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Thanks, to both of you.
The one player is an Investigator not a inquisitor so they are int focused and plan to be in combat, their studied strike ability requires them to be in melee. The warpriest and slayer both also want to be on the front line from talking to them. The slayer specifically was a ranged ranger in our last game and wants to do more melee. The Warpriest was considering being a paladin but decided last minute that he wanted to be a warpriest instead to have more healing.

I think I was planning on buff some of the encounters but not by much. Ill give them some feed back and see if they want to change anything before we start.


Hey everyone, I am jumping back into DM'ing after a few years hiatus, I have a group of 5 and we are going to start CotCT. My players all let me know what they wanted to play and some people gave a few options and were open. I didn't want to influence to much what they choose. And I'm not very familiar with the hybrid classes and I have read all the source material for though.

The party comp is a Bard, Warpriest, Slayer, Investigator and a Shaman.

The player that wants to play the Shaman is aware of the difficulties that may come from playing a shaman and is excited for the RP value of that.

I was worried the comp might not be balanced and they might need more arcane abilities but also think ultimately it's their choice. I have read that some think it might be easier for them in the beginning of the campaign but harder later in the campaign.

What do other thinks? My goal is for everyone to have fun.