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Ariarh Kane's page

Organized Play Member. 3,314 posts (17,899 including aliases). No reviews. 1 list. No wishlists. 3 Organized Play characters. 106 aliases.


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Good luck to all.


@djdust: I changed Elry's domain to Earth.

@DG: Match the scarf to the eye colour. ;)


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Female Aasimar Druid 7 (Noble)

I was asking myself the same question just last week. I found these discussion threads regarding size and pathfinder 2e: Discussion 1 and Discussion 2. I hope they can useful.


@DoubleGold: Apart from personal blurb, we can submit our character builds. Character backgrounds wait until after game selection.


Dorian 'Grey' wrote:
Smiles-a-lot wrote:
djdust wrote:

An all halfling party? Can it be done?

Unfortunately, yes. *curses his human heritage*

Maybe there is time to say Valkor was raised by halflings. lol.

Adopted Ancestry

Yes! I was looking at that feat for Elry.


djdust wrote:
Ariarh Kane wrote:
djdust: Would a cleric be able to speak and read Celestial in PF2e? I couldn't find a definitive answer to this in my searches. Celestial is considered an Uncommon Language in 2e, so I wasn't sure if Elry could pick it up as one of her languages during her theological studies (she's trained in Religion). Or does she have to be at Expert level to learn/know/understand Celestial? Thanks! :)
You can choose Celestial as a language learned from the Multilingual Feat.

Okay, thank you!


djdust: Would a cleric be able to speak and read Celestial in PF2e? I couldn't find a definitive answer to this in my searches. Celestial is considered an Uncommon Language in 2e, so I wasn't sure if Elry could pick it up as one of her languages during her theological studies (she's trained in Religion). Or does she have to be at Expert level to learn/know/understand Celestial? Thanks! :)


Dorian 'Grey' wrote:

Probably start at the local bottle distribution center in town....

Gonna want to stop by the shoe store on our way though....

Or we could all hang out in the city district of Duskgate, where there's a halfling owned pub, 'Marigold Pub', and drink our cares away. haha. Perhaps sing a song or two.

The village of Pinegate could be best for purchasing some good adventuring shoes. ;)


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Smiles-a-lot wrote:
You two have me wishing I rolled a halfling….

Aww, that's sweet, Smiles-a-lot. :) I like your human monk, Valkor. I enjoyed reading his description/personality. It gave a great visual/sense of him.


Dorian 'Grey' wrote:

But since he probably doesn't wear shoes (being a Halfling), your idea seems more stable and a bit for reliable.

Not having shoes hurts.

Good Morning! I was up earlier than usual. Some halflings do wear boots, if that helps with the sore hairy feet. ;) (I read that somewhere as I was learning more about Halflings.)


djdust, I've changed Elry's halfling feat to Halfling Luck, too. I was tossing up between two options and decided it's a better fit. I hope that's okay. :)

Finally found the perfect image for Elry: Here


Dorian 'Grey' wrote:

Apologies

Halfling Luck

This does make for good rp chances!

DG: Since your Sébastien is leaning toward entertainer and luck, then perhaps Neria, Dreamspeaker, Singer of Songs is a good deity for him? I looked at Paletius, The All-Seeing Eye, and he seems more into scholarly pursuits, cataloguing and disseminating knowledge and I wasn't sure that's where you're heading with your Bard Maestro!


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Smiles-a-lot wrote:
Ariarh Kane wrote:


Thanks, Smiles-a-lot! :) I believe the char sheet template was given to us in another PF2e game by Dorian Grey. I can remove my details and leave the unfilled stat sheet for you to use. I will post a link to the sheet (with html coding included) once I'm done.
That is very nice of you. Thanks!

You're welcome. I hope this helps. :) (p.s. If you don't have any spells, you can just delete that section of the template. I just left it in in case you do.)

Character Sheet template with HTML coding


Smiles-a-lot wrote:
@Ariah - I really like your character sheet with all the links. Is there a template somewhere or did you build it out yourself?

Thanks, Smiles-a-lot! :) I believe the char sheet template was given to us in another PF2e game by Dorian Grey. I can remove my details and leave the unfilled stat sheet for you to use. I will post a link to the sheet (with html coding included) once I'm done.


You're very kind, Dorian. I'm looking forward to seeing the stats of your Halfling Bard. :)


I wasn’t sure either, djdust. Your take on it makes sense. I’ll fix the 1st level spells once I’m back on the computer tonight. Thanks. :)

Addendum: Okay, it's fixed now. :)

p.s. I played around with her ability scores and changed STR and CHA. Just a FYI.


This is the Halfling character I've built for the game (I'm sure I'll tweak her a little and add the fluff etc if selected for the game). Her name is Elry Larkwing, Halfling (Twilight Halfling heritage), background; Emmisary, Cleric (doctrine: Cloistered Cleric), Domain: Family, Deity: Aleria, The Love of Life. I'll add a personality blurb soon. Dinner time here in Oz, so I'm taking a little break. :)

Elry's Character Sheet

If there are mistakes, please let me know and I'll edit the sheet. Thank you kindly!


Dorian 'Grey' wrote:

I am thinking bard, as I have yet to take a PF2e bard out for a spin....lol.

Hello Ariarh!

Ha. Hello, fellow Halfling. I was thinking hard, too, but I’m leaning toward cleric now. LOL


Ancestry: 1d100 ⇒ 71

Halfling it is!

====

Hello, I'm also in the 50's group (51). I'm from Sydney, Australia. An accountant, carer, wife and mother (one human son, 25 years old, and one fur-son kitty 2 years old). Ever since I can remember, fantasy has been my favourite genre. I was never a gamer growing up (back then I was a dancer/singer and more of an outdoor tomboy explorer and sporty type, who has broken more bones than anyone I know). To round off my outdoor adventures, I was a voracious reader and a writer of poetry (I've even had some poetry published in an anthology many years ago). I've started writing my own novels, but I have three sitting unfinished and unpublished. I enjoy photography (shared pursuit with hubby) and being creative/artistic on a colouring app (not an artist, however I do like to colour.)

In 2011, a writer/gamer friend of mine introduced me to Paizo and online RPGs and I was hooked. I really enjoy creating characters - more rounded, not so perfect characters as I like them to be real and not superheroes. I'm not into optimising/min-maxing (not shaming those who do), but roleplaying and growing organically as a game progresses. Still, I am in awe of people who have a character developed to level 20 in their minds when they've just started a game at level 1. It's just not how my mind works. ;) PF1e is my favourite RPG and I've started learning PF2e (hello to the djdust and Dorian 'Grey' :)). I understand not all characters will get along in a game - I just dislike when a party picks one character at the outset and then consistently set them on the outer - bearing the brunt of party's ire and censure - doesn't make for a fun game (be there, done that, threw the t-shirt away). So, in saying that, if I'm enjoying a game and feel like I'm adding value and can play/grow my character among the others, then I am fully and happily invested. I am interested in gaining more experience in PF2e as I know quite a few GMs on the board who prefer to run PF2e games over PF1e. Thank you for wanting to run a PF2e game, djdust. At this stage of my life, I prefer a medium paced game (I'm okay with slow, but I just don't have the time for a fast-paced/neck-breaking game, especially with different time zones in play). I can post at least 1/day on the week days - weekends I have to play it by ear as it's family and catching up on chores time and also that is when my carer duties come into play (still, if we're in combat and it's a weekend, I'll post or ask someone to bot me if I can't post in a timely fashion).


Female Aasimar Druid 7 (Noble)

If I swapped my Dwarf background from 'Plant Whisperer' to 'Field Medic' then I get the following: You're trained in the Medicine skill, and the Warfare Lore skill. You gain the Battle Medicine skill feat.

Does it make more sense to have the Field Medic background since we no longer have a cleric in the party?


Female Aasimar Druid 7 (Noble)

Nice. I wasn't sure. Thanks for the clarification! :)


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Female Aasimar Druid 7 (Noble)

I'm still working on my Dwarf, but so far, regarding healing, has Healing Plaster as a primal cantrip, Heal as a first level spell and has the Goodberry order spell under the Leaf Druidic Order. Under Plant Whisperer background, has the Nature Medicine skill feat (at level 2?).


Female Aasimar Druid 7 (Noble)

Alrighty, I'm leaning more to Druid now. I think it's fitting since the very first character I played in 1e is a Druid and now my first in 2e is a Druid.

I think I'm going with the Leaf Druidic Order and getting a sweet Leshy Familiar. ;)

Hmm. I think I'm going Dwarf Druid with Plant Whisperer background.


Female Aasimar Druid 7 (Noble)

Okay, gives me more info to work with.

And, helpful as ever, Mister Grey! Ha. I'll take a look at Druid now and see which I like better. Thanks!


Female Aasimar Druid 7 (Noble)

Yes, it makes sense, from what I've gleamed so far.

Just a question: Would a Ranger or Druid be a better fit for the current party makeup? I'm okay with either.

I read this in my research of Otari: In the Immenwood: The growth of the trees was once supercharged by the Old Forest Aeon Tower, but since the death of Aroden more than a century ago, the local lumber barons of the Kortos Consortium have been looking to druids to help boost it. It appears they have a vital purpose to the lumber industry of Otari.


Female Aasimar Druid 7 (Noble)

Hi, Sansaárë! Thanks for the welcome. :)

At the moment, I'm thinking of a Elf Ranger with the scout background. However, I'm still reading through the rules.


Female Aasimar Druid 7 (Noble)

Hello! I just got a lovely invite to join in. I’ve never played in any PF2e games and when I tried reading the rules once, I was flustered. I’d love to try and learn. Not sure what I’d like to play yet. I’ll take a look at the creation rules in my morning and see what classes other people wish to play and go from there. :)


Lathiira wrote:
Dotting. Thinking a witch, ley line guardian, is what I'm in the mood for.

@Lathiira: Hi! Just so you're aware, you can only chose from the following core classes: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorceror, or Wizard (including Unchained versions).


Dotting. I’m working on an Unchained Rogue.


GM Minotaur wrote:

Yes. :)

Sorry for the delay, which will be a bit longer than I'd like. Real life OT at work is interfering with this launch. Suffice it to say, I'll post a recruitment as soon as I can reasonably set it up and be able to give it my full attention.

Thank you. Looking forward to it, GM. :)


Updated List

Completed Submissions:

Izabelia Nirodin, Female Human (Varisian) Bard (Archaeologist) (campaign trait: Alabaster Outcast: House Nirodin)
Ragnar av Gundrun, Male Human (Kellid) Bloodrager (campaign trait: Exchange Agent)
Anansi the Spider, Male Halfling Shaman (Animist/Speaker for the Past) (campaign trait: Nontraditional Native)
Alara Shinrin, Female Elf Samurai (Warrior Poet) (campaign trait: Exchange Agent)
Rosabel (Noble family name to be decided), Female Human Duel-talent Cleric of Sarenrae (campaign trait: Alabaster Outcast : House to be determined)
Blythe Astor, Female Human (Chelaxian) Ninja (will take levels in Gunslinger-Mysterious Stranger) (crunch to be finalised upon selection)
Mallory Miller, Female Human Inquisitor of Iomedae (campaign trait: Serpent Runner)
Ambriel Kogalnica, Female Elf Arcanist (School Savant: Void) (campaign trait: Monument Scholar)
Caroliss Kaddren, Female Half-Elf Cleric (Varisian Pilgrim) of Calistria (campaign trait: Alabaster Outcast: House Kaddren)
Zadira, Female Aasimar Ranger (Dungeon Rover/Infiltrator) (campaign trait: Ruin Raider)
Aethorduil Faelaiien, Male Elf Unchained Rogue (campaign trait: Exchange Agent)
Lina Derexhi, Female Half-Elf Sorcerer (Seeker, Wildblooded, Empyreal) (campaign trait: Alabaster Outcast: House Derexhi)
Eliphas, Male Human (Chelaxian/Korvosan) Wizard (Illusionist) (campaign trait: Ruin Raider)
Saria Fartul, Female Half-Elf Shaman (Name Keeper) (campaign trait: Exchange Agent)

WiP Submissions:
Krystal Popescu, Female Human Unchained Rogue (crunch adjustment and IC sample pending)
Polly Glottimixx, Female Gnome Illusionist (campaign trait: Monument Scholar) (Fluff & IC sample pending)
Eskander Sforza, Male Half-Elf Psychic (campaign trait: Nontraditional Native) (IC sample pending)

Interest Noted:
• RHMG Animator
• Crisischild: Trox Bloodrager


Updated List

Completed Submissions:

Izabelia Nirodin, Female Human (Varisian) Bard (Archaeologist) (campaign trait: Alabaster Outcast: House Nirodin)
Ragnar av Gundrun, Male Human (Kellid) Bloodrager (campaign trait: Exchange Agent)
Anansi the Spider, Male Halfling Shaman (Animist/Speaker for the Past) (campaign trait: Nontraditional Native)
Alara Shinrin, Female Elf Samurai (Warrior Poet) (campaign trait: Exchange Agent)
Rosabel (Noble family name to be decided), Female Human Duel-talent Cleric of Sarenrae (campaign trait: Alabaster Outcast : House to be determined)
Blythe Astor, Female Human (Chelaxian) Ninja (will take levels in Gunslinger-Mysterious Stranger) (crunch to be finalised upon selection)
Mallory Miller, Female Human Inquisitor of Iomedae (campaign trait: Serpent Runner)
Ambriel Kogalnica, Female Elf Arcanist (School Savant: Void) (campaign trait: Monument Scholar)
Caroliss Kaddren, Female Half-Elf Cleric (Varisian Pilgrim) of Calistria (campaign trait: Alabaster Outcast: House Kaddren)
Zadira, Female Aasimar Ranger (Dungeon Rover/Infiltrator) (campaign trait: Ruin Raider)
Lina Derexhi, Female Half-Elf Sorcerer (Seeker, Wildblooded, Empyreal) (campaign trait: Alabaster Outcast: House Derexhi)
Eliphas, Male Human (Chelaxian/Korvosan) Wizard (Illusionist) (campaign trait: Ruin Raider)
Saria Fartul, Female Half-Elf Shaman (Name Keeper) (campaign trait: not listed)

WiP Submissions:
Krystal Popescu, Female Human Unchained Rogue (crunch adjustment and IC sample pending)
Aethorduil Faelaiien, Male Elf Unchained Rogue (campaign trait: Exchange Agent) (IC sample pending)
Polly Glottimixx, Female Gnome Illusionist (campaign trait: Monument Scholar) (Fluff & IC sample pending)
Eskander Sforza, Male Half-Elf Psychic (campaign trait: Nontraditional Native) (IC sample pending)

Interest Noted:
• RHMG Animator
• Crisischild: Trox Bloodrager


Saria Fartul wrote:
Sorry, I didn't notice the traits and some other details weren't included in the stat block - I'm adding them now to my profile. Saria is an Exchange Agent, coming from the Grand Lodge in Absalom.

No worries and thank you. I've updated the list with your campaign trait. :)


Dotting for interest.

Thinking of a Human Bard (Archaeologist)...


GM Minotaur: Once you have the official recruitment thread up, will you be posting a link here for us?


I’m interested! :)


@Drogeny: Yes, background skills are in use.


If you don't necessarily need a bard archetype, I'm happy to withdraw Kasumi Kiku and create an Unchained Rogue to help with trapfinding. I'll put something together for your consideration.


Interested. Still ruminating and will post once I have something more concrete.


Kingmaker sounds good. :)


Dotting for Interest.


Yay! We all got in. :)

Robert Henry, you are so generous and I would say the same of you! Thank you!

Here's to all three of us playing in this game.

I am definitely going with oracle and have started building her. I was working on her being at level 5 - but it's no problem making her 4th level.

I have no issue with a slow game - works well for me as it fits in with my RL responsibilities.

Thanks for taking us all, GM Tarondor! I've just read the PMs and will reply shortly. :)


GM Tarondor wrote:
Need two more players. We're about halfway into Dragon's Demand. My last 1e game! Please let me know if you're interested.

Hi, GM Tarondor! :) I'm interested if you still need one more player.

I can build either an oracle or a bard (if there's preference for one over the other, please let me know, and I can get started).


Hmm, after some thought, I've moved away from my original bard idea and I'm now working on an Archon-Blooded (Lawbringer) Inquisitor (Cold Iron Warden).


I, too, have a soft spot for bards, @Kazmanaught, and I'm sincerely not trying to step on your player toes (the more bards the merrier!). Since we have a number of cleric ideas already floating around on the recruitment thread (another class I like to play), I've been working on an Azata-Blooded (Musetouched) Bard (Argent Voice). Still tweaking the crunch and fluff. Will post the character "stuff" as soon as I finish. :)


Dotting!


Thank you for selecting Rîleth for the game, GM. For those who didn't get in this time, I wish you the best of luck! :)


Best of luck to everyone. :)


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Eben TheQuiet wrote:

@Ariarh Kane, if Desh and Rîleth both make the cut, we should tie our fate's favored (Desna) background elements together. That could be interesting if those two had to discover why their markings match (or are so similar).

Obviously not mandatory; just something fun to consider. :)

I’m open to the idea, if we both get in and the GM is okay with the hook. :)


Shadow_Fox, no problem re the background skills. Thanks for answering. I'm visual, too, so I like pictures.

Here's the whole of my submission now for your consideration. Thank you.:)

Appearance & Personal info:

Image of Rîleth
Age: 116 years
Height: 5'10"
Weight: 120 lbs
Body type: Willowy, graceful, slender physique.
Eyes: Wide, expressive, almond-shaped, grey-green in colour.
Ears: Elegantly pointed.
Hair: Long, dark-haired (kept in a single braid when travelling/exploring).
Skin: Fair with a touch of a tan.
Tattoo: Rune, nature patterns across her forehead.
Clothes: Neat, fashionable, practical, tends to prefer cloth in shades of grey and green. (Dresses in more traditional elven garments made of soft fabric featuring cuts and patterns - both flattering and not restricting movement.)
Deity: Desna
Home town: Crying Leaf - a small isolated Elven village in Varisia's Mierani Forest (a day's travel from the ruins of the former elf city of Celwynvian).

Backstory, including tie in to Sandpoint:

Rileth was the only child of two High Elves – her seer mother, Idilai, and scholar father, Naronel. She was born in the isolated elven village of Crying Leaf in the Mierani Forest in Varisia, which was a day’s travel from the ruins of the former ancient elven stronghold of Celwynvian. Her parents’ great passion was lore and ancient civilisations and they passed this love onto their daughter. When the other elven children ran off to loudly practice with their bows and blades, Rileth could be found quietly pouring over the old tomes and scrolls in her parents’ library (or travelling chest) or listening to them (and other elders) recount their travels, adventures and the sights they had seen. It was through these stories that she grew particularly fascinated with Thassilonian lore. When she was young, her parents would bring her with them on their sojourns to ancient ruins – fuelling the child’s natural curiosity and adventurous spirit. Rileth was not the brightest student – yet she was studious and determined to learn the secrets of the ancients and she learned to read and speak the ancient Thassilonian tongue.

When Rileth and her parents returned to Crying Leaf, Idilai and Naronel were tasked with helping to protect the cordoned, shadowy borders of the forest surrounding Celwynvian. It was here that her parents lost their lives; leaving her an orphan. Her late mother’s closest friend, Kameili (Kami as Rileth called her) took her in and taught her to use a bow and rapier (as well as to perform certain arcane magic) as it would not do to have an elven child of the forest not know how to wield either weapon or magic. Rileth, in her loneliness and sadness, poured over the old tomes and scrolls that once were her parents – doing so late at night when Kami was sleeping and she did not have other tasks and duties to undertake. When she came of age, Rileth decided to leave the Mierani Forest and strike out on her own – continue to travel and learn. Kami begrudgingly gave her consent (Rileth was resolved to leave and Kami’s approval was merely a formality).

During the course of her travels, Rileth heard of an ancient Thassilonian ruin still partly standing in the small coastal city of Sandpoint in Varisia’s Lost Coast. She had not visited this ruin and headed to the town. On arrival, she inquired and made the acquaintance of the local balding human historian/scholar, Brodert Quink, who had been studying ancient Thassilonian ruins and the history of the region for the past several years – in particularly the Old Light – believed to have been a lighthouse during the ancient Thassilonian empire – although much of its structure had crumbled over the ages. The Old Light was certainly a magnet for curious academics interested in such lore and Rileth remained in Sandpoint these past four months studying it alongside Brodert Quink.

Personality:

Rileth can be considered “bookish” by some (being an avid reader)– yet as much of her study has been in the field and not just from books, scrolls or stories. She is a curious and self-motived elf who is eager to learn as much as she can. She is not as aloof/guarded as some of her kind – generally being more friendly and pleasant to be around. A bit of a risk taker, she can be reckless in the pursuit of discoveries and answers and single-minded when deeply involved in some task or discovery. She values the past and friendships and is uncommonly loyal. Rileth is honourable – keeps to her word, delivers on promises and wishes to help family and friends. She has a quick temper – yet manages to diffuse it with bemused laughter. She doesn’t take herself too seriously – although she does take the work seriously.

Rileth's Crunch:

Rîleth Mithrandir
Female Elf Bard (Archaelogist) 1
CG Medium Humanoid (Elf)
Init +3; Senses Low-Light Vision; Perception +6
--------------------
Defense
--------------------

AC 16, touch 13, flat-footed 13 (+3 Dex, +3 armour)
hp 9 (1d8+1Favored Class)
Fort +0, Ref +5, Will +2; (+2 vs. enchantment spells and effects.)
--------------------
Offense
--------------------

Speed 30 ft.
Melee: Rapier +3 (1d6+1, 18-20x2, P, finesse)
Ranged: Shortbow +3 (1d6/x3, 60 ft range, P)
Special
Spell-like Ability : Comprehend Languages 1/day
Archaeologist’s Luck (Ex): 5 rounds/day

Spells Known (CL 1, Concentration +4)
1st (2/day, DC 12)— Cure Light Wounds, Sleep
0 (at will, DC 11)— Dancing Lights, Detect Magic, Read Magic, Resistance

--------------------
Statistics
--------------------

Str 13, Dex 16, Con 10, Int 14 Wis 10, Cha 13 (Ability Modifiers +2 Dex, +2 Int, -2 Con)
Base Atk +0; CMB +1; CMD 14
Feats Weapon Finesse
Traits
Scholar of the Ancients (Campaign): Growing up with your nose in books, you’ve had a great interest in past cultures and ancient history. Furthermore, having grown up in Varisia, you know the monuments dotting the landscape belong to an ancient civilization known as Thassilon. From your life of study and dogged research, you’ve pieced together the language and partial history of this once-great empire. You gain a +1 trait bonus on Knowledge (arcana) and Knowledge (history) checks, and begin play able to speak and read Thassilonian.
Fate’s Favored (Faith): The fates watch over you. Benefit: Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.
Focused Mind (Magic): Your childhood was dominated by lessons of some sort (whether musical, academic, or other) that encouraged your ability to block out distractions and focus on the immediate task at hand. Benefit: You gain a +2 trait bonus on concentration checks.

Skills (6+2INT=8)
• Appraise +6 (1 rank)
• Climb +5 (1 rank)
• Diplomacy +5 (1 rank)
• Know. Arcana +8 (1 rank, +1 from campaign trait, +1 Bardic Know.)
• Know. Dungeoneering +6 (0 rank, can make untrained due to Bardic Knowledge, +1 Bardic Know)
• Know. Engineering +6 (0 rank, can make untrained due to Bardic Knowledge, +1 Bardic Know)
• Know. Geography +6 (0 rank, can make untrained due to Bardic Knowledge, +1 Bardic Know)
• Know. History +8 (1 rank, +1 from campaign trait, +1 Bardic Know)
• Know. Local +6 (0 rank, can make untrained due to Bardic Knowledge, +1 Bardic Know )
• Know. Nature +6 (0 rank, can make untrained due to Bardic Knowledge, +1 Bardic Know)
• Know. Nobility +6 (0 rank, can make untrained due to Bardic Knowledge, +1 Bardic Know)
• Know. Planes +6 (0 rank, can make untrained due to Bardic Knowledge, +1 Bardic Know)
• Know. Religion +6 (0 rank, can make untrained due to Bardic Knowledge, +1 Bardic Know )
• Perception +6 (1 rank, +2 for Keen Senses)
• Spellcraft +6 (1 rank)
• Stealth +7 (1 rank)

Languages Common, Elven, Thassilonian (from campaign trait). Varisian (from INT bonus), Sylvan (from INT bonus)

--------------------
Special Abilities
--------------------

Low-Light Vision: See twice as far as a human in dim light, distinguishing color and detail.
Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: Elves receive a +2 racial bonus on Perception checks.
Envoy: (Alternate Racial Trait) Elves often have trouble relating to neighbors of other races, especially those with much shorter lifespans. As a result, some are trained in minor magics that are particularly useful when dealing with non-elves. Elves with this racial trait and an Intelligence score of 11 or higher gain the following spell-like abilities once per day: comprehend languages, detect magic, detect poison, and read magic. The caster level for these effects is equal to the elf’s level. This racial trait replaces elven magic.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Weapon and Armor Proficiency: A bard is proficient with all simple weapons, plus the longsword, rapier, sap, shortsword, shortbow, and whip. Bards are also proficient with light armor and shields (except tower shields).
Bardic Knowledge (Ex): A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
Bardic Performance: Archaeologists do not gain the bardic performance ability or any of its performance types.
Archaeologist’s Luck (Ex): Fortune favors the archaeologist. As a swift action, an archaeologist can call on fortune’s favor, giving her a +1 (add +1 for fate’s favoured) luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. She can use this ability for a number of rounds per day equal to 4 + her Charisma modifier (4+1=5 rounds/day). Maintaining this bonus is a free action, but it ends immediately if the archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist’s luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance. Like bardic performance, it cannot be maintained at the same time as other performance abilities. This bonus increases to +2 at 5th level, +3 at 11th level, and +4 at 17th level.

--------------------
Gear
--------------------

Starts play with Explorer's Outfit valued at 10gp.
Weapons:
• Rapier (20 gp, 2 lbs, finesse)
• Shortbow (30 gp, 2 lbs)

Ammunition:
• 20 Common Arrows (1gp, 3 lbs)

Armour:
• Studded Leather (25 gp, 20 lbs. Armor Bonus +3; Max Dex Bonus +5; Armor Check Penalty -1, Arcane Spell Failure Chance 15%; Speed 30 ft./20 ft.)

Equipment:
• Canteen (2 gp, 1 lbs)
• Bedroll (1 sp, 5 lbs)
• Silk Rope (10 gp, 5 lbs. This 50-foot length of silk rope has 4 hit points and can be broken with a DC 24 Strength check. )
• Common Backpack (2 gp, 2 lbs)
• Grooming Kit (1 gp, 2 lbs. This pouch of toiletries includes a comb, scissors, a nail file, a sponge, a hairbrush, a miniature mirror, soap, a chewing stick, and tooth powder.)
• Mess Kit (2 sp, 1 lbs)
• Flint & Steel (1 gp, - lbs)
• Elven Trail Rations (4 days worth, 8 gp, 4 lbs) ( Elves favor soft trail bread made of oats mixed with other grains, berries, and nuts and sweetened with honey. They supplement this trail bread with dried fruits and nuts. If you are an elf who subsists on nothing but these rations for at least 1 week, you receive a +2 bonus on checks and saves that benefit from the Endurance feat. This benefit lasts until you eat a meal other than the rations or go for a full day without eating a day’s worth.)

Total Cost of Gear/Equipment: 99 gp & 3 sp out of 105 gp (approx. 6 gp remaining)
Total Weight of Gear/Equipment: 47 lbs (light load) (STR 13: Light 50 lbs or less, Medium 51-100 lbs, Heavy 101-150 lbs)

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