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Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]
![]() Arigdoer says, "Those are two different questions, my Lady. For the first, evil hiding its nature is still evil - one might even say moreso for the fair face allows for betrayal - and evil must be stopped. For the second, however, I will not strike down a surrendered foe - so long as that surrender is true. However, to answer the biggest question -- I believe in redemption. There are tales of fallen angels, then surely this means there may also be... risen... demons. And while I will not stay my hand because someone mouths platitudes, I will also not deny someone a chance to find their path to the Light." ![]()
Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]
![]() Knowledge (Religion): 1d20 + 7 ⇒ (11) + 7 = 18 Arigoder flushes as he finds himself not knowing the answer to the Lady's first question, then smiles at Morgrym's response to the second. He steels himself, and says simply, "I can only hope that you find us worthy based on your ability to see the true measure, and mettle, of each of us -- as evidenced by the actions we have taken to date in defence of the good people of Mendev -- and all of Golarion -- against the incursion of the Worldwound, including the deeds my companions have described... and, personally, the actions that I have taken to honour the legacy and history that I have already been gifted." He taps Radiance, then forces himself to meet the eyes of his goddess, "We have seen pain, we have seen loss, we have seen sacrifice, and we have accomplished deeds that I would have thought impossible even a year ago - and while I do not wish to speak for my companions, we know that the work is not yet finished, and that it is our role to bring this to an end." ![]()
Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]
![]() Thanks, Nasira. Let me add my own warm wishes to everyone (and to your loved ones as well). Though, speaking of the New Year - I'll be away the first 2 weeks of the year and not able to particpate in the game during that time. ![]()
Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]
![]() Arigoder pales, his mind a jumble of competing thoughts -- none of them able to form fully or direct him until he falls to one knee before the goddess, "My Lady Inheritor," he says almost unconsciously, his voice barely a whisper...and barely recognizable, even to himself. Surprised by his voice -- or maybe even at the fact that he could even find the power to speak those three words -- he begins to focus the flood of thoughts and emotions in his mind, the goddess' words echoing and adding fuel to the flame of his devotion and purpose, burning away the noise and chaos inside him. After only the slightest of pauses, he adds, in a resolute -- though still clearly awestruck -- voice, "I am, as always, at your service." ![]()
Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]
![]() If I discount Radiance, Arigoder's got less than 62K worth of gear. But then there's the small matter of the (priceless) artefact. Even if it were a normal Holy Avenger, it'd cost 120k. (That said, DM, I don't think we've been having the SR from Radiance affecting Ari's adjacent allies - It's only SR19, but it *could* help... Sometimes... Maybe...) ![]()
Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]
![]() I don't think I've been giving Ari extra skill points in a Craft or Knowledge skill. Oops. I think the issue with crafting is we don't have any actual funds to craft with -- unless I missed something (I mean, we're level 15, and Arigoder's still rocking a +2 belt of dexterity. ;) ). Ultimately, having someone craft magic in the party basically lets us get things we'd want of the same value as the things we find (for example, with Arms/Armour, we find an Agile Elven Curve Blade +2 -- nobody wants that, and if we sold the +3 weapon, we'd get half value.... which is how much it costs to craft another +3 weapon, say, a +2 Furious Frying Pan) -- and that it lets us upgrade stuff when we don't find better or are worried about slots (i.e. - bump the +2 belt to a +4, or +4 and +2 to another stat). Anyhow, Arigoder has very little of that, so if there's 2 weeks to fill, he'd probably generally be everywhere -- expending LoH to heal people who need it, listening to what's happening in terms of events, going to the tavern to be seen and try to keep up (or restore) morale -- and encouraging the others to do the same. He's annoying that way. ![]()
Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]
![]() Javell DeLeon wrote: @Arigoder: Mythic Power Attack allows you to use a Mythic Point to remove Power Attack penalties for 10 rnds. Just fyi. :) Oh, sure, every time I convince myself *not* to take it... Ok, fine, I give. It's too good, especially with Critical Mastery, taking anything else would be nerfing the poor paladin. ...Arigoder is updated to Bloodrager 1/Paladin 14 | Champion 7. ![]()
Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]
![]() ...also, might I say, Mythic Eldritch Heritage is pretty snazzy. One might almost say 'especially' for non-casters (well, depending on the bloodline) -- but, for example, you get the inherent strength bonuses from Orc or Abyssal. And I'm still debating what to do - because as much as I love the extra damage from PA, I *don't* love the penalty to hit on parries (as they're the only thing keeping Ari alive most of the time) -- and I don't know that he'd live long enough to get Mythic Furious Focus to wash that away. So that leaves me either sticking with boring Blind-Fight/Mythic BF, taking Channel Surge to make LoH more useful (and then, presumably, Dual Path as the Mythic). All this because I can't bring myself to be a mythic basketweaver. ![]()
Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]
![]() Mythic Improved Critical was an easier sell with a longsword, that's for sure. ;) All I can say is make a list of possibles and imagine how they'd feel -- and how likely they'd be. At 19-20, you're threatening 10% of the time- but needing to confirm kinda sucks. (Of course, x5 on the PA bonus that's already doubled, and with a 2-hander --- that's just... wow....) As for myself, I'm thinking I that if I go PA/Mythic PA I'll play it like it's more like Piranha Strike than what Morgrym does to level his foes. Though I was also thinking that if I don't do that, then I might take the feat that lets me empower my LoH (for 2 uses) - with the type of damage we're getting soaked for, a swift action to get back 9d6 is... ok-ish, but 1.5 times that would be better... ...though I think I'd still be crying for Nasira all the time. Ugh. It's weird, I feel even more like I'm trying to figure out how to break the game without breaking the actual game. (So I guess them streamlining my options in the Owlcat game was a good thing after all..) ![]()
Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]
![]() Alone time: Arigoder stops the prayer to take a breath, taking comfort in the sense of peace and warmth... and no longer feeling the oppressive taint of the Abyss all around him. Finally, he completes the prayer, Inheritor, I thank you for the strength and protection you have given me -- and I vow to keep striving to be worthy of them... He stands, then blinks as he thinks of the darkness trying to overwhelm him in the wall of shadow, Let's find the others and make sure they made it through without protection, Lady... He places a hand on Radiance to reassure himself, then leaves the shrine to find his companions -- starting with Nasira. He thinks, surely the Dawnflower will have guarded her as you did me, and we may need her to burn away the shadow from the others, though even as he says it to himself, he realizes that's not the whole reason. ![]()
Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]
![]() I'm still flip-flopping here. Keep looking at taking Power Attack as my level 15 feat and then grabbing Mythic PA, because the +12 damage that gets doubled *before* multiplying on a crit is ... well, it's just swell (especially as a guy with the Critical Mastery path ability). Honestly, in terms of sheer combat power, it just can't be beat.... But at the same time, I worry it's a little *too* good (and, really, I'm having issues with the mental notion of Ari, who is all about finesse and precision just powering through his opponents - but Piranha Strike only works with light weapons and doesn't have a mythic counterpart). Also debating Blind-Fight and Mythic Blind-Fight, so that invisibles and blindness don't totally wreck his day (though way less snazzy). Also debated using my mythic feat to go Extra Path Ability to grab another level of Precision (So my first three attacks happen at full BAB and the iterative at 16 will be at -5). Or to use it to Dual Path into Guardian to try to get some more protect-y sort of powers and be less of a glass cannon. Anyhow, if anyone has any ideas for anything (other than using my 7th-tier path ability to get the second level of Critical Mastery, which is non-negotiable), I'm all ears ![]()
Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]
![]() Arigoder doesn't get spells and his abilities are driven by Charisma, so I have no issues with Nasira getting the headband -- in fact, as someone frequently dependent on her, I'm all for having super-powered clerical spells. ;) Like Damiel, there's not much there that would tempt Arigoder. The amulet of natural armour +2 would be a slight upgrade on his +1, I suppose, but that's pretty much it -- and I'd rather let Damiel get a +2 bump. That belt could be useful for Morgrym, but I think he has a better one? ![]()
Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]
![]() Arigoder wavers unsteadily as he releases the power in his blood, the thrum of energy ending abruptly. Inheritor, he begins in a silent prayer, letting out a deep breath, ...this victory was yours, your hand guiding mine. Thank you for your faith in me. With that, he wipes the blade in his hand clean, and sheathes it carefully. He chuckles at Morgrym's joke, "I'm all for seeing strong dwarven hands planting the pick between his horns. See what you might be able to mine out of there." He approaches Nasira with a smile, "You've already used many of the Dawnflower's blessings on me in the last few minutes... Honestly, you're the only reason I survived that particular bit of rashness... or, really, the last three or four, now." He gives the cleric a playful wink, then lets out another breath before adding, "...I did just survive that, right? I mean, this isn't what I was told the afterlife would look like." ![]()
Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]
![]() Well, I'm not really winning this exchange if she's going to keep getting healed for 100 points per - and I don't think an LoH is going to keep me on my feet a whole round, soo.... Arigoder calls on the Inheritor for help - not to tend his wounds, but to strike down the evil thing before him - and, glowing with power, swings the blade at the demon. Swift to Smite Radiance (Rage, Smite): 1d20 + 29 + 5 ⇒ (20) + 29 + 5 = 54 Threat
Regular Damage: 1d8 + 15 + 13 + 26 ⇒ (1) + 15 + 13 + 26 = 55 (26 is the double for first hit on a smite) Plus Holy: 3d6 ⇒ (6, 4, 2) = 12 Or Critical, one can hope..:
Maximized Critical -> 3d8 + 45 + 78 + 13 (precision doesn't increase) = 160 Plus Holy: 3d6 ⇒ (2, 3, 4) = 9 Radiance - Speed (Rage, Smite): 1d20 + 29 + 5 ⇒ (3) + 29 + 5 = 37
Radiance - 1st Iterative (Rage, Smite): 1d20 + 29 + 5 ⇒ (12) + 29 + 5 = 46 Regular Damage: 1d8 + 15 + 13 + 13 ⇒ (1) + 15 + 13 + 13 = 42 Plus Holy: 3d6 ⇒ (1, 5, 5) = 11 Radiance - 2nd Iterative (Rage, Smite): 1d20 + 24 + 5 ⇒ (20) + 24 + 5 = 49 Threat
Maximized Critical -> 3d8 + 45 + 39 + 13 (precision doesn't increase) = 121 Plus Holy: 3d6 ⇒ (1, 6, 2) = 9 Or Regular Damage:
Regular Damage: 1d8 + 15 + 13 + 13 ⇒ (5) + 15 + 13 + 13 = 46 Plus Holy: 3d6 ⇒ (6, 6, 6) = 18 Using Amazing Initiative as a free action for another standard and attacking again. Radiance - Amazing (Rage, Smite): 1d20 + 29 + 5 ⇒ (17) + 29 + 5 = 51 Threat
Maximized Critical -> 3d8 + 45 + 39 + 13 (precision doesn't increase) = 121 Plus Holy: 3d6 ⇒ (3, 2, 1) = 6 Or Regular Damage:
Regular Damage: 1d8 + 15 + 13 + 13 ⇒ (7) + 15 + 13 + 13 = 48 Plus Holy: 3d6 ⇒ (5, 3, 5) = 13 Sustaining Legend: 2d8 + 14 ⇒ (3, 4) + 14 = 21 Ok, since sustaining *might* let Ari take one attack before falling down, try to parry the next 2 Parries: Parry v. #2: 1d20 + 29 + 5 ⇒ (19) + 29 + 5 = 53 Parry v. #3: 1d20 + 29 + 5 ⇒ (6) + 29 + 5 = 40 ![]()
Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]
![]() Try to keep the little ones off my back, Arigoder cries, then steps in, closing the distance with Hepzamirah, bringing Radiance to bear, calling on his mythic power to reinforce the celestial energies in his blood. Actions:
5' step Free -> Spend a mythic point to gain 4 rounds of rage (mythic rage) Swift -> LoH Full Attack Radiance (Raging): 1d20 + 29 ⇒ (18) + 29 = 47 Threat
Maximized Critical: Weapon Damage (3d8+15) + Precision -> 24 + 45 + 13 Plus Holy: 3d6 ⇒ (4, 6, 1) = 11 Total: (82 + 11 = 93) Or Non-Crit:
Regular Damage: 1d8 + 15 + 13 ⇒ (7) + 15 + 13 = 35 Plus Holy: 3d6 ⇒ (1, 3, 2) = 6 Radiance (Raging) - Speed: 1d20 + 29 ⇒ (5) + 29 = 34 Less than ideal... Regular Damage: 1d8 + 15 + 13 ⇒ (1) + 15 + 13 = 29 Plus Holy: 3d6 ⇒ (3, 4, 3) = 10 Radiance (Raging) - 1st Iterative: 1d20 + 29 ⇒ (13) + 29 = 42 Regular Damage: 1d8 + 15 + 13 ⇒ (7) + 15 + 13 = 35 Plus Holy: 3d6 ⇒ (5, 2, 1) = 8 Radiance (Raging) - 2st Iterative: 1d20 + 24 ⇒ (4) + 24 = 28 Regular Damage: 1d8 + 15 + 13 ⇒ (8) + 15 + 13 = 36 Plus Holy: 3d6 ⇒ (1, 6, 3) = 10 Punishing Blow deactivates her fast healing/regeneration for a round, and if the crit confirmed, also her damage resistance Sustaining Legend Healing: 2d8 + 14 ⇒ (8, 4) + 14 = 26
Ari's back up to 119. Will try to parry 2nd and 3rd attack from Hepzamirah Parries: Parry #1: 1d20 + 29 ⇒ (18) + 29 = 47 Parry #2: 1d20 + 29 ⇒ (14) + 29 = 43 ![]()
Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]
![]() Relfex v. Flamestrike: 1d20 + 18 ⇒ (16) + 18 = 34 Annd, evasion is my friend. Don't forget sustaining legend healing you a bit in there, Morgrym... Arigoder dodges away from the pillar of unholy fire, ready to leap forward to help his companion, only to smile as he watches the rain of blows against the wolf-headed beast crush its form. "Nicely done, Morgrym," he says, rushing forward, "Now let's cut down these cultists surrounding the one too frightened to fight us openly." With that, he rushes forward, sword blazing. Using a point for an extra standard to move 40', which then lets me move 40' and attack with my normal move/standard combo Radiance: 1d20 + 29 + 5 ⇒ (3) + 29 + 5 = 37 for 1d8 + 15 + 13 ⇒ (6) + 15 + 13 = 34 Plus Holy: 3d6 ⇒ (2, 6, 4) = 12
Ok, thanks to Evasion, Ari's still at max health (from the last sutaining legend) and not having parried and having dropped the minotaur has him at 5 panache. Potential Parries: Ari will parry the first three attacks against him, if needed. Parry (if needed): 1d20 + 29 + 5 ⇒ (14) + 29 + 5 = 48 Parry (if needed): 1d20 + 29 + 5 ⇒ (11) + 29 + 5 = 45 Parry (if needed): 1d20 + 29 + 5 ⇒ (8) + 29 + 5 = 42 ![]()
Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]
![]() Arigoder says, "Morgrym, I'll cut you a path to the Glabrezu," and attacks the Minotaur, trying to do just that. Swift Action to Smite Radiance: 1d20 + 29 + 5 ⇒ (4) + 29 + 5 = 38 for 1d8 + 15 + 13 + 13 ⇒ (3) + 15 + 13 + 13 = 44 Plus Holy: 3d6 ⇒ (4, 4, 5) = 13 Radiance (Speed): 1d20 + 29 + 5 ⇒ (8) + 29 + 5 = 42 for 1d8 + 15 + 13 + 13 ⇒ (6) + 15 + 13 + 13 = 47 Plus Holy: 3d6 ⇒ (4, 3, 4) = 11 Radiance (First Iterative): 1d20 + 29 + 5 ⇒ (19) + 29 + 5 = 53 ThreatConfirm: 1d20 + 29 + 5 ⇒ (4) + 29 + 5 = 38 Maybe?
Radiance (Second Iterative): 1d20 + 29 + 5 ⇒ (16) + 29 + 5 = 50 for 1d8 + 15 + 13 + 13 ⇒ (3) + 15 + 13 + 13 = 44 Plus Holy: 3d6 ⇒ (5, 3, 5) = 13 Assuming the Minotaur are fiendish or outsiders, the first successful hit will do 13 more damage than indicated ![]()
Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]
![]() Ok, assuming that I think Arigoder's dumb enough to tumble through the threatened *and* occupied squares (using a mythic point for the extra speed) so that he can then close with the Glabrezu now that it can move and make life unpleasant... ...how many acrobatics checks would that require? ![]()
Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]
![]() Parries that didn't post last message: I'm assuming they can't charge and that the bottleneck will stop them from swarming - so Arigoder will parry the second attack from his dance partner, if he's still up. Parry: 1d20 + 29 - 2 ⇒ (6) + 29 - 2 = 33 Or maybe he won't. Ugh. Ok, Arigoder's still at 2 panache after that - unless he made the Minotaur fall down go boom.
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Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]
![]() Arigoder steps forward, Radiance blazes in his hand, and starts to strike down the lead minotaur, preparing himself for counterattacks. Radiance: 1d20 + 29 ⇒ (12) + 29 = 41 for 1d8 + 15 + 13 ⇒ (7) + 15 + 13 = 35 Plus Holy: 3d6 ⇒ (2, 2, 2) = 6
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Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]
![]() Revision Arigoder calls back, "Seems my dance partner has run off," before saying to Morgrym, "...but I'm pretty sure she'll be back in just a second - keep an eye out, I'll go handle this...". He rushes back, sword blazing in his hand, taking a position where the cave narrows, This bottleneck should be quite helpful. Looking forward to seeing the enemies, he calls out, "One against four. Why, that'd almost be fair if three of you weren't dairy cows." Would you like me to re-roll the potential parries against the attacks I'm inviting? ![]()
Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]
![]() Arigoder calls back, "Seems my dance partner has run off," before saying to Morgrym, "...but I'm pretty sure she'll be back in just a second - keep an eye out, I'll go handle this...". He calls on his mythic power to gain a small burst of speed, then closes and brings a blazing Radiance down on the minotaurs. Amazing initative for a standard to move into the room with the newcomers, then Fleet Warrior to move and make a full attack against the minotaur. Sustaining Legend: 2d8 + 14 ⇒ (4, 2) + 14 = 20 That has Ari back to full. Radiance: 1d20 + 29 ⇒ (19) + 29 = 48 Threat. Confirm: 1d20 + 29 ⇒ (2) + 29 = 31 Probably not for: 1d8 + 15 + 12 ⇒ (1) + 15 + 12 = 28 Plus Holy: 3d6 ⇒ (5, 1, 5) = 11 Or, if confirmed, maximize critical is 24 + 45 + 12 = 81, plus 11 holy for 92 Radiance (Speed): 1d20 + 29 ⇒ (13) + 29 = 42 for: 1d8 + 15 + 12 ⇒ (5) + 15 + 12 = 32 Plus Holy: 3d6 ⇒ (4, 5, 3) = 12 Radiance (1st Iterative): 1d20 + 29 ⇒ (2) + 29 = 31 for: 1d8 + 15 + 12 ⇒ (5) + 15 + 12 = 32 Plus Holy: 3d6 ⇒ (6, 4, 1) = 11 Radiance (2nd Iterative): 1d20 + 24 ⇒ (15) + 24 = 39 for: 1d8 + 15 + 12 ⇒ (8) + 15 + 12 = 35 Plus Holy: 3d6 ⇒ (6, 3, 5) = 14 Parries, if needed:
Parrying second attack from each Minotaur: 1d20 + 29 + 5 - 2 ⇒ (5) + 29 + 5 - 2 = 37 (Including size penalty) Parrying second attack from each Minotaur: 1d20 + 29 + 5 - 2 ⇒ (15) + 29 + 5 - 2 = 47 (Including size penalty)
By my count, Arigoder has 2 panache at the end of this, unless the crit confirms or he drops a Minotaur. ![]()
Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]
![]() Hi folks, I'm about to be away for 10 days - but with the usual "post-trip" recovery time, I think it's safer to say I'm away 'til Jan 14th (so we can all be pleasantly surprised if I'm online sooner). Please feel free to bot Ari while I'm gone. Basically, attack and parry and hope not to die. ;) ![]()
Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]
![]() Arigoder winces as the demon moves faster than expected, slicing through his defenses and his flesh. He takes a breath and draws on the power within him, feeling it accelerate him as he tries to match her, and, hopefully, finish her before she can end him. He's surprised at Nasira's magic as it washes over him - but grateful - even as he calls on his own faith in the Inheritor to further empower Radiance... and to close his wounds. Amazing initiative to get another standard, triggering Divine Bond to add Speed to Radiance. Then, swift to LoH myself before attacking and then contingency-burning some Panache to try to not be dead. Sustaining Legend: 2d8 + 14 ⇒ (8, 5) + 14 = 27
Radiance (Smite): 1d20 + 29 + 5 ⇒ (8) + 29 + 5 = 42 for 1d8 + 15 + 12 + 13 ⇒ (3) + 15 + 12 + 13 = 43 Plus Holy: 3d6 ⇒ (1, 1, 4) = 6 Radiance - Speed (Smite): 1d20 + 29 + 5 ⇒ (2) + 29 + 5 = 36 for 1d8 + 15 + 12 + 13 ⇒ (1) + 15 + 12 + 13 = 41 Plus Holy: 3d6 ⇒ (2, 6, 2) = 10 Radiance - 1st Iterative (Smite): 1d20 + 29 + 5 ⇒ (8) + 29 + 5 = 42 for 1d8 + 15 + 12 + 13 ⇒ (2) + 15 + 12 + 13 = 42 Plus Holy: 3d6 ⇒ (6, 4, 5) = 15 Radiance - 2nd Iterative (Smite): 1d20 + 24 + 5 ⇒ (10) + 24 + 5 = 39 for 1d8 + 15 + 12 + 13 ⇒ (1) + 15 + 12 + 13 = 41 Plus Holy: 3d6 ⇒ (2, 4, 2) = 8 Edit - in doing these rolls, I note that I missed the holy on Arigoder's iteratives last round - should have been another 6d6 at the time. Parrying second attack: 1d20 + 29 + 5 - 2 ⇒ (17) + 29 + 5 - 2 = 49 (Including size penalty)
Assuming I can take one, makes more sense to try to stop the ones that are easier. ![]()
Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]
![]() DM Variel wrote: Also can you take an aoo on your own turn? You can, indeed. There are even some feats that count on it (that let you AoO by triggering something, or when you crit, etc.) Also, there was a specific question about Parrying an AoO against you and it was said to be ok somewhere on the boards.
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