Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Chronicle looks good, thanks very much for running.
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Argenta flies down to the body of the weird man and gives it a good kick to make sure he is actually dead. He looks up at Nigel, And why exactly would we be in trouble given we have recovered both of the remaining orbs, preveented a hideous monster slaughtering a bunch of innocent students and saved the life of Imrizade Blakros. She looks over the group, Still, if Zarta wants us then we should probably get back to the Lodge.
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Apparently I cannot do basic maths today
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Just checking, a 15 does not confirm against his touch AC? If so I dont understand his current damage. He was on 35 damge, Tatiana did 12 cold, I did 20 electricity, does he appear to be resistant to either?
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Will save DC19: 1d20 + 10 ⇒ (15) + 10 = 25 Argenta shrugs off the mans invasion of her mind. With a wave of her hand she sends the flaming sphere at him again before activating the wand to shock him. Flaming sphere damage: 3d6 + 3 ⇒ (1, 4, 3) + 3 = 11
Melee touch, haste, heroism, bless: 1d20 + 1 + 1 + 2 + 1 ⇒ (20) + 1 + 1 + 2 + 1 = 25
Confirm vs touch: 1d20 + 1 + 1 + 2 + 1 ⇒ (10) + 1 + 1 + 2 + 1 = 15
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER With a wave of her hand Argenta sends her flaming sphere smashing into the man again, hoping that his resistance might perhaps be limited. Fire damage: 3d6 + 3 ⇒ (6, 6, 5) + 3 = 20
She then activates her wand and reaches out to touch the enemy caster. Melee touch, heroism, haste: 1d20 + 1 + 2 + 1 ⇒ (19) + 1 + 2 + 1 = 23
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Argenta glances over to Urias and Ironshanks. Sorry Urias, I only have one of these left and it doesnt look like you are in much condition to withstand his attacks. Ironshanks, I cannot reach you, I will try and distract him at least. With that Argenta mutters a quick spell and takes to the air, drawing a wand as she goes. Argenta casts Fly on herself, with fly and haste she has a speed of 90' which should get her across to the bad guy. I have enough speed to go over the black tentacles I think. She draws her CL4 wand of shocking grasp as she flies. Oh god I am going to regret this.
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Argenta scowls over to Urias, You are too far away to cast fly on you, potions are pretty easily obtained. With a wave of her hand she tries to bounce the sphere off the man, DC20 reflex save or 3d6 + 3 ⇒ (1, 2, 1) + 3 = 7 fire damage. She then engulfs him in a glitterdust, trying to make him easier to hit. DC18 will save or blinded, he looks fabulous regardless.
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Yes, I expect I will have to throw it at him every round with a move action. It can jump 30' I think.
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Occult spells are still spells. They require concentration, if grappled you still need to make the regular concentration check.
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER All spells have manifwstatiosn, even ones which lack regular components so they can still be identified with spellcraft and trigger reactions based on noticing casting occuring. Argenta conjures a ball of fire on the top of the cabinet and directs it to leap at the enemy caster. Hitting him with a flaming sphere spell dealing 3d6 + 3 ⇒ (1, 3, 6) + 3 = 13 fire damage with a DC20 reflex save to negate He seems immune to your magic missiles, maybe keep the mist away from us? says Argenta to Imrizade.
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Argenta raises a hand and sends a ball of flames at the creature fighting Grog. She draws on the power of her rod to exclude any nearby allies from the area of effect. Casting selective fireball at the creature murdering Grog. I will center it on top of the cabinet, it should avoid Grog and Hera with selective spell. Fireball damage: 7d6 + 7 ⇒ (1, 2, 2, 5, 2, 4, 6) + 7 = 29
She then steps behind the crate to try and get out of sight of the flying caster. 5' step
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Are we on round 2? I am not sure why I ave dropped below the bad guys in initiative?
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Argenta takes a deep gulp of air. Do I need to save: 1d2 ⇒ 1 Grabbing Imrizade and drawing on her hasted speed she drags the woman towards the room exit.
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Argenta casts haste on the group and then ducks into the room to get close to Imrizade, taking cover behind one of the huge exhibits.
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Init: 1d20 + 7 ⇒ (3) + 7 = 10 My modifier is 7, do I get to act? You may want to wait for haste Argenta mutters to the group.
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Argenta has completed her preparations above. Anyone who wants and can use it can activate my wand of shield.
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Well, he was in a hurry, we best find out what is happening and find this Imrizade. Has anyone ever met her before?
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Argenta looks around in surprise at the mess, Wellm this doesnt look good. Who is this Imrizade? What can you tell us about this Garundi man? Assuming we follow them Argenta will cast protection from evil, shield from her wand, and activate scrolls of expeditious retreat, see invisibility and mirror image (Images: 1d4 + 1 ⇒ (3) + 1 = 4)
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Argenta looks a little confused, It's only a museum, what could possibly go wrong? More than happy to skip the optional
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Argenta scowls at the man, Yes, we have had to save your life and some cost to ourselves given your recklesssness in summoning a creature clearly beyond your ability to control. Tell me, does the Dean of this establishment know what you have been up to? I hate to think what might have happened to the students or other faculty members if this thing had gotten loose.
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER If you want healing you need to use your own wand thanks.
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Argenta glowers down at the unconscious body of the Professor, Well, that as painful, lets get patched up before having another word with our friendly academic here. Anyone need me to activate a wand for them? Argenta cannot fail to UMD a wand, feel free to roll your own charges.
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Drawing and drinking would normally both provoke unless it is in a handy haversack however you cannot take OA's while grappling so you should be fine. You might want to see if the rest of us manage to take it down. You could still full attack if you are using the axe one handed. Moving to get a clear shot at the thing Argenta rushes around the room, using her haste granted speed. She incants swiftly and a pair of small golden dragons appear and leap at the creature. Moving to remove cover and casting scorching ray Ranged touch, heroism, haste, into melee: 1d20 + 4 + 2 + 1 - 4 ⇒ (9) + 4 + 2 + 1 - 4 = 12
Its touch AC should be 2 lower if it is grappling. Your note says it is not grappled but that would normally require it to take a -20 on its grab attempt wouldn't it?. SR, spell pen: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Argenta sends a barrage of magic missiles at the hideous thing. Force damage: 4d4 + 5 ⇒ (3, 2, 4, 1) + 5 = 15 SR if needed: 1d20 + 9 ⇒ (7) + 9 = 16
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Can it be seen now that it has moved away from the illusory curtain?
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER I am away at a convention from tomorrow afternoon until sunday evening, I will post as best I can.
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Still unable to see the ceature Argenta taps Ironshanks with her wand again before moving back. CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Please remember to add in haste if you havent
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Unable to see the creature to target it with anything Argenta flies forward, drawing a wand as she goes. I dont have much Magee but this will have to do she says, tapping him with it. I cannot fail a UMD check for a wand CLW: 1d8 + 1 ⇒ (2) + 1 = 3 Can someone get rid of the curtain so I can see the damn thing! What caused the books to batter Magee? Was it a spell? it sort of sounds like telekinesis which would require an attack roll? Spellcraft if relevant: 1d20 + 7 ⇒ (12) + 7 = 19
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Argenta snaps out at Maren. Do something to help us deal with this monster you have conjured Maren! Diplomacy if needed: 1d20 + 22 ⇒ (17) + 22 = 39
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Tatiana Malkolva wrote:
I believe Gwen created th curtain. not the professor.
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Will save versus illusion: 1d20 + 8 ⇒ (5) + 8 = 13 Argenta curses, Where did those curtains come from, I cannot see the damn thing! Argenta delays for now, if I still cannot see it before its next go I am likely to pick something to do, not sure what yet, so please dont jump to its next turn without giving me a chance to jump in.
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Init: 1d20 + 7 ⇒ (5) + 7 = 12 Acting quickly Argenta casts Haste on the group.
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Arcana: 1d20 + 9 ⇒ (10) + 9 = 19 Argenta casts a couple of spells in preparation in case this devolves into a fight. Casting protection from evil on myself and activating wand of shield
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Argenta Ibn Jad wrote: If I keep my roll of 19 thats a 34 or do you want me to reroll? Do you want me to reroll or are you happy for me to keep my 19 on the dice and take that as my bluff check
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER If I keep my roll of 19 thats a 34 or do you want me to reroll?
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Argenta scolws a little, What is this gate and who is corner of spheres? No idea which skill would apply? Heres a diplo check just in case Diplomacy: 1d20 + 24 ⇒ (19) + 24 = 43
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Argenta raises an eyebrow at the strange creature. Does anyone know what this creature is? she whispers to the group. Stepping forward she asks, What is your connection to the Beacons of Ralzeros? As she "speaks" to the creature Argenta carefully removes a wand from her pack and activates it, just in case. Activating heroism Diplomacy: 1d20 + 24 ⇒ (5) + 24 = 29
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Arcana: 1d20 + 9 ⇒ (12) + 9 = 21 Indeed, meddling with the Dark Tapestry seems to lead to instabiility, perhaps even madness. Let us hope this has not happened to our researcher. Arriving at the door Argenta calls out, Professor Fuhln, we are here from the Pathfinder Society, I am afraid that the Beacons of Ralzeros are starting to malfunction. It is important that we secure the one you are studying so it causes no harm to staff or students here. Could you open the door please. Diplomacy if needed: 1d20 + 20 ⇒ (10) + 20 = 30
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Yes indeed, says Argenta. Your records should indicate that you loaned an item to the Society recently, it is part of a collection of three. That item has begun to malfunction, dangerously so, and it is important that we secure all three to prevent danger to your faculty or students. Could you direct us to where these items are currently held? Diplomacy: 1d20 + 22 ⇒ (4) + 22 = 26 Argenta renews her mage armour on arrival but doesnt do any other buffs.
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER As mentioned above Argenta cannot fail to UMD any wand. If you want healing outside of combat she will activate a wand for you so please just go ahead and heal yourself. You can ask but every time just assume the answer is yes unless something urgent is going on. Lets go people! How long between us entering the room in the Archive and reaching our next destination?
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER I repaired Ironshanks con damage If anyone needs any healing let me have your wand and I can handle it Argenta cannot fail to UMD a wand
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER rgenta floats over the Ironshanks and takes out a lengthy scroll. Hold still Ironshanks, this might help with some of the poison damage UMD, scroll, heroism, DC23: 1d20 + 19 + 2 ⇒ (19) + 19 + 2 = 40
Does anyone have disable device?
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Argenta has no interest in poisons, nasty stuff. She flies back over to the device to examine it.
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Argenta flies down to Urias, drawing a wand as she goes. She makes sure to stay out of reach of the horrid little bugs as she touches Urias on the shoulder, providing a little healing. Sorry everyone, I have literally nothing left that can hurt these things. Someone remind me to buy more alchemical weapons! Using wand of cure light wounds on Urias. I cannot fail the UMD check. Urias regains 1d8 + 1 ⇒ (7) + 1 = 8 HP
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Floating in place Argenta draws another alchemical flask of acid and throws it at the yellow swarm. Acid, heroism: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
Thats it for me, have no more alchemical items. Never thought I would meet a magic immune swarm!
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER Tatiana Malkolva wrote: @Argenta Unfortunately you can't draw a vial (of acid or alchemist's fire) because they are not weapon-like object. I have seen that claimed before but can find no supporting evidence for it. They are alchemical splash weapons. You cannot quickdraw them but that is something quite different
Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources: Spells 5|5|0; Claws 9|9; Reroll: unused Buffs: Conditions: MI: 4 Images
Mage Armour, Heroism, Shield, PfE, MI, ER @Ironshanks, these swarms take weapon damage because they are tiny. Bludgeoning does full, other types do half
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