Dr Davaulus

Ariso Chivala's page

126 posts. Alias of littlehewy.

Full Name

Ranger 7 | hp: 60/60

About Ariso Chivala

Ariso is of medium height, plain featured, and extremely fit and athletic. He tends to dress in loose, dark clothing, including gloves and a voluminous hooded cloak. He has short dark hair, pale blue eyes, and moves with the grace of a cat… or a serpent.

Ariso Chivala
Male human ranger 7
N Medium Humanoid (37 y.o. 5’11”" 205 lbs.)
Init +9 Perception +6
AC 21, touch 16, flat-footed 16 (+5 armour, +5 dex, +1 deflection)
hp 60 (7d10 + 7 Con, +7 favoured class)
Fort +6, Ref +10, Will +3
Spd 30 ft. (6 sq.)/x4 (medium encumbrance)
Melee MW falchion +11/+6 (2d4+3/18-20)
Ranged MW composite long bow +13/+8 (1d8+3)
Str 16, Dex 21, Con 12, Int 12, Wis 12, Cha 9
BAB +7/+2, CMB +10, CMD +25
Feats Boon Companion (lvl5), Improved Precise Shot (CS lvl6), Manyshot (lvl7), Point Blank Shot (lvl1), Rapid Shot (CS lvl2), Weapon Focus: Composite long bow (human)
Languages Common, Hallit

Special Abilities
*Skilled (+1 skill rank/lvl)
*Favoured Enemy (human, undead)
*Wild Empathy
*Combat Style (archery)
*Favoured Community (Isarn)
*Hunter's Bond (big cat)
*Push Through

1st lvl (1/day) - entangle (DC 12)

- Beast Bond(UC): +1 Handle Animal & Ride, HA becomes class skill
- Catacomb Dweller

Favoured Class:

Adventuring Skills
7 ranks/lvl (class 6, Skilled +1)
Climb +7 (1 Rank, Str +3, Class +3)
Disable Device +20 (7 Ranks, Dex +5, Class +3, Trapfinding +3, MW tools +2)
Escape Artist +7 (0 Ranks, Dex +5, Stealthy +2)
Handle Animal +10 (7 Ranks, Cha -1, Class +3, Trait +1)
Heal +5 (1 Rank, Wis +1, Class +3)
Intimidate +9 (7 Ranks, Cha -1, Class +3)
Kn (dungeoneering) +8 (4 Ranks, Int +1, Class +3)
Kn (local) +11 (7 Ranks, Int +1, Class +3)
Perception +11 (+14 traps) (7 Ranks, Wis +1, Class +3, Trapfinding +3)
Ride +6 (Dex +5, Trait +1)
Stealth +22 (7 Ranks, Dex +5, Class +3, Stealthy +2, Competence +5)
Survival +11 (7 Ranks, Wis +1, Class +3)
Swim +7 (1 Rank, Str +3, Class +3)

Background Skills
Craft (armour) +6 (2 Rank, Wis +1, Class +3)
Craft (bows) +9 (5 Rank, Wis +1, Class +3)
Craft (weapons) +6 (2 Rank, Wis +1, Class +3)
Sleight of Hand +13 (5 Ranks, Dex +5, Class +3)


Carrying Capacity: Light <34; Medium 34-66; Heavy 67-100
MW thieves' tools
Cloak of Elvenkind
Mithral shirt +1

MW composite long bow
MW falchion
Belt of Dex +2
Potion of cure moderate wounds
Potion of cure light wounds x2

(Total cost 10,175 gp)

Wealth gems (300gp), coins (25 gp)

Laflèche, animal companion:

Tricks: attack, come, defend, down, guard, heel, intimidate, sneak
Special: Link, share spells, evasion, devotion


Ariso (originally Aramand Dunisie) was born into crime. His father was a mid-level member of the Vice, a kind of sergeant with his own small band of hoods to coordinate. His mother was a minstrel, and, before meeting and marrying his father, a sometime whore. When Ariso was seven years old, he and his big brother Gerain witnessed the brutal murder of their parents by rival criminals. They fled their parents' killers, and the Vice gave them a home and a purpose. From then on, the brothers were groomed as career criminals.

They excelled. Gerain was clever, manipulative, and driven, and rose quickly through the ranks of the organisation, becoming part of the elite. Ariso was gifted with more operational skills. He became a hunter, a thief, but most of all a ruthless killer. He was known in the Isarn underworld by the time he was 15.

In his early twenties, however, Ariso began to think more broadly about the world, and questioned his life. As his brother was rising ever higher through the ranks, Ariso fled Isarn, intending to build a new life and become a productive member of society. This he did, first travelling through the River Kingdoms, where he met his animal companion, Renarde, a jungle cat that was being tortured by a group of bandits. Ariso pretended to join them, then fought his way out with the cat. They have been inseparable ever since.

He finally settled in the small town of Littledown, some 50 miles from Woodsedge. He took up crafting armour and weaponry, and after completing a ten year apprenticeship, he moved into Woodsedge to start his own business. Once there, he launched his arms and armour business, found a wife (Lissa), and began a family. However, not more than six months ago, Gerain, now one ofthe criminal captains of the Vice, found him, and sent a team to "persuade" Ariso to return to Isarn and use his talents for the organisation once more. If not, Gerain would send another team back to murder his wife and children. Ariso begged Lissa to trust him and leave with him to find sanctuary somewhere else, but when he told her why she took their two children and fled back to her family.

Having lost nearly everything, and facing the death of his family if he does not comply with his brother's wishes, Ariso has travelled to Isarn to confront his brother and deal with his bloody past. How he will do this, he has no idea, but he will not become a murderer again. If anything, he is a father and husband in exile, and he searches for a higher purpose, to prove to himself, his wife, his brother, and the world that he can have a positive impact on his society.