HP 9/9 | AC 16, T 9, FF 16 | Fort +3, Ref -1, Will +6 | Init -1 | Perc +8, darkvision 90 ft.
Gender
Male
Size
Medium
Age
17
Special Abilities
Artificer's Touch, Channel Energy, Recall
Alignment
LN
Deity
None
Languages
Common, Terran, Undercommon
Occupation
Researcher
Strength
12
Dexterity
8
Constitution
12
Intelligence
13
Wisdom
18
Charisma
14
About Arnor the Arcanist
Current:
HP 9/9
AC 16, T 9, FF 16
Fort +3, Ref -1, Will +6
Init -1
Perception +8 (passive 18)
Sense Motive +4 (passive 14)
Stealth -7 (passive 3)
Stats:
Arnor, Arcanist
Male moai Cleric 1
LN Medium humanoid (moai)
Init -1; Senses darkvision 90 ft., Perception +8
Aura law
DEFENSE AC 16, touch 9, flat-footed 16 (+4 armor, -1 Dex, +1 natural armor, +2 shield)
HP 9 (1d8+1)
Fort +3, Ref -1, Will +6; -2 vs. sleep
OFFENSE Spd 20 ft.
Melee quarterstaff +1 (1d6+1/1d6+1) or light hammer +1 (1d6+1)
Ranged light hammer -1 (1d6+1)
Special Attacks channel positive energy (1d6 DC 13, 5/day), lore keeper
Cleric Spells Prepared (CL 1st; concentration +7)
1st–comprehend languages(D), protection from chaos, shield of faith
0 (at will) – detect magic, guidance, stabilize Domains Artifice, Knowledge
STATISTICS Str 12, Dex 8, Con 12, Int 13, Wis 18, Cha 14
Base Atk +0; CMB +1; CMD 10
Feats Selective Channel
Traits Focused Mind, Sacred Conduit
Skills Knowledge (history) +5, Perception +8, Spellcraft +5, Use Magic Device +6
Languages Common, Terran, Undercommon
SQ artificer's touch, slumber, stone stability
Gear scale mail, heavy steel shield, quarterstaff, light hammers (5), silver holy symbol (small book with crossed hammer and quill cover), backpack, waterskin, rations (6 days), journal, inkpen, ink, candles (5), flint and steel, silk rope (50 ft.), 10 gp
Background:
Arnor is a young Moai, but he's known for as long as he can remember that his purpose is to try to restore the knowledge lost during the Great Sleep. To aid in that recovery, he has been gifted by the powers that be with certain abilities. He has been granted spells to aid in the recovery of knowledge, and the protection of that knowledge from forces that would destroy it. He has been granted the abilities to repair and replicate Moai magic items, and to identify and use them at need. He has been granted some ability to use weapons, and to defend himself at need.
Arnor has been journeying for some time, trying to recover as much knowledge and Moai technology as he can. During his travels, he has often been noted to consult and occasionally write in a blue, leather-bound book. Many people mistake it for a spellbook, and Arnor has acquired several titles over the years he has been traveling. Some call him the Mage, some the Hermit. Many call him the Arcanist, because they believe him a practitioner of the arcane arts. Arnor neither accepts these titles nor refutes them, regardless of their applicability. He does acknowledge that, under the old meaning, Arcanist is slightly more fitting than his other titles.
Appearance:
Arnor is very short for a Moai at a mere 6 feet tall. This, combined with the long, sleeveless robes he wears, make him look like a particularly peaceful bodyguard or handyman. He keeps his head shaved, and eschews ornament but for a few tattoos indicating his devotion to the pursuit of knowledge. With his rather brown-toned skin, this makes him look more human than most of his Moai brethren. The resemblance wouldn't fool more than the very near-sighted, however. His facial features betray a rigidity that wouldn't be found in human flesh, and he is slightly too craggy to pass for human for long.
In battle, Arnor prefers to use a staff to fight. However, he can turn his hammers to destructive use as the need arises.