Full Name |
Verim Pharae |
Race |
Human |
Classes/Levels |
Fighter 2/Titan Mauler 2 (Lvl 4) HP 38(46)[50]/38(46)[50]| AC 23(21) T 12(10) FF 21(19) | Fort +8(+10)[+11] Ref +2 Will +1(+3)| CMD 19 | Init +2 | Perception +8 : Conditions |
Size |
Medium |
Age |
24 |
Alignment |
NG |
Deity |
Arqueros |
Languages |
Celestial, Abyssal, Common |
Occupation |
Mercenary/ Crusader for Hire |
Strength |
16 |
Dexterity |
15 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
12 |
Charisma |
13 |
About Verim Pharae
Human Fighter 2/Titan Mauler 2
NG Medium Human(Taldon) Age 24
Init +2; Perception +8
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Defense
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AC 21, touch 12, flat-footed 18 (+6 armor, +2 Dex, +3 Shield)
HP 38(46)/38(46)
Fort +8(+10), Ref +2, Will +1(+3)
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Offense
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Speed 20 ft. [30 base]
Melee Unarmed strike: +7 (1d3+2/x2) {B:non-lethal}
Cestus: +7 (1d4+3/19-20/x2) {P/B} Cold Iron
Heavy Shield : +7 (1d4+3/x2) {B}
Mstk Heavy Shield : +8 (1d4+3/x2) {B}
+1 Morningstar : +8 (1d8+4/x2) {B} Magic
Short Sword: +7 (1d6+3/19-20/x2) {P} Cold Iron
Dagger +7 (1d4+3/19-20/x2) {P/S} Cold Iron
Glaive +7 or +5 (1d10+4/x3) or (1d10+3/x3) {S} Cold Iron
Great Sword +7 or +5 (2d6+4/19-20/x2) or (2d6+3/19-20/x2) {S}
Mstk Scythe +8 or +6 (2d4+4/x4) or (2d4+3/x4) {S/P}
TWF Heavy Shield +6 (1d4+3) and Shortsword +5 (1d6+1)
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Statistics
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Base Stats Str 16, Dex 15, Con 14, Int 10, Wis 12, Cha 13
BAB +4; CMB +7 = +4 Bab +3 Str; CMD 19 (+2 vs Trip and Grapple) = 10 +4 Bab +3 Str +2 Dex
Feats Two Weapon Fighting, Improved Shield Bash, Shield Focus, Combat Reflexes, Bodyguard
Traits Exposed to Awfulness: Once per day when you fail a saving throw against an effect created by a demon that would kill or physically incapacitate you, you can immediately reroll that saving throw as a free action. You must take the second result, even if it is worse
Helpful: When using the aid another action, you grant your ally a +3 bonus instead of a +2 bonus.
Skills Acrobatics +5, Climb +3, Diplomacy +2, Intimidate + 1, Escape Artist -1, Fly -1, Knowledge(Planes)+1, Linguistics +1, Perception +8, Ride -1, Sense Motive +1, Stealth -1, Survival +7, Swim -1
Languages: Abyssal, Celestial, Common
Rage(Ex) (4/8)/day : +4 Str and Con
Big Game Hunter (Ex) : A titan mauler gains a +1 bonus on attack rolls and a +1 dodge bonus to AC in melee with creatures larger than themselves.
Jotungrip (Ex): At 2nd level, a titan mauler may choose to wield a two-handed melee weapon in one hand with a –2 penalty on attack rolls while doing so. The weapon must be appropriately sized for her, and it is treated as one-handed when determining the effect of Power Attack, Strength bonus to damage, and the like.
Rage Power: [Celestial Blood, Lesser (Su):] While raging, the barbarian’s melee attacks are considered good-aligned weapons for the purpose of bypassing damage reduction. Furthermore, the barbarian deals an additional 1d6 points of damage when she damages an evil outsider with a melee attack.
Bravery (Ex) Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.