Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
My apologies for forgetting this step. Arlo is hoping he does not get chicken grease on his scribed documents this time. downtime, scribing to earn income: 1d20 + 9 ⇒ (6) + 9 = 15
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
Arlo is at first irritated after the Professor gets sick all over him. After taking a deep breath, he recalls how often he has thrown up on someone (he still has a scar from when vomited on that half-orc mercenary). "Come professor, let's see if we can find a comfortable place for you to rest for a bit before we get back on the boat. I think the morning is going to come much too soon for you. I just hope we don't run into those tengu who think we want to go out dancing..."
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
"Well...I could use something to eat. Preferably at a brawl-less tavern." Arlo pauses for a moment. Wait. That might not have come out quite the way I intended..."
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
Arlo was going to do the Gallagher "Sledge o'Matic" routine next for the brawling tengus, but it looks like Swayaah has things handled. Arlo holds his glowing staff out in front of him and follows his fellow Pathfinders through the building.
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
Once Arlo realizes he has survived the barrage of mugs and bottles that came his way, he moves toward the exit. Cozying up to the Professor, he gives a wink to the nearest bar patron. Stride twice. "Say, some fight, huh? Do you come here often? What's your sign? Listen, my friends and I really wanted to find a place to dance, and maybe find some dates. Are you game? Do you have any friends? Do you want to meet us down by the docks? Why don't we follow you out and we can meet down by the docks later." diplomacy: 1d20 + 6 ⇒ (14) + 6 = 20
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
Arlo continues to negotiate a peace treaty between all of the hooligans. "Listen up, you ruffians! It's time to end the pugilistic festivities for the evening, don't you think? Let's get back to our drinking!" diplomacy: 1d20 + 6 ⇒ (1) + 6 = 7 Arlo will also cast a shield spell to catch any errant flying mugs, etc. The dice, giveth, and the dice taketh away. You know what? Arlo hasn't used his hero point yet. diplomacy: 1d20 + 6 ⇒ (1) + 6 = 7 Sigh. Arlo ducks under a table.
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
"Shagrat! No! Don't whack me! Whack that guy!" The bald mustachioed man is Arlo. However, the purple outlined Tengu is an enemy, I believe.
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
Modified Arlo's position to reflect that he could only do one step action. He steps over the body of the tengu who recently feinted. Arlo looks down at the smoldering feathers on the surly tengu below him. He quickly reaches for a drink on the nearest table (preferably a beer or ale) and pours it over the tengu to put the fire out.
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
Arlo's staff suddenly glows bright red, and in fact, it begins to smoke. With sudden alacrity, he strikes out at one of the tengu near him (how about green) Using the staff for produce flame, which can be a melee attack. to hit, spell attack: 1d20 + 9 ⇒ (7) + 9 = 16
"You should really go outside and put some water on that. Take some of your friends with you!" Arlo also addresses the crowd. "THAT'S JUST ABOUT ENOUGH OF THIS! Nothing good can become of this brawl! It's time we all return to our cups and attend to our bruises! I much prefer drinking and eating in a fine establishment such as this! NOT BRAWLING!" diplomacy: 1d20 + 6 ⇒ (20) + 6 = 26 Arlo drops the mic. Attack, step, step.
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
Arlo, never being one to put up with this type of shenanigans as he tries to enjoy a couple of good drinks, steps through the smoke and shows the offending parties exactly how annoyed he is. Casting color spray at green and yellow. DC 19 will save. Color Spray effects: Critical Success The creature is unaffected.
Success The creature is dazzled for 1 round. Failure The creature is stunned 1, blinded for 1 round, and dazzled for 1 minute. Critical Failure The creature is stunned for 1 round and blinded for 1 minute.
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
society: 1d20 + 9 ⇒ (6) + 9 = 15 Arlo can ascertain little else about the customers of this tavern. He is, however, fascinated by the "jinx eaters". "I'll take that bet!" Arlo has occultism +11 with assurance. He may be able to take 10 on this roll and still surpass the highest DC. Please feel free to roll for Arlo if assurance would not apply in this situation.
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
Arlo can't resist a free drink. He raises his glass, then drinks deeply. fort save: 1d20 + 5 ⇒ (16) + 5 = 21 He simply smiles, thanks the woman, and says "Indeed! To calmer seas!" Arlo then takes a moment to case the joint, though he does stay close to his fellow Pathfinders. Perception is +8 if appropriate.
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
-EARLIER- Arlo speaks with one of the crew members as they notice the Professor starting to look indisposed. "No, no...I'm quite used to being aboard a boat, and there's not a chance I could be seasick. Well...not unless someone vomits first, then all bets are off." Like clockwork, when Arlo sees and hears Serj throwing up over the rails, his stomach churns, and soon he joins him at the rails. -NOW- Upon learning that they would have to swim for the sandbar, Arlo protests most vehemently. "No, a man of my station does not simply jump overboard. I insist you bring the launch around and row us to wherever we're going." With that, one of the crew members laughs and pushes the corpulent wizard over the rails. Arlo stands on the sandbar and sulks.
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
Arlo goes into the corridor, trying to look for Nefram and guard against any further incursions by swarms of insects or undead. As he does, Marigold runs past him, and the others mill about attending to Serj or looking for Nefrem. Soon he finds himself alone down in the catacombs. He finally heads back to the entrance to find everyone, including Nefram. "What's the matter Nefram, can't handle a few moldy undead? Shouldn't be poking around in places like this if you can't. I do hope you have given back all of the artifacts you have attempted to steal. Officer Elrekah here would not take very kindly to you attempting to leave with them."
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
Arlo suddenly realizes that this room features a target-rich environment. He shifts his spells over to one of the moldering undead coming through the door. Casting acid arrow at blue. to hit, spell attack: 1d20 + 9 ⇒ (13) + 9 = 22 damage: 3d8 ⇒ (7, 2, 3) = 12 There is also d6 persistent acid damage on a hit.
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
As Arlo slowly backs away his staff begins to shine with a flickering red glow. It suddenly erupts in fire. Stride + activate for produce flame. to hit, spell attack: 1d20 + 9 ⇒ (14) + 9 = 23
Arlo also calls into being a magical shield.
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
-EARLIER- "I can find nothing magical about any of these finds. They could be valuable items of antiquity though." -NOW- Arlo twirls his mustache with suspicion as he listens to Nefram. He leans over to Marigold and whispers, Marigold: "I don't think he has our motto quite right. I think this guy is a charlatan!"
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
Arlo moves into the room in time to hear Swayaah's opinion on the statue. "The god of desserts? Sounds delicious! I wonder if there is a way to activate the statue to provide cakes, pies, and other sweet delicacies!"
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
"Shagrat, let's allow our fellow Pathfinders one more chance to disarm this trap. I would find it most unfortunate if by chance you were to be skewered by the blade that could emerge if the trap is sprung.." Arlo pulls something out of his pouch. "Here you are Shagrat. Enjoy this rather large turkey leg. I always carry a few with me. It's quite delicious."
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
Arlo stares intently as he steps into the ruins. A serious, studious look creeps across his face, and his mustache twitches the tiniest bit. He casts a light spell on the end of his staff. Pausing for just a moment, he takes some leftover roast chicken out of his pouch and takes a bite. Finally, he moves forward, using his magical abilities to detect magic as he does.
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
I have wrestled and defeated the elusive "cookie beast," so I'm back. Arlo listens intently to the group, and finds the idea of delving into an ancient burial tomb fascinating, even if it does entail a bit of digging. Taking some dates for the journey, Arlo is ready to set off. Please note that my token is slightly different from the artwork here on my posts. I really want to use my token from the Hero Forge website. Considering Arlo is holding a chicken leg, it's obvious which one he is.
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
A barrel-chested (and perhaps somewhat rotund) man enters the lodge. Undoubtedly he is a wizard. "Greetings fellow Pathfinders! I am Arlo of the Solemn Towers. The towers were far too solemn for me, so here I am! I come bearing gifts for all of us!" With that, Arlo unwraps a bundle of delicious smelling roast fowl. Perhaps it's the unique combination of herbs used in the roasting, but any of you who would normally include this sort of thing in your diets find the scent quite entrancing. "I came across a vender just down the street. Though I begged him, he would not divulge the secrets of his techniques for creating such an fine dish. Please, help yourself!" Arlo grabs a leg quarter for himself and begins to eat.
Character Name: Arlo of the Solemn Towers
Edit to add that I see I might be the 7th character and on the outside looking in for this. That's okay. If someone drops I am happy and excited to step in.
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
Thank you for the game, Watery Soup. I have received and printed my chronicle and everything looks good. Arlo will be looking forward to his next chance to adventure, though I am also considering running my first PBP Pathfinder 2 game (probably a quest or one of the new bounties, at least to begin with). Thanks to my fellow players. I enjoyed being able to go through these two back to back. I'll have to explore the newer adventure that continues this story.
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
Arlo grasps his wounds as he continues to bleed. "Let's make these count!" A ray of cold, blue energy leaps from Arlo. to hit, ray of frost, with inspire: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
No more magic missiles. If that is a crit, here is the effect: Critical Success The target takes double damage and takes a –10-foot status penalty to its Speeds for 1 round. Arlo also calls upon his shield spell.
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
earn income: 1d20 + 9 ⇒ (1) + 9 = 10 Similarly, Arlo attends to some scribing work for a patron back in Absalom on the journey home. ....and apparently he got turkey fat all over them....
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
Arlo looks down at his blood-soaked shirt, then back up at Qxal. Holding his arm out, he calls forth a trio of magic missiles that unerringly strike the creature. damage with inspire courage bonus: 3d4 + 3 + 1 ⇒ (3, 3, 3) + 3 + 1 = 13
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
After this round Arlo can assume that role, as it's two actions to fire. This way he can also upkeep the broom (assuming it's not destroyed--which, it probably will be soon enough....). In any case, do we want to keep away from the harpoons for now? I can't imagine having that thing closer is a good idea at the moment.
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
Arlo finds himself at the strange nexus of being both horrified and puzzled about what to do. On one hand, he's tempted to unleash the cannons at the manifestation approaching the ship. One the other hand, he still has some magic that can affect the odd cocoons dropping onto the ship. In the end, he decides to summon some help. Casting summon construct and dropping it in as shown. This is all three of Arlo's actions. Somebody else tell those cannons to fire!
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
"Serpentine! Run like this!" Arlo awkwardly tries to run in a back and forth pattern to avoid the columns of sand. deception: 1d20 + 6 ⇒ (5) + 6 = 11
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
"Goose feathers? What am I thinking? A pair of chicken eggs is really what I need. Goat urine, chicken eggs, and creme fraiche (about a quarter cup)!" Arlo mixes his revised concoction in a bucket, then spreads it between him and Qxal. crafting: 1d20 + 9 ⇒ (10) + 9 = 19
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
"I knew there was a reason I saved that goat urine from earlier! It has just the coagulating properties we need! I just need to mix it with some of those goose feathers over there, along with some creme fraiche--about a quarter cup--and that should do it for us!" crafting: 1d20 + 9 ⇒ (4) + 9 = 13
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
Arlo, being highly suspicious of the glamour coming upon him, does his best to think logically about this and remember his magical theory and history. If possible, Arlo will simply use assurance on this since we only need 5 successes. With his +11 occultism skill, that's a 21. Arlo also uncorks his potion of healing and drinks it in. healing: 1d8 ⇒ 2
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
Finding himself tied up and in a tangled, brambly mess, Arlo works to pull himself away. When he finally does, he faces a horde of feral geese, who honk threateningly. Looking down at his satchel full of spare turkey legs, Arlo thinks that he can't possibly assuage them of his friendly intentions and desire to simply get away (as they'll simply believe he wants to add the geese to his larder of good roast fowl. Seeing his chance to slip into a small cafe and out the back door, Arlo attempts to sneak away. stealth: 1d20 + 7 ⇒ (4) + 7 = 11 I have yet to use my hero point. Now.....is the time!
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
Arlo seems uncharacteristically puzzled about what to do in this situation. The plants....WHY IS IT WINDING AROUND MY ANKLE? GET IT OFF!" Arlo's solution is to try to keeping pushing through. survival: 1d20 + 1 ⇒ (8) + 1 = 9
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
Arlo finds a group of proper gentleman and ladies to escape with. "Shall we repair ourselves to a safe location, then perhaps enjoy a nice brandy on the veranda?" society: 1d20 + 9 ⇒ (20) + 9 = 29
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
Heh. I guess I always thought scaling didn't begin until 4th level. Obviously I'm wrong, and I'm happy about that! Thank you! mohr damage!: 1d4 ⇒ 4
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
Arlo continues to find himself in the thick of things, and now he's simply angry about the loss of his invaluable turkey leg. He maneuvers himself out from in between the two fae, then holds his staff in front of him. The ember at the top begins to glow brightly, then flame erupts from the staff. A long tail of flame follows the staff as he swings it at the fae (yellow). This is the produce flame cantrip, which can be used as a melee attack. to hit, spell attack: 1d20 + 9 ⇒ (16) + 9 = 25
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
Arlo can only look on in the most disappointed manner at his turkey leg. Throwing it to the ground, he looks up and realizes he is being surrounded by the enemy fae. Taking a step back, he blasts one with magic (which arcs to a second), and this one can't miss! Step, followed by electric arc at yellow and purple, DC 19 reflex save for half. damage: 1d4 + 4 ⇒ (3) + 4 = 7
1. Quirk 2. Arlo of the Solemn Towers, or perhaps Myra if low tier is chosen 3. This is one I missed back in days of yore when we could play live and in person locally. I'd love to take a shot at it. 4. Arlo would like to try some of his exotic grilling recipes he observed in Bhopan. With a little practice, he may become quite good at it!
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
"Yes Franzine, you head that way, and I'll blast one to keep it off of your back! You're right, most of them aren't the most attractive of creatures!" Arlo lights one up with an acid arrow. vs. red to hit, spell attack: 1d20 + 9 ⇒ (1) + 9 = 10 damage: 3d8 ⇒ (7, 7, 5) = 19 On a hit, the target will take 1d6 persistent damage.
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
Thanks for the bot. I see now that Franzine and my posts happened about the same time last night, so I missed that a rope got sent down. Yes, Arlo the fragile wizard can always use healing when he lower than max. Arlo exerts himself climbing the rope, and finds himself winded. "Glad for the rope. Obviously would not have made it without it. I hope that's it for the climbing for a while. I may need to learn a spell so I ignore this sort of thing."
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
-EARLIER- Arlo prepares one last blast of magic as His Majesty King Webhekiz, Fourth of His Name, Chosen Sovereign of Bhopan by the Grace of the Four Seasons falls to blows of his fellow Pathfinders. Arlo takes a deep breath as the last of the guards scatter to the winds. -NOW- "So. More climbing. Ummm. So, if one of you could climb to the top and at least throw a rope down to me, yeeahhh, uhhh, that would be great...."
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
Arlo carefully extracts himself from the position he is in (using the step action). From his new position, he once again prepares a blast of magic. Casting magic missile at red--two actions, two missiles. damage w/ Oskar's Inspire: 2d4 + 2 + 1 ⇒ (3, 3) + 2 + 1 = 9
Male Human Wizard/3 AC 18 HP 29/29 FORT +5 REF +6 WILL +7 PERCEPTION +8 Cold Resistance 1 Electricity Resistance 1 (Initiative normally +10 due to Incredible Initiative feat)
Arlo steps forward and calls upon his magic. This is a bit of a gamble. Moving and casting color spray. This should affect all three of the near guards. Of course Arlo is vulnerable to an AoO from one of the guards. Will save, DC 19 Color Spray effects: Critical Success The creature is unaffected.
Success The creature is dazzled for 1 round. Failure The creature is stunned 1, blinded for 1 round, and dazzled for 1 minute. Critical Failure The creature is stunned for 1 round and blinded for 1 minute. |
