Armaros-the-Fell
Goblin Squad Member
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*Comes out of hiatus of commenting* I do enjoy the style that you guys are going with, but I'll just throw in my penny for a thought.
-This is still extremely early so I'll just go with what's on my mind, please take it with a grain of salt.
■ The combat doesn't seem to match with the siege weapon (Attacking per turn Vs Quicker and twitch reactive attacking) a good example of combat that I believe would suit this game would be GW2 or Bless, especially Bless (Bless is a Korean MMO, go check it out, it's pretty cool).
■ Art style seems to be going in a good direction, but touch, polish, and improve, the best one-two-three ko moves in the industry.
■ Particle and clothing simulations are always nice to have
■ I'd have to agree with Beacher, the natural world is what inspires me to go out and explore, feed the exploring, ADD, richness inspired, like to have things available to do, the better.
But other than that, this is just what I saw, hope that helps haha.
