Arkthor's page

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About Arkthor

Oni-spawn tiefling unchained barbarian 2 (Pathfinder Player Companion: Blood of Fiends 22, Pathfinder RPG Advanced Player's Guide 78, Pathfinder RPG Bestiary 264, Pathfinder Unchained 8)
CG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +6
AC 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 natural)
hp 24 (2d12+6)
Fort +5, Ref +2, Will +2
Defensive Abilities savage grapple; Resist cold 5, electricity 5, fire 5
Speed 40 ft.
Melee armor spikes +6 (1d6+4) or
. . unarmed strike +6 (1d3+4)
Ranged light crossbow +4 (1d8/19-20)
Special Attacks rage (8 rounds/day), rage power (brawler[APG])
Str 18, Dex 14, Con 14, Int 10, Wis 12, Cha 8
Base Atk +2; CMB +6; CMD 18
Feats Improved Unarmed Strike
Traits accelerated drinker, ex-asmodean, indomitable faith
Skills Acrobatics +5 (+9 to jump), Climb +7, Disguise +1, Intimidate +6, Perception +6, Survival +6; Racial Modifiers +2 Disguise, +2 Intimidate
Languages Common, Infernal
SQ fast movement, hedonistic
Combat Gear potion of cure moderate wounds (2); Other Gear mwk armor spikes chain shirt, crossbow bolts (30), light crossbow, backpack, belt pouch, blanket[APG], flint and steel, hemp rope (50 ft.), pot, soap, torch (10), trail rations (5), waterskin, 103 gp
Special Abilities
Brawler While raging, the barbarian is treated as if she has Improved Unarmed Strike. If she already has the feat, her unarmed strikes deal 1d6 points of damage (1d4 if she is Small).
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Hedonistic If you do not gain a reward in a day, you are fatigued for 4h the next day (Fort DC 20 negates)
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Rage (Unchained, 8 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Savage Grapple (Ex) Grapples always provoke AoO from you, halve grapple penalties.

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