Lieutentant Pavo Voc

Ariward Falconsflight's page

58 posts. Organized Play character for Tiaburn.


Full Name

Ariward Falconsflight

Race

Needs lvlup :

Classes/Levels

Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)

Gender

LG Male Aasimar Paladin4 of Shelyn

Size

Medium

Age

76

Alignment

LG

Deity

Shelyn

Languages

Common, Celestial, Kellid

Strength 16
Dexterity 13
Constitution 11
Intelligence 13
Wisdom 10
Charisma 16

About Ariward Falconsflight

Ariward Falconsflight PFS #34327-6

Paladin's Code:

* I am peaceful. I come first with a rose. I act to prevent
conflict before it blossoms.
* I never strike first, unless it is the only way to protect
the innocent.
* I accept surrender if my opponent can be redeemed—and I never assume that they cannot be. All things that live love beauty, and I will show beauty’s answer to them.
* I will never destroy a work of art, nor allow one to come
to harm unless greater art arises from its loss. I will
only sacrifice art if doing so allows me to save a life, for
untold beauty can arise from an awakened soul.
* I see beauty in others. As a rough stone hides a diamond,
a drab face may hide the heart of a saint.
* I lead by example, not with my blade. Where my blade
passes, a life is cut short, and the world's potential for
beauty is lessened.
* I live my life as art. I will choose an art and perfect it.
When I have mastered it, I will choose another. The works I leave behind make life richer for those who follow.

Scenarios played:

2) Season 5 Special: "Siege of the Diamond City", +1XP, +2Fame
1) Season 5: "Library of a Lion", +1XP, +1Fame
3) Module "Murder's Mark", +3XP, +4Fame
4) Season 6: "Slave Ships of Absalom", +1XP, +2Fame
5) Season 6: "Slave Master's Mirror", +1XP, +2Fame

Current Mission expenses:

Ariward Falconsflight
Male aasimar paladin (divine defender) 3
* Pathfinder RPG Advanced Player's Guide 116,
* Pathfinder RPG Advanced Race Guide 84
LG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +2
Aura courage (10 ft.), shared defense (1 ft.)
--------------------
Defense
--------------------
AC 19, 17 (without shield), touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield)
hp 23 (3d10+1) Total: 23
Fort +6, Ref +5, Will +6
Immune disease, fear; Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee glaive +6 (1d10+4/×3) or
. . mwk cold iron battleaxe +7 (1d8+3/×3) or
. . mwk sap +7 (1d6+3 nonlethal) or
. . morningstar +6 (1d8+3) or
. . whip +2 (1d3+3 nonlethal)
Ranged mwk composite longbow +5 (1d8+2/×3)
Special Attacks smite evil 1/day (+3 attack and AC, +3 damage)
Spell-Like Abilities (CL 3rd; concentration +6)
. . 1/day—daylight
Paladin Spell-Like Abilities (CL 0th; concentration +3)
. . At will—detect evil
--------------------
Statistics
--------------------
Str 16, Dex 13, Con 11, Int 13, Wis 10, Cha 16
Base Atk +3; CMB +6; CMD 17
Feats Enforcer[APG], Saving Shield[APG]
Traits armor expert, ease of faith
Skills Acrobatics -2 (-6 to jump), Craft (calligraphy) +3, Diplomacy +11, Handle Animal +7, Heal +6, Intimidate +4, Knowledge (nobility) +5, Knowledge (religion) +5, Perception +2, Profession (solicitor) +4, Ride +2, Sense Motive +4; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common, Kelish
SQ lay on hands 4/day (1d6)

Gear
* armor: mwk breastplate, darkwood shield,
* weapons: glaive with weapon cord, mwk sap, whip, mwk cold iron battleaxe, morningstar, mwk composite longbow (+2 Str), arrows (20), blunt arrows (20),
* in masterwork backpack: bedroll, belt pouch, blanket, flint and steel, manacles, trail rations (2), waterskin, caltrops, healer's kit,
* consumables: alchemist's kindness (3), holy water (2), tanglefoot bag, thunderstone (2), vermin repellent (2), weapon blanch (adamantine), weapon blanch (silver)
* in scroll case: paper (5), ink, black, inkpen, scroll of comprehend languages, scroll of cure serious wounds,
* left hand: spring-loaded wrist sheath: wand of CLW (45 charges), ruby ring (worth 100 gp),
* right hand: spring-loaded wrist sheath: wand of bless (50 charges)
* in belt pouch: oil of bless weapon, oil of magic weapon,
potion of bull's strength, potion of enlarge person (2), potion of protection from evil,
potion of spider climb,potion of touch of the sea, silver holy symbol of Shelyn, 415 gp
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (1d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Saving Shield As an immediate action, add a 2 shield bonus to an adjacent ally's AC.
Shared Defense (+1 AC, adjacent, 3 rds) (Su) Lay on hands use: Aura provides AC and other bonuses to allies.
Smite Evil (1/day) (Su) +3 to hit, +3 to damage, +3 deflection bonus to AC when used.
Weapon cord Attached weapon can be recovered as a swift action.