LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
Ariward turned and ran to the last slaver standing. "It's time for the final act", he said and tiny toy grew to a normal size, becoming a beautiful glaive with lots of colored ribbons. Attack (-PA): 1d20 + 6 - 1 ⇒ (1) + 6 - 1 = 6 again? Cannot update map, while mobile.
LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
"Honest creature of other world nature," said Ariward, "you mentioned we need a password to go upstairs, but as we are here not to convey some evil act, could you please hint us with word or phrase that blocks our entry?" Ask for favour
LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
I 5ft step away and ready to strike from flanking position
If hit: "Surrender now, if you want to keep your life" Intimidate: 1d20 + 4 ⇒ (4) + 4 = 8 If success, shaken for 6 rounds due to Enforcer feat
LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
Ariward lost some precious moments, fighting with a gate door. "Bar the gnolls", was one of his main thoughts at the moment since there were nothing great in being stuck fighting two sides at once. After he secured the gate, he took his sap out and fastened short cord to its handle.
LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
Fort: 1d20 + 6 ⇒ (3) + 6 = 9 Ariward tired of that march through the desert. I will do better RP posts as soon as I fix some RL stuff this weekend
LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
Ariward could not even run as fast as Blackjack. He tried to stop it throwing his whip in halfling direction, as trying to distract Gima, but missed. Than took his whip and walked back to other prisoners. "Damn, short legged weasel", he walked back to camp, cleaning his face from a sand, "Lizards to eat your face!" he screamed a curse to the back of runner. He stayed with other slaves, trying to act like enraged guard, when only gnolls appeared.
LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
Seeing, that halfling is trying to escape, Ariward decided to ask the course of action from Blackjack, who was more comfortable in this situation, whispering:
Sorry for slow and low-RP posting. Some offline pop-up and I'm mobile-only for a while
LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
Earlier Ariward sent some boy to buy him mean-looking whip, manacles and simple black cloak. He put holy symbol of Shelyn deep under his shirt, not to be hanging around his neck. Should it be Sleight of Hand? Putting his backpack in a chest, he added morningstar from his belt. In alias, I do not have part of equipment called MWK Backpack "I'm from Worldwound, and for purpose of this mission, I am highly disappointed in amount of payment I got there for my service," he started working on his legend, "I joined you guys to take a part of my reward I couldn't take from officer's quarters" For his disguise, he asked Marra to help, how better to do it, but mostly it included putting some oil in his skin to make it more tan. He spend some time dirtying his breastplate and shoes. Take10 + Marra's Assist Ashore OK, here goes first check.. No standing still, just try to move easy... Ariward was standing near the head of the group, in case he needs to speak. Probably Captain Jack and Master Grim felt themselves more comfortable, but he was a bit nervous. He took a look at gnolls: last time they fought, Svetlana was near and she were damn effective against those. Probably, they won't notice something in his mighty figure, wearing breastplate (not as shiny as previously), with sap in one hand, axe and whip on his belt. Manacles are hanging on the other side and mighty bow is behind his back. Half arrows in his quiver were blunt, but another half were deadly. Marra's Assist to Disguise: 1d20 + 5 ⇒ (9) + 5 = 14
As he moved around, holy symbol of Shelyn slide of his neck and felt on the ground. Should I blame slaves or pay no attention? Damn! I should have checked knot before...
LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
"My glaive will also attract more attention than needed," he waived with a mighty polearm weapon, that had lots of different colored threads and ribbons attached to its head. "I'd like you to make it unnoticeable, unless I call 'The final act'. " Some of items from his possessions, Ariward decided to leave in lodge: Red and gold cloak, dark wool tabard with red rose and big folio called "The Measure and The Chain".
LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
Ariward was lost during all this talk, but then he somehow returned to understanding how things go around. "I definitely can hold my blow. Not that I ever trained with a whip, though I am comfortable with sap. I think, I can try to pose as a slaver, even if my heritage and outlook usually speaks of other allegiances. Great goddess Shelyn values any form of art and this will be my first step to going with art of deception and acting." He thinks more about his weapons and hides his holy symbol deep under breastplate. "Probably, I won't need them during this travel," he steps forward and pass a beautiful bouquet of red roses to Lady Darchana, "let they bring some beauty into your room.".
LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
Upon receiving Svetlana's gift, Ariward sends a nice bouquet of roses back to thank her. Even working in this environment and dealing with lots of different stuff, where he couldn't help, paladin was thinking about Atlag, which is now free and how than he can use his knowledge to help others. Ok, so with his level up, Ariward will put 1 skill point into Diplomacy, Intimidate, Knowledge (nobility), Profession (solicitor).
LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
"Oh, I agree on how this goes," Ariward nods, "but we need to ensure that my aprenticeship term is not very long and suits us both. I have some plans upcoming Spring. Should we discuss this with Mahjub first or we can draft it right away?"
LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
It's like a song, I can feel the rhythm, but don't understand those words, thought Ariward, Talking like this is a bit of art and a bit of performance. If I had enough time, I think I might combine some movements into dance around that "Sorry for interruption, but are you taking a part-time students?", he asked, "I think, I'd like to get basics of your profession, while I'm staying in Absalom. I believe we can agree on reasonable pricing for that: I might do some paperwork, since I have some calligraphic skills"
LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
Thanks for Chronicle!
LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
I think you mixed those ladies.
LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
"Oh, Orophin, that is a great deed and I will help you to accomplish it", said Ariward. He helped gnome slave to stand up and lead him out of the cargo hold. "How you get into this, my dear friend?" he asked, trying to understand, why and where Pathfinder could be captured. Probably, he was doing some assignment, when Muhlia found him and their paths crossed because of some ancient relic. We need to find out, where to head next to unwrap that knot of intrigues, paladin was thinking to himself.
LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
"I hit him hard with my sap," said Ariward, "probably he is not going to wake up, even if they will put manacles on him and put him in a jail. I'll take a look, can we free those prisoners", and he moved to check for keys to open manacles of those, who were chained in a hold.
LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
Player: Tiaburn
LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
Orophin, I don't think, you cannot shuffle me there. I've done my 5ft move on map and I cannot do another 5ft move.
LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
Ariward moved inside small cabin, opening a possibility for others to attack the enemy. He pulled his sap in a mighty blow against enemy's head. No action: 5ft step
As he saw, his blow reached target, he dropped his sap on cabin floor, and touched Adrianna. Feint glow came between his fingers and she felt warm and heard a thin song of nightingale. Free action: Drop an item
"Stay behind my shield", he said to Adrianna.
LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
Ariward was still planning to catch pirate alive for further investigation. He brought his sap making a swing. Attack (bless): 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23 1d6 + 3 ⇒ (1) + 3 = 4
LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
Ariward moved to door and tried to sap outlaw captain Attack: 1d20 + 5 ⇒ (5) + 5 = 10 DMG: 1d6 + 3 ⇒ (4) + 3 = 7 If I'm to far to reach room in move action, no attack then
LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
Still feeling himself dizzy, Ariward drink one of the healing potions, he took from guard upstairs. Than he picked up a sap and spend some time to tighten knocked out beast handler. "Is everyone OK?", he asked checking guy for manacle keys. DMK, please roll healing, since I don't know was it CLW or CMW
LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
hp 7/17; AC 19 (21 due to Protection from Evil)
Despite a slippery floor, Ariward managed to stand on his feet. He was really disturbed by creature hit, because it left a crushed feeling in his leg. He looked at creature and his eyes become to glow with a fiery-orange, he dropped sap from his hand. "By the name of Eternal Rose!", he touched his leg and feint light came under his palm, "I'd like to have couple of barrels of that Chelaxian ale you promised me", he shouted for Svetlana's help. After that, he took his cold iron battleaxe and placed a blow on unknown creature. Free action: Drop sap
LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
Ariward left his glaive on deck, because big weapon was not best choice for tight spaces, and walked in hold, preparing his shield and sap along the way. He could perfectly see in dark, so he stopped near Orophin, protecting him with his shield. Move + ready shield, Move + ready sap.
LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
Paladin looked at Marra's face: "My goddess blessed this wand so life could be safe. Because, when life is cut short, the world's potential for beauty is lessened. I still hope, they could be redeemed." Ariward took healing potions after Orophin's hint and looked around to find a rope: "I will tie him now, when he is safe and then we can go down. Probably, we can find a mentioned captive Pathfinder" I will follow party after I finish with half-orc
LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
"They still need to face the law", said Ariward, trying to stabilize bleeding half-orc, but wound done Svetlana's hit was so deep, that blood was pumping between his fingers. Heal to Stabilize: 1d20 + 4 ⇒ (7) + 4 = 11 Seeing that, his healing capabilities are low, he took out small wand and touched unconscious sailor. Blessed energy filled body and pirate was no longer dying. CLW from wand: 1d8 + 1 ⇒ (1) + 1 = 2
LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
Ariward stepped forward and used his glaive to disarm opponent, who used his spear to stab his companion. Disarm: 1d20 + 5 ⇒ (6) + 5 = 11 Tactics: IF someone provokes AoO by moving with weapon in his hands
IF someone provokes AoO, but cannot be tripped
IF someone provokes AoO, but cannot be tripped and disarmed
LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
Ariward stepped forward to free up some space behind his back for others to join and to work back to back with Svetlana. He, was standing like a spring, ready to act on first opportunity. "We come to bring you to justice. This ship is being held due to taxation issues. Surrender and put down your weapons! Otherwise, we will be forced to use ours." Ready action: IF enemy comes in threaten range with weapon THEN Trip: 1d20 + 5 ⇒ (18) + 5 = 23 IF enemy provokes AoO standing with weapon
If he has no weapon, but other threatening stuff, like spell charge, than same roll for attack (+4 due to prone, -4 for non-lethal) and DMG: 1d10 + 4 ⇒ (2) + 4 = 6
LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
Ariward's noded: "Everyone fights it's own demons. Some are born with bad heritage, but strive to do things rights, despite of all odds. Personally, I am fighting with temptation to use all power available to bring world to justice and beauty. Anyway, as I said, I don't want to give a chance for wily devil than require me pay him back for moment of my weakness." He took out of his belt pouch a potion, decorated with crossed yellow and red ribbons, and drinks it, saluting to Svetlana: "No offence? Let the beauty protects us as we are striving to protect the beauty." Potion of Protection from Evil
LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
"I have my own potion for better swimming, just in case", Ariwards shuffles his possessions and puts one potion on top of his belt pouch, "I'd like to have your connections in Society to get some of those air crystals later, they are pretty rare as I understood. But please, keep that devil healing thing of me - I don't want to have any debts to a filthy brood." He puts his shield on his shoulder, and fixes glaive on a strap. "If no one minds, I'll go second with Svetlana", he said, thinking "this way I might protect everyone, before she rushes into a fight, where problem could be solved by couple of words"
LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
"Master Orophin and his companions are here on behalf of Pathfinder Society to discuss issue of private matters with lady Darchana. She is aware of our visit, but since time was not agreed before, she might not expect us right now", Ariward made a greeting gesture, holding his glance in one hand and rose bouquet in right. Diplomacy (aid): 1d20 + 10 ⇒ (2) + 10 = 12 auto-aid
LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
"I ask your formal permission to spend some time investigating rumors about captive Pathfinder. If our colleague is in danger, we should give him a helping hand", asked Ariward, "but if you have someone else to take care about that, I will understand and accept your decision. I feel the importance of our mission is quite high" He nodded and waited for Ambrus to answer.
LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
Ariward counted himself as a wise guy, but he totally lost the idea behind all that glare of formal language constructions and was standing aside, waiting for conversation to end. First time, I feel my English is not enough to follow without dictionary...
LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
Earlier
In Salbus' office
Diplomacy (aid): 1d20 + 10 ⇒ (4) + 10 = 14 Autoaid
LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
As they left Mahdi's place, Ariward asked his friends:
LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
"You weren't so brave, when that half-orc was holding your jaw", Ariward wasn't threatening, but he had his point: "Currently, you opened zero information about Atlag or anyone else. You send us to search for some pirate in port without any proof that we will find answers there. And I paid precious pearl for your life, so I think you should be more cooperative. And remember, we can read that ledger if you are unconscious anyways" Diplomacy: 1d20 + 10 ⇒ (7) + 10 = 17
LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
"Looks like your business is pretty dangerous, have you considered a change? I could put a word for you, if you'd like to become gardener, for example,", said Ariward, "see, how beautiful this roses are?" Ariward's speech main target was to comfort a man, whose life just recently been priced at 50 gold pieces.
LG Male Aasimar Paladin4 of Shelyn
Needs lvlup : Init +1; AC19, Touch11, FF18, CMD16; hp 23/23; Fort +6, Ref +5, Will +6; Perception:+2 (darkvision 60 ft)
"This rare black pearl cost a bit more", said Ariward reaching his belt pouch, "but I'm ready to exchange Mahdi's jaw for it ". It was hard, but he managed to find one of pearls he needed and showed that to half-orc.
About VyshaanTen Minute Background:
Background and concept elements important to Vyshaan. 1)A true scholar at heart, Vyshaan has dedicated himself to the pursuit of arcane knowledge, no matter how obscure. All he truly seeks is a place to continue his research, and increase his own power in the process, but he knows very well that such things do not come free. Vyshaan joined Hargan Stonebound's cult out of a hope of chaining himself to a power that would enable him to find the resources necessary to continue his research. 2)Despite his zeal to further his work, Vyshaan desperately keeps all aspects of his knowledge about the art of Spellslinging jealously guarded. In his distorted view, he has become absolutely certain that his is the only mind that can bring the great work together, and sharing it with others will only lead to disaster. 3)In years gone past, Vyshaan studied the ancient Thassilonian ways of magic, and was a devout believer in the power of runes. He combined a Varisian discipline, that of the magic tattoo, with his own sporadic knowledge of runecraft, and decorated his skin with all manner of designs, some filled with magical power, others not. They are a work of art, but a disturbing one; a patchwork of tattoos and ritualistic scars in the Lissalan mode, they seem to move in the corner of one's vision, or draw the eye in a hypnotic fashion. Feat: Inscribe Magical Tattoo 4)Formerly a devout worshiper of Nethys, God of Magic and Knowledge, Vyshaan was thrown into disfavor within the faith for his questionable experiments. Very little is taboo within the church of the All-Seeing Eye, but Vyshaan had sought to instill greater magical ability within one of his fellow apprentices. The experiment, to grant the woman a measure of dragon blood, had disfiguring side effects and almost no gain, and was deemed to be a cruel and frivolous attempt. Vyshaan protested, claiming that one could not make progress without risks, but his protests were ignored. Later, when Vyshaan heard of the cult of Lissala, he sought it out and enthusiastically joined her worship, yearning to learn the secrets of once-great Thassilon. 5)Although young for an elf, Vyshaan has walked the world for quite some time. Over his span of years, his interest in acquiring knowledge of all kinds has led him to expand his studies away from only the arcane. One never knows what might come in handy in the next project. Feat: Breadth of Experience Goals important to Vyshaan.
2)The tattooed wizard would like to establish a center of learning and enlightenment. Not for any particularly altruistic reason, but more because he feels that a firm network underneath him would allow for much more personal growth. Memories, mannerisms or quirks Vyshaan possesses.
2)Vyshaan is nearly always fiddling with some tiny device or other. He is not quite the craftsman that his former partner was, and he is continually concerned that his clockwork creations will be insufficient to keep his devices running smoothly. Even when not actively working on his research, he usually has some little trinket with him that he can examine the workings of, or disassemble. 3)As part of keeping his crafting secrets safe, Vyshaan has a tendency to set traps on nearly all his belongings, at great risk to life and limb of those who might investigate. Given his choice, nearly everything he owns would be under triple lock and key with nasty traps, magical and otherwise, all along the way. Defense:
Offense:
Feats:
Gunslinger Bonus - Gunsmith Level 1 - Breadth of Experience: You get a +2 bonus on all Knowledge and Profession skill checks, and can make checks with those skills untrained. Level 3 - Craft Wondrous Item Wizard 5 Bonus - Inscribe Magical Tattoo Level 5 - Martial Weapon Proficiency (Piston Maul?) Skills:
40 skill points total (5 from Favored Class). Appraise :9 = 1 (Rank) + 3(Class) + 5(Int) Craft (Tattoo) :13= 5 (Rank) + 3(Class) + 5(Int) Craft (Gunsmithing) :12= 4 (Rank) + 3(Class) + 5(Int) Fly :7 = 1 (Rank) + 3(Class) + 3(Dex) Knowledge (Arcana) :15= 5 (Rank) + 3(Class) + 5(Int) + 2(Feat) Knowledge (Dungeoneering):11= 1 (Rank) + 3(Class) + 5(Int) + 2(Feat) Knowledge (Engineering) :14= 4 (Rank) + 3(Class) + 5(Int) + 2(Feat) Knowledge (Geography) :11= 1 (Rank) + 3(Class) + 5(Int) + 2(Feat) Knowledge (History) :11= 1 (Rank) + 3(Class) + 5(Int) + 2(Feat) Knowledge (Local) :11= 1 (Rank) + 3(Class) + 5(Int) + 2(Feat) Knowledge (Nature) :11= 1 (Rank) + 3(Class) + 5(Int) + 2(Feat) Knowledge (Nobility) :11= 1 (Rank) + 3(Class) + 5(Int) + 2(Feat) Knowledge (Planes) :11= 1 (Rank) + 3(Class) + 5(Int) + 2(Feat) Knowledge (Religion) :11= 1 (Rank) + 3(Class) + 5(Int) + 2(Feat) Linguistics :9 = 1 (Rank) + 3(Class) + 5(Int) Profession :6 = 1 (Rank) + 3(Class) +0(Wis) + 2(Feat) Spellcraft :13= 5 (Rank) + 3(Class) +5(Int) Disable Device :7 = 4 (Rank) + 3(Dex) Use Magic Device :0 = 1 (Rank) - 1(Cha) Spells:
Prohibited Schools : Divination, Necromancy, Enchantment, Illusion Spellbook No cantrips 1st-Level
2nd-Level
3rd-Level
Class Abilities:
Arcane Gun (Su) The spellslinger gains the Exotic Weapon Proficiency (firearms) feat, and one or two of his firearms can be arcane guns. Arcane guns are normal one-handed or two-handed firearms in the hands of others, as they were normal firearms before the spellslinger imbued them with magic. In a spellslinger’s hands, they both fire projectiles (bullets and pellets) and cast magic. At 1st level, the spellslinger decides whether he wants to have one or two arcane guns at a time. If the spellslinger chooses to have only one arcane gun at a time, spells fired Classes through the arcane gun that require an attack roll have a ×3 critical hit multiplier. A spellslinger can cast any ranged touch attack, cone, line, or ray spells through his arcane gun. When he casts through the arcane gun, the gun’s enhancement bonus (if any) is a bonus to the spell’s attack rolls or to the spell’s saving throw DCs. Yet there are dangers inherent to this method. If any of the spells’ attack rolls result in a natural 1 (a misfire), or a natural 20 is rolled on any saving throw made against the spell by a target (an overload), the arcane gun gains the broken condition. If the arcane gun already has the broken condition, the gun explodes. When a gun explodes, it lets loose a blast of force, or if the spell has the acid, cold, electricity, or sonic descriptor, it deals that type of energy damage instead. In the case of spells with multiple descriptors, roll randomly among the descriptors to determine the type of damage dealt by the blast. The blast is centered on a single intersection within the spellslinger’s space (spellslinger’s choice) and deals 1d6 points of the appropriate energy damage or force damage per level of the spell cast. Any creature within the blast other than the spellslinger can make a Reflex saving throw to halve the damage. The Reflex save DC is calculated using the spell level of the spell being sacrificed. A spellslinger can attune his arcane guns at the start of each day. That attunement lasts until the spellslinger attunes to a new gun, even if a formally attuned gun is destroyed. This ability replaces arcane bond. Gunsmith The spellslinger gains the Gunsmithing feat and a battered gun that is identical to the gun a Gunslinger gains at first level. If the spellslinger chooses the ability to attune two arcane guns, he still only starts out with one gun. Like a Gunslinger, a spellslinger can use the Gunsmithing feat to restore his battered gun. This ability replaces Scribe Scroll. Mage Bullets (Su) A spellslinger is adept at transferring spell energy into his arcane gun attacks. As a swift action, he can sacrifice a spell and transform that energy into a weapon bonus equal to the level of the spell sacrificed on a single barrel of his firearm. With that weapon bonus the spellslinger can apply any of the following to his arcane bond: enhancement bonuses (up to +5) and dancing, defending, distance, flaming, flaming burst, frost, ghost touch, icy burst, merciful, seeking, shock, shocking burst, spell storing, thundering, vicious, and wounding. An arcane gun gains no benefit from having two of the same weapon special abilities on the same barrel. The effect of the mage bullets ability lasts for a number of minutes equal to the level of the spell sacrificed, or until this ability is used again to assign the barrel different enhancements. This ability replaces cantrips, but the spellslinger gains the detect magic and read magic cantrips and places them in his spellbook. He can cast either of these as 1st-level spells. School of the Gun The rigor and care required by arcane guns is so great that a spellslinger forsakes four schools of magic. These opposition schools are chosen at 1st level and cannot be changed later. A spellslinger who prepares a spell from his opposition school must use two spell slots of that level to prepare the spell. In addition, the spellslinger takes a –4 penalty on any skill checks made when crafting a magic item that has a spell from one of his opposition schools as a prerequisite. This ability replaces arcane school.
Equipment:
Weapon: Armor: Shield: Head: Eyes: Neck: Cloak: Waist: Body: Vest: Wrist: Hands: Ring: Ring: Feet: |
