Conna the Wise

Arnor the Arcanist's page

20 posts. Alias of jlighter.


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Male Moai Cleric 1
Current Status:
HP 9/9 | AC 16, T 9, FF 16 | Fort +3, Ref -1, Will +6 | Init -1 | Perc +8, darkvision 90 ft.

Bump.


Male Moai Cleric 1
Current Status:
HP 9/9 | AC 16, T 9, FF 16 | Fort +3, Ref -1, Will +6 | Init -1 | Perc +8, darkvision 90 ft.

So, at this point, I'm assuming that this campaign is dead?


Male Moai Cleric 1
Current Status:
HP 9/9 | AC 16, T 9, FF 16 | Fort +3, Ref -1, Will +6 | Init -1 | Perc +8, darkvision 90 ft.

Sorry for confusing you. That was why I posted, "No surprise round for me," above. I get to act in the next round.


Male Moai Cleric 1
Current Status:
HP 9/9 | AC 16, T 9, FF 16 | Fort +3, Ref -1, Will +6 | Init -1 | Perc +8, darkvision 90 ft.

Whee, no surprise round for me!


Male Moai Cleric 1
Current Status:
HP 9/9 | AC 16, T 9, FF 16 | Fort +3, Ref -1, Will +6 | Init -1 | Perc +8, darkvision 90 ft.

No worries. As far as finding NPC stats, the SRD has a pretty decent NPC database section. I'm also working on compiling NPCs from various other sources into a databank on my laptop, if you'd like me to track something down that would fit your notion.


Male Moai Cleric 1
Current Status:
HP 9/9 | AC 16, T 9, FF 16 | Fort +3, Ref -1, Will +6 | Init -1 | Perc +8, darkvision 90 ft.

Unfortunately, the rules don't give any information for perceiving poisons aside from the Detect Poison spell. A pain in the tuchis.

One would think noticing the effects of being poisoned wouldn't be difficult. The world going dark, sudden weakness, etc. But noticing something subtly incorrect about the coffee if it doesn't affect one? I dunno.


Male Moai Cleric 1
Current Status:
HP 9/9 | AC 16, T 9, FF 16 | Fort +3, Ref -1, Will +6 | Init -1 | Perc +8, darkvision 90 ft.

When he sees the knife flash, Arnor jumps up, throwing the chair backward. "What in the name of heaven?" This, of course, likely comes after the spray of blood and the cutting off of some important body part from somebody.

Init:: 1d20 - 1 ⇒ (3) - 1 = 2


Male Moai Cleric 1
Current Status:
HP 9/9 | AC 16, T 9, FF 16 | Fort +3, Ref -1, Will +6 | Init -1 | Perc +8, darkvision 90 ft.

Am I allowed to use my Sense Motive roll from my last post? If not,

Sense Motive: 1d20 + 4 ⇒ (6) + 4 = 10


Male Moai Cleric 1
Current Status:
HP 9/9 | AC 16, T 9, FF 16 | Fort +3, Ref -1, Will +6 | Init -1 | Perc +8, darkvision 90 ft.

I think you're right. Personally, I might house-rule a little bit differently for a character that had, say, the poison use class ability or training in Craft (alchemy); such characters could make a Perception check to notice a hint of something odd, but only because they are trained in the use and manufacture of such items. DC to perceive equal to the Fortitude save of the poison, perhaps with an addition depending on additives (+5 for basic food, +10 for elaborate, say.) That's just my personal variation, though.

Pacific Standard Time, near San Francisco.


Male Moai Cleric 1
Current Status:
HP 9/9 | AC 16, T 9, FF 16 | Fort +3, Ref -1, Will +6 | Init -1 | Perc +8, darkvision 90 ft.

"I, too, would like to join in the search. If this tomb is as close as you say, then it should be no trouble to verify whether or not the legends are true."

Fort save vs. coffee: 1d20 + 3 ⇒ (18) + 3 = 21
Perception to notice the coffee: 1d20 + 8 ⇒ (12) + 8 = 20
If he notices the coffee, Sense Motive on their hosts: 1d20 + 4 ⇒ (15) + 4 = 19
Knowledge (history) on Ishfar: 1d20 + 5 ⇒ (5) + 5 = 10

If he notices the coffee is odd, Arnor puts down the coffee and casts a glance around the room, trying to see if anybody else has noticed it.


Male Moai Cleric 1
Current Status:
HP 9/9 | AC 16, T 9, FF 16 | Fort +3, Ref -1, Will +6 | Init -1 | Perc +8, darkvision 90 ft.

"Antorm. I wish I could have better feelings about him. I applaud his efforts to uncover more about our history. My mission in life is to do the same. But selling it to the humans and losing what we could learn from it, that I feel obligated to take issue with. We have lost so much to the Sleep that all we learn must be, at the least, recorded for future generations. If possible, it should all be restored and returned."

Arnor shakes his head thinking of Antorm. He sits and accepts a cup of coffee. "I had not heard that he had taken the name of Toda. I regret that I do not recall more of the great sword, but that it is one of many in Moai legend. I would be honored to be one of those who found it. This Sun Knight, I have heard of, though. He is one of the first great hunters of the undead who currently dwell in Old Teshla, I believe."


Male Moai Cleric 1
Current Status:
HP 9/9 | AC 16, T 9, FF 16 | Fort +3, Ref -1, Will +6 | Init -1 | Perc +8, darkvision 90 ft.

Waiting on responses to my three knowledge checks.


Male Moai Cleric 1
Current Status:
HP 9/9 | AC 16, T 9, FF 16 | Fort +3, Ref -1, Will +6 | Init -1 | Perc +8, darkvision 90 ft.

...


Male Moai Cleric 1
Current Status:
HP 9/9 | AC 16, T 9, FF 16 | Fort +3, Ref -1, Will +6 | Init -1 | Perc +8, darkvision 90 ft.

Knowledge(local):
Knowledge(local) Untrained for Moai Community: 1d20 + 1 ⇒ (2) + 1 = 3
Knowledge(local) Untrained for New Teshla: 1d20 + 1 ⇒ (2) + 1 = 3


Male Moai Cleric 1
Current Status:
HP 9/9 | AC 16, T 9, FF 16 | Fort +3, Ref -1, Will +6 | Init -1 | Perc +8, darkvision 90 ft.

One option for revealing information in game would be to format it as follows:

Gorgoron:
You found few different entries on great and magical stone swords as they are a large part of Moai culture. The Toda was brought up in a couple stories and different versions of those stories. In most the Toda was wielded by Ishfar, the Sun Knight, just after the First Awakening. Yet some of the entries implied that it was Toda that was the Sun Knight while Ishfar was his squire and in other cases his lover. All the writings seemed to be second and third hand accounts. What most agreed on was Ishfar and Toda, or "the" Toda, were buried around 10,800 years ago. You trust that number as the keeping of calendars became part of Moai religious rites after the First Awakening, if not keeping account of history.

It's on the honor system for people to not look at information not intended for them, but it works as a way of separating things out as far as revealing information from skill checks.


Male Moai Cleric 1
Current Status:
HP 9/9 | AC 16, T 9, FF 16 | Fort +3, Ref -1, Will +6 | Init -1 | Perc +8, darkvision 90 ft.

Mine isn't that much better, and your mod is much higher.


Male Moai Cleric 1
Current Status:
HP 9/9 | AC 16, T 9, FF 16 | Fort +3, Ref -1, Will +6 | Init -1 | Perc +8, darkvision 90 ft.

Arnor bows to Sturvok, and upon rising speaks in a formal tone of Common. "Greetings, Master Sturvok. I am Arnor. I understand you have been having dreams of a peculiar nature?"

Knowledge (history) for info on the sword: 1d20 + 5 ⇒ (12) + 5 = 17


Male Moai Cleric 1
Current Status:
HP 9/9 | AC 16, T 9, FF 16 | Fort +3, Ref -1, Will +6 | Init -1 | Perc +8, darkvision 90 ft.

Dot dot dot.


Male Moai Cleric 1
Current Status:
HP 9/9 | AC 16, T 9, FF 16 | Fort +3, Ref -1, Will +6 | Init -1 | Perc +8, darkvision 90 ft.

Appearance put together, and linked in profile.


Male Moai Cleric 1
Current Status:
HP 9/9 | AC 16, T 9, FF 16 | Fort +3, Ref -1, Will +6 | Init -1 | Perc +8, darkvision 90 ft.

Okay. Character profile created. Changed a few details, like the name and some abilities. Added to the background. I'll add more with some more time, like appearance and personality, and some more to the background to clarify how he got to our starting location.