Cleric of Iomedae

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Organized Play Member. 85 posts (87 including aliases). No reviews. No lists. 2 wishlists. 1 Organized Play character.


Silver Crusade

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mechaPoet wrote:
ArianDynas wrote:
Yes, teenaged adventurers. We're going to have an interesting time convincing people to hire us.
You should get a caravan and paint it nice colors, and call it something like the "Enigma Contraption" or the "Puzzle Carriage," so you can pass yourselves off as a traveling consulting and investigation firm. Get an awakened great dane to be your tracker, maybe eventually getting him levels in Sleepless Detective.

...

You are a sick, sick human being.

Besides; we've only got an arrogant, jumped-up prick Lore oracle, who likes to dabble in arcane magic and foretells through carvings, a tenacious albino Kobold barbarian smith, and a half-orc girl, who is attempting to become a monk.

We'd need a ditzy red-headed ranger, a pudgy dwarven-girl wizard,an unobservant cavalier with an ascot, a rogue with an appetite, and depending on which version you watch, a younger awakened Great Dane with levels in barbarian.

And I'm sure between us we've given some sick, twisted individual out there far too many ideas; it's Captain Andoran all over again.

Silver Crusade

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The worst part of this?

My players have been slowly turning themselves into the Avengers.

We've got a mad gnome, making extensive use of a pair of slippers of spider climb.

A half-elf considering the arcane archer prestige class,

and Hagmar. Dear Hagmar, a cohort I just threw out of nowhere when the guys invaded a mine full of slaves, wanted to find a blacksmith to help establish their own shop. I gave them a man who had made himself a suit of armor when the guards weren't looking, gave him a family hammer, carved in granite, one that, following the legacy progression I gave it when the player currently in command of Hagmar came in, will return to his hand and cause claps of thunder when struck.

And now said player wants to throw his shield at motherf@!!ers.

What have I done?

Silver Crusade

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I'm currently running the Carrion Crown Adventure Path for my group, and In addition to the Carrion Crown Campaign itself, I'd like to explore some of the more interesting Gothic Horror elements of the country of Ustalav, and one that seized my interest was the Saffron House, detailed in both The Rule of Fear, as well as the inside cover of The Haunting of Harrowstone.

Well, The Rule of Fear got me a map and some details, the boss is known as the Laughing Man, a kyton, with it's "interpreters" whatever that means, the place is filled with gremlins, hounds of Tindalos, juju zombies, Shining Children, Totenmaskes and animate dreams, features endless rooms and halls, malingering psychic traumas and slowed time, as well as a "stained Planchette" as its most notable haunts, has been described as a blot on both nature and time, a location that "leaks wrongness" with the house feeling claustrophobic and tight, evil things skittering and crawling through the walls, with unnecessary, maze-like twists and turns, that a "Clied Thord" owned the house and that a "thousand suicides" never freed him of it's influence, every surface is covered in a sickly, pale yellow, suggested reading consists of C.P Gilman's "The Yellow Wallpaper", Robert E. Howard's "Pigeons From Hell" and Stephen King's "Jerusalem's Lot."

So, what I am asking is, how would you design this adventure? What horrible things would crawl from your mind and roost themselves upon your paper, lying in wait for hapless PCs? How would you interpret it's rather vague phrasings on some things?