Arikarka |
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Hey everyone, thought I'd add my two cents into here and reanimate a dead topic.
I've been playing a mystic healer now since October, and Spell Chips have been the best thing in my experience. My character has a mechanical computer arm - allowed by the DM to have it be a Tier 3 sized down using the reduce size ability you can buy for computers.
In part of the computer arm she has slots all over the forearm where the spell chips go. They are push-in activated (like putting in or removing a spring-cartridge) and we RP it as, she clicks them in the rest of the way to embed the chip deeper into the arm, forcing the stored mystic energy to travel into her arm and body where she then takes control of the energy (tl;dr, there's no magic in our homebrew space, just different Cosmic energy forces). She can cast the spell as a normal standard action. For refreshing the spell chips the character has to spend time outside of combat to click them out of her arm, 'recharge' the chips by feeding it a portion of her own mystic energy, and then set them back in their half-in 'ready to be embedded state'. Mechanically then I just remove the refresh cost from my character sheet.
The spells I have there? Ones that could come in super handy at the right time, like 'charm person' 'disguise self' 'daze monster' 'dispel magic', but not spells I want cluttering up my known spells. I have used them to great effect and since my character doesn't use guns or other weapons? I sink my money into spell chips.
It's been a very productive use of an item that otherwise seems limited (due to only casters being able to use spell chips) and adds more utility to an otherwise limited role of healer.
Hope this sparks some ideas for others in ways to use the chips!