete in terms of a map, creature/character tokens, and map at a great price point. Now that we know that we are interested the investment seems daunting considering all the 'Pawns,' 'Maps,' and 'Adventures,' plus sounds (apparently); so, which supplements represent the best value?

Thank you for any help, and good gaming!