Dinvaya

Arileth's page

117 posts. Alias of Ansha.


Full Name

Arileth

Race

Elf

Classes/Levels

Cleric 6 Portrait

Gender

Female

Size

Medium (6'1")

Age

120

Special Abilities

Low-light vision, keen senses, elven magic, elven immunities, elven weapon familiarity, aura, orisons, spells, domain powers, channel energy 3d6, spontaneous casting (cure spells), Domains (Love, Luck)

Alignment

Chaotic Neutral

Deity

Calistria

Languages

Common, Elven

Occupation

Cleric, Courtesan

Strength 12
Dexterity 12
Constitution 12
Intelligence 12
Wisdom 16
Charisma 14

About Arileth

Arileth

Chaotic Neutral
Elf female
Cleric 6 of Calistria

Favored class: Cleric

Favored class bonus:
1st-- +1 skill point
2nd-- +1 skill point
3rd-- +1 skill point
4th-- +1 skill point
5th-- +1 skill point
6th-- +1 skill point

Size: Medium
Age: 120 (birthday: Calistril 13)

Height: 6 feet 1 inches
Weight: 117 lbs.
Eyes: ice-blue
Hair: blond

Description: A slim elf who oozes sensuality, Arileth stands at just over 6 feet 1 inches tall, with eyes the color of ice, and blunt bangs and wheat-blond hair down to the middle of her back. She most often dresses in a leather catsuit with cutouts that show off her midriff: it is dyed in shades of yellow and black, emulating her deity's favored colors. Mercurial, Arileth is a tease with a quick smile and a quicker temper.

Background:
Arileth is a Kyonin-born elf whose parents were merchants who were often away on trading expeditions to kingdoms around Lake Encarthan. Although she was never a shy or antisocial child, Arileth's world began to change when she started having visions. Each vision centered around a beautiful elf woman arrayed in flowing yellow silks. After every vision, she always found that others seemed to find her that much more interesting. Finally, word reached her that her parents had gone missing in Lastwall, and the young elf chased after them. After she arrived in Lastwall, she quickly lost her way and found herself living on the streets.

It was then that she was afforded one last vision: in it, she saw her parents being consumed by darkness, and the silk-clad elf appeared to her in the company of giant wasps, which stung Arileth (though the stings did not hurt)--and then she was before a great temple. The gates slowly opened, and she felt compelled to enter. Another scantily-clad elf greeted her at the door, ushering her in as the great temple doors closed behind her.

Shortly thereafter, she made the mistake of attempting to pickpocket a woman at a tavern; she was caught, but the woman turned out to be identical to the second woman in her visions--and what was more, the other elf herself had had that same vision, and recognized Arileth. A cleric of Calistria named Ysalara, she chose to take Arileth in as a novice cleric rather than punish her for her foiled sleight-of-hand.

Languages: Common (Taldane), Elven, Orcish

HP 39
AC 13 Touch 11 Flat-footed 12
BAB +4 CMB +5 CMD 16
Initiative +3 Concentration +7

Fortitude 5 + 1 + 1 = 7 Reflex 2 + 1 + 1 = 4 Will 5 + 3 + 1 = 9

Abilities: Low-light vision, keen senses, elven magic, elven immunities, elven weapon familiarity, orisons, spells, domain powers, channel energy 3d6, spontaneous casting (cure spells)

Domains: Love, Luck
Domain powers:
Adoration: As an immediate action, Arileth can attempt to thwart a melee or ranged attack that targets her. This ability functions as sanctuary, but only against one individual attack. Arileth must use the ability after the attack is declared but before the roll is made. The creature attacking her receives a Will save to negate this effect. If a creature has more than one attack, this ability only affects one of their attacks. Arileth can use this ability a number of times per day equal to 3 + her Wisdom modifier. this is a mind-affecting effect.

(Love Domain spells: 1st--charm person, 2nd--enthrall)

Bit of luck: Arileth can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he or she may roll twice and take the more favorable result. Arileth can use this ability a number of times per day equal to 3 + her Wisdom modifier.

(Luck Domain spells: 1st--true strike, 2nd--aid)

Traits:

Birthmark: Arileth was born with a strange birthmark just beneath and to the side of her navel that looks very similar to the holy symbol of Calistria, a disc from which protrude three daggers, points outward. This birthmark can serve her as a divine focus for casting spells, and as a physical manifestation of Arileth's faith, it increases her devotion to her goddess—she gains a +2 trait bonus on all saving throws against charm and compulsion effects as a result.

Warrior of old: Like all elves, Arileth spent time in her youth learning to fight with traditional elven weaponry. She remembers this training well, and receives a +2 trait bonus to Initiative rolls.

Feats: Combat Casting, Selective Channeling, Extra Channeling

Skills:
Bluff +2 (1 rank, + 2 CHA)
Knowledge (planes) +6 (2 ranks, +3 class, +1 INT)
Knowledge (religion) +9 (5 ranks, +3 class, +1 INT)
Perception +10 (5 ranks, +3 WIS, +2 racial)
Profession (courtesan) +8 (2 ranks, +3 class, +3 WIS)
Sense Motive +10 (4 ranks, +3 class, +3 WIS)
Spellcraft +8 (4 ranks, +3 class, +1 INT)

Spells Prepared:
0--4; 1--3+1; 2--3+1; 3--2+1
Bonus spells (-, 1, 1, 1)

0--stabilize, purify food and drink, detect magic, light
1--bless, shield of faith, summon monster I; protection vs evil Domain: charm person
2--weapon of awe, remove paralysis; align weapon x2; Domain: enthrall
3--invisibility purge, prayer; magic circle against evil; Domain: protection from energy

Equipment: explorer's outfit, entertainer's outfit, masterwork backpack, cleric's kit (bedroll, belt pouch, copy of the Book of Joy, flint and steel, iron pot, mess kit, 50' hemp rope, soap, spell component pouch, trail rations [5 days], waterskin), healer's kit, masterwork longsword, longbow, 20 arrows, quiver, jewelry (50gp in rings, studs, bracelets and earrings), leather armor +1, cloak of resistance +1, dagger, alchemist's fire (2), 10 sunrods, combat-trained light horse, riding saddle, saddlebags, bit and bridle, 20gp

Attacks:
Masterwork longsword: +6 to hit, 1d8+1 damage, 19-20/x2 crit.
Longbow: +5 to hit, 1d8 damage, 20/x3 crit., 100' range increment
Dagger: +5 to hit, 1d4+1 damage, 19-20/x2 crit., 10' range increment