GM Cyrioul wrote:
As mentioned above, it was a fun idea having stuff I'd made myself, but I'm 3 off being able to take 10, and I'm not up for the 150+ dice rolls required... Just going to downgrade my falchion and pay full price for the rest. But also as mentioned above, let me know if you want me to rewrite my pitch, as I no longer have equipment that I've made myself to display.
Oh gee, the PF Unchained rules for crafting (as I understand them) are going to require a lot (hundreds?) of daily rolls for my masterwork items. Am I missing something here...? 4 gp a day progress for DC 20? Crafting 625 gp worth of items is going to take over 150 rolls if I don't fail any.
I've never had a crafting character before... It just got a lot less fun! I can't really be bothered making that many rolls for the sake of a few hundred gp. I'll downgrade some gear and pay full price for the rest.
In my pitch, I've referred to my self-made masterwork items. Should I now go back and redo my pitch, as I am no longer the maker of those items?
Was a fun idea, but never mind.
GM Cyrioul wrote:
Hi there. I'm not sure what I did, but it seems I paid half price for my crafted weapons and armour... I think I must have been assuming some failed dice rolls and simplifying it, then forgot to actually work it out. Also, just noticed I can't craft my bow, as bows are their own thing - oops! Not trying to game anything, I just haven't played PF for years, getting back into the swing of the crunchiness. I'll recalculate all my gear costs (with attendant craft rolls) before the close of recruitment.
This is littlehewy, presenting Ariso Chivala, a 42 year old ex-killer on the run from his crimelord brother, for your consideration.
Hope you like him, I'd really love to play this guy :)
1. Why is your character fleeing Galt? Are they from a neighboring nation? What attracts them to this expedition? Be specific!
Ariso (originally Dorvin Kalleste) was born into crime. His father was a mid-level member of a criminal, mafia-style "family" in Isarn, a kind of sergeant with his own small band of hoods to coordinate. His mother was a minstrel, and, before meeting and marrying his father, a sometime whore. When Ariso was seven years old, he and his big brother Geran witnessed the brutal murder of their parents by rival criminals. They fled, and the family gave them a home and a purpose. From then on, the brothers were groomed as career criminals.
They excelled. Geran was clever, manipulative, and driven, and rose quickly through the ranks of the family, becoming part of the elite. Ariso was gifted with more operational skills. He became a hunter, a thief, but most of all a ruthless killer. He was known in the Isarn underworld by the time he was 15.
In his early twenties, however, Ariso began to think more broadly about the world, and questioned his life. As his brother was poised to take over the family, Ariso fled Isarn, sickened with killing and intending to build a new life. This he did, first travelling through the River Kingdoms, then settling in the small town of Littledown, some 50 miles from Woodsedge. He took up tanning, as well as crafting armour and weaponry. After completing a ten year apprenticeship, he moved into Woodsedge to start his own business.
In Woodsedge he launched his tanning and armoury business, found a wife (Lissa), and began a family. However, not more than six months ago, Geran, now the well-entrenched head of the family, found him, and sent a team to "persuade" Ariso to return to Isarn and use his talents for the family once more. Ariso begged Lissa to trust him and leave with him to find sanctuary somewhere else, but when he told her why she took their two children and fled back to her family. Having lost nearly everything, and facing death if he did not comply with his brother's wishes, Ariso has gone into hiding once more. Viscount Aristide's offer of a new life seems perfectly timed. If Ariso can do well in the newly-founded town, he hopes to be able to travel back to Woodsedge, collect his estranged wife and children, and continue raising his family in peace.
2. In character, write your pitch to the noble as to why your character should be taken along. The rendezvous point is a secret, so you must convince the noble that your character is trustworthy.
Ariso bows to the viscount, showing proper respect but no hint of obsequiousness. His clothes are those of those of a successful tradesman, though his chain shirt is obviously of excellent quality, as are the longbow slung across his shoulders and the falchion strapped to his back.
"Greetings, my lord," he begins steadily. "My name is Ariso Chivala, and I present myself for your consideration regarding your expedition. I am a master tanner, armourer, and weaponsmith. I did my apprenticeship with Keiran Pariekos of Littledown, and my business and wares are well-known in Woodsedge. The weapons and armour I bear are of my own make. I seek to join you, and begin afresh in the town you plan to found."
"I am also competent with the weapons I carry, and would gladly become a member of the militia in addition to tanning and crafting equipment for the town. I have also spent time in the wilderness in my youth, and am a proficient tracker and huntsman. If need be, I would happily demonstrate any or all of these skills for your approval."
"If I were to be accepted into your expedition, I would seek to cement my place as a useful citizen, and once the town's safety was ensured, send for my wife and children and raise my family there. My wife and I are both sick of the strife that wracks Galt, and wish to begin again, far from the self-made troubles of cities. I hope you view my offer favourably, as you would do me a great service by accepting me into your expedition. Thank you, lord."
With that, if the viscount has no questions or further statements to make, Ariso bows once more and makes to exit the lord's presence.
3. Long term, what role does your character hope to play in the fledgling community? Start a business? Range outside the town to scout for threats? Serve in or lead the militia? Found a temple to their deity? Establish a thieves' guild? Dream as big as you like!
Ariso seeks to do exactly what he has communicated to the viscount above: he wants to start his business anew, promote the safety of the new village, and join the militia. He is fighting the urge to seek more action, possibly by applying to become a noble's bodyguard or the like in the new village. However, the idea of simply producing leather, armour, and weapons for his fellow villagers doesn't bother him at all, and he's sure that there will be action aplenty in a frontier town without needing to go looking for it.
Curse this - I can make it to the ladder if I squeeze through, Ariso thinks to himself. Unless there's something I can do to help the others...
GM: Unless it's possible for me to Aid Another with their Fort save (not sure it is mechanically, though I could see how helping to lead them and cover their face could be beneficial), Ariso will we've through the line attempting to make it to the smoke-free ladder shaft.
Fort: 1d20 + 2 ⇒ (1) + 2 = 3
Ariso follows behind Jabbik and his mount. I should be up the front with Olivia, ready to aid her with my spells, not at the back like a coward. Then he remembers the small army of goblins chasing them. Although I'm sure there'll be plenty of chances to die in the rearguard as well. Still, she saved my life and helped me survive the Wastes - it must be just about my turn to be the useful one...
Ariso turns to Meira, and starts up a swift cascade of words, (hopefully) cutting through her hysterical wailing. "Hey now, Miss Meira, enough of that - look at me now, look at me - we've got the god-touched warrioress Olivia Forgeborn to strike down the wicked beasts, we've Vinter the Furious, who delights in nothing more than ripping goblins apart by hand - we'll be fine."
Bluff: 1d20 + 6 ⇒ (4) + 6 = 10
Horrible! Let's hope her Wis bonus is 0...
If Meira seems to be responding to his words, Ariso gently leads her to where Nabbit jumped own to the next level - although not too close to the edge!
Vinter Klodge wrote:
Ariso rolls his eyes, safe in the knowledge that the searching Vinter's attention is elsewhere. "It was... Never mind. So how did you manage to end up here?" he asks, looking upwards to watch the gnome being lowered down. At least I'm not the only one... As Nabbit reaches their fungal perch Ariso lends a hand to soften his landing. He then watches the young lady being lowered down too, his face speculative. A pleasant armful she looks... But perhaps a mite too predisposed to regurgitation. He lends a hand to the girl as well.
Obviously Vinter has spent most of his time alone in the wilderness, and really doesn't get humor at this time...Except for Goblins dying in unusual and painful ways...He often laughs out loud at that :-)
Haita the Shepherd wrote:
Yikes. I think I'll be undignified!
Ariso peers over the edge until Vinter is safely at the bottom, then grabs the rope and begins hauling it up again. He turns to Jabbik. "Would you mind, er, lowering me down, friend?" he asks quietly, attaching the rope to his belt and taking a firm, two-handed grip before climbing over the edge.
I'll take 10, regardless of time, thanks! Not keen to drop 40'...
Taking 10 side conversation:
Well, where taking 20 specifies that it takes longer, taking 10 doesn't, which leads me to believe that it doesn't take longer. I've never seen it played that taking 10 takes longer, either at the table or in a PbP. And I've never understood it as taking the time to be cautious and safe or thorough - it's just taking an average attempt. The rules make no mention of any of that stuff.
But whatever. I'm in no hurry, and if the GM decides that it'll take longer, I'll go slower if it will reasonably ensure that I don't fall to my death!
Haita the Shepherd wrote:
You can take ten, if you want to risk spending the time. But the slug's rippled head is pretty steep and uneven- a ten alone might not do it.
Uh, I'm pretty sure taking 10 doesn't normally take any longer than a usual attempt... Unless you want it to - you're the GM :) But I hear your subtle warning...
Ecko nods to Olivia, "That sounds like the best course of action. Though, one thing remains." Ecko turns back towards the long dragon creature with spider silk around it's mouth. He looks sad Insofar as a crow can. "I would like to free her, though if we can't do that, perhaps we could at least put her out of her misery."
Nodding at Olivia's words as Ecko speaks, Ariso stops when the tengu suggests either freeing the creature or euthanising it. "I think I'll head down the rope and leave that little moral conundrum to you folks," he murmurs.
Aw gee, I have a +0 to Climb... taking 10 would be the safest option... Appraising the climb, can I tell what kind of range of difficulty the climb might be in? And how far is the fall again?
A better way to ask the question might be this: Just checking the climb rules, a rope and a wall is DC 5 - does Ariso have any reason to think it would be harder than normal?
Ariso snorts. "I firmly subscribe to the theory that all men - and possibly women - are animals at heart. Evil is second nature to us all. I find that if your generalisations include everyone, you are paradoxically less inclined to offend. Now, let's wake up this bound fellow and hear what he has to say." He moves to the goblin and lays a hand on the cleanest patch of the skin he can see, muttering a short prayer as he does.
Before Olivia walks over to Meira...
Ariso nods slowly at Olivia's words. "As you say, my lady," he says softly, noting the seriousness of her demeanour and responding in kind. Motioning to Vinter, he continues on quietly. "Should we let the country boy tie him up? I hear they're good with knots," he whispers, his seriousness disappearing as swiftly as it came.
Haita the Shepherd wrote:
Pfft neither of those here...
Ariso remains crouching and speaks quietly to the girl.
Perception DC 15 +1/10 ft away:
"Well Miss Yellete, my name's Ariso. The scary-looking woman over there is Olivia - she's a devotee of Mavros, and inconveniently ethical. I believe the arrogant-looking robed fellow (just going off your avatar :P ) mentioned his name was Asopus. The gnome is Nabbit, and despite the fact that he was until recently our captor's lackey, he seems nice enough. The others, I've yet to meet, but I'm sure they're all fine, upstanding citizens... Don't worry, wherever we are, we're all getting out. Now, you just rest here a bit, I've got to help out."
With that, he pats her on the arm, stands up, and moves to the boar. "Is this... Bloody Paws, then?" he queries the little goblin.
No problem - the GM has kindly let me use virtue instead. Once the girl responds, I'll move to wake up the rest... Although maybe not the drake..?
Absolutely! I'll switch it on my profile. I think the whole party may be thanking you for this one when all's said and done...
Ariso gives the young woman an encouraging smile as she jolts to life, but as she succumbs to hysteria his eyes widen in surprise. Well done, Chivala, your inimitable charm weaves its magic once more... He turns to Nabbit, whispering, "So I don't suppose you know the paralysis trick, do you..?"
Giving everyone else an apologetic grimace, Ariso walks slowly over to the girl and crouches beside her. He fights not to screw his face up at the smell of regurgitated dragon bile. "Here now, my lady, don't fear. We'll get you out of this hellhole," he begins in a low, soothing voice. "Why don't you tell us your name."
Cool! I just flicked through the Midgard Bestiary, and there's a CR 4 aberration called an oculo swarm - it's made of eyeballs, and tries to supernaturally suck out yours. Perhaps I was being attacked by a smaller, weaker version of the one in the bestiary, and you came across the rather one-sided battle and managed to turn the tide..?
Just an idea, but...
I find it much easier to roleplay my character when s/he knows at least one or two of the other PCs. My backstory isn't quite finished, but it should be in the next few hours. I'm looking to tie in with another character if anyone's up for it. Ariso's definitely one of the good guys, and likeable, if a little arrogant, chaotic, and sometimes misguided - it'd be pretty easy to link up with some recent history.
And though we've already begun play, I reckon it's at a suitably introductory stage to not seem incongruous. Anyone keen?
Edit: looking over everyone's backstories, Olivia and Vinter seem like good options - they are both strong melee types, and Ariso shares with them the loss of loved ones. If either of you are keen, I'm thinking perhaps one of you could have rescued Ariso from danger, either dust goblins (Vinter), or some kind of aberration (Olivia).
Haita the Shepherd wrote:
Ariso sighs. My powers are limited - I was hoping there was a simpler way...
"Not a priest per se... More of a talented devotee. Loki's not mad for formalities and regalia. Anyway, right you are - enough chatter."
Ariso lays his hands on the maiden, calling out for Loki's mercy. His hands glow blue for a moment as the Trickster God's divine power flows through him.
Swap out disguise self for CLW.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Ariso considers the horn and puts it back in his pocket. "I can't imagine how it will come in handy, but I'm reluctant to destroy it still. Hopefully we can find your sister." He pats the gnome on the shoulder. "Well, how about you help me wake this girl. We can't leave anyone up here if we can help it."
Ariso moves to the girl's side. Seeing Jabbik's efforts with the water, Ariso nods thoughtfully. To Nabbit he says, "Hmmm. I can call on Loki to create some water - as much as we need, in fact. Do you think that might wake her?"
Haita the Shepherd wrote:
Ariso sighs. "That wasn 't a threat, just... Never mind. The goblin, eh? So how does one wake him up then? Any ideas?" Ariso regards the frozen goblin before turning back to Nabbit. "I almost forgot. What does this do? It's enchanted, I know that much." He pulls the horn out of his pocket.
Ariso tears himself away fom the disheartening view and approaches the gnome. He fixes him with a firm gaze. "So, why did we suddenly become freed from the paralysis? There must be a reason. It seems we may need the griffon's help to escape, and I'm not leaving the girl to rot here, or be eaten if the beast ever returns. Tell us what you know, and of course we'll help you escape. Play games with us, and by Loki, you can wait here for your master to return."
Heal: 1d20 + 3 ⇒ (2) + 3 = 5
You can see why I picked the god of luck for this character. Gonna need as many rerolls as I can get!
Ariso is torn from his cursory examination of the still-paralysed maiden by the various exclamations of his fellows. Face apprehensive, he moves slowly past the stricken tengu to stand next to the fearsome-looking spear maiden.
His eyes widen and his mouth forms an "O" as the sight out of the shack greets him. His mind reels for a moment, then his shoulders slump as he dismisses various half-thought solutions.
"Holy hells," he mutters. "Lord Loki, we could use some of your luck right about now." He turns to the spear maiden. "Any ideas?"
I'm not surprised that your cold, avian mind can't understand the need to protect a poor, helpless maiden in distress... *haughty sniff*
*whispers* She's got jools, man!
Haita the Shepherd wrote:
Ariso's eyes crinkle in concern as he feels her weak pulse.
Does she look injured? Or just paralysed?