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She attended a seminary & science school on the planet Liavara for mystic priests of Desna and astrophysicists. During her studies, she developed the supernatural abilities of a Solarian instead of the spellcasting of a Mystic as she was being trained. Her time in school gifted her with valuable knowledge of spells & magic traditions, as well as an in-depth scientific understanding of astronomical bodies. She travels the Pact Worlds and beyond guided by the stars with "Astral Prism", a brilliant handheld constellation of tiny "stars" forming a longbow made of stellar energy. Her solar mote appears as a butterfly made of starlight. Ardamys has studied more about the Black Butterfly and her connection with Desna. Her studies and training have allowed her to gain a second manifestation, "Sidereal Void", a butterfly that appears like the cosmos of space itself. It can become a brilliant starknife called "Void Star". Ardamys has recently completed intense Solarian training with the iconic Solarian Altronus to "enhance" her abilities. Reputation Tier Thresholds
Boons: Wayfinders Tier 3
• First Contact Step-In - Social Boon When an ally fails a skill check during a first contact situation—specifically when encountering a previously undiscovered species—you can spend 1 Resolve Point to immediately attempt the same skill check. If the result of your skill check is greater than your ally’s failed attempt, use your result to determine the outcome. You can use this ability on any skill check so long as it relates to a first contact encounter. A common example would be using skills like Diplomacy or Intimidate on a newly encountered race, but attempting a Computers check to learn from an alien network about a new species would also be appropriate. Exactly when this boon can be used is up to the GM’s discretion. • Mobile Translator - Slotless Boon
• Living Translator - Ally Boon
When your Reputation Tier increases, you can add an additional language to those known by your translator. • Wayfinders Champion - Faction Boon
Build: -=Levels=- 01: Solar Flare Damage[1D4] Weapon Focus(Small Arms), Far Shot - Skill Adept(Bluff, Survival), Solar Flare, Stellar Mode, Stellar Revelation (Black Hole, Supernova) 02: Solar Flare Damage[1D4] - ☼Plasma Sheath, Attunement Surge(Su) 03: Solar Flare Damage[1D4] Fleet - Sidereal Influence (Diplomacy, Mysticism), Weapon Specialization, Combat Meditation(Su) 04: Solar Flare Damage[1D4] - ☼Distant Burst 05: Solar Flare Damage[1D4] - Mobility, Combat Meditation(Su) [Standard Action] 06: Solar Flare Damage[2D4] - ☉Defy Gravity 07: Solar Flare Damage[2D4] Shot on the Run - Flashing strikes 08: Solar Flare Damage[2D4] - ☉Gravity Boost, Aftershock 09: Solar Flare Damage[3D4] Spring Attack - Zenith revelations: ☼Solar Acceleration, Graviton Zenith--> Extra Manifestation: Lunar Weapon 10: Solar Flare Damage[3D4] - ☼Soul Furnace 11: Solar Flare Damage[3D4] ???? - Sidereal influence (4 skills) 12: Solar Flare Damage[4D4] - Stellar revelation - Level 2 - Attunement Surge: When you have made significant progress attuning yoursewlf to your stellar mode, you can sacrifice that greater attunement in exchange for momentary benefits. - While you have 2 attunement points in a stellar mode, you can expend 2 attunement points on your turn without spending an action to gain two effects until the beginning of your next turn. First, you gain benefits from that mode’s stellar revelations as though you were fully attuned, rather than attuned. Second, you gain a benefit based on which mode you are attuned to. - • Graviton: Your insight bonus to Reflex saves applies to all your saving throws. • Photon: The first time you deal damage to a creature, you can increase your insight bonus to damage from photon mode to 1d4, plus 1d4 for every 6 solarian levels you have. If your attack or effect damages multiple creatures, you apply this additional damage to only one target of your choice; the rest take the default photon mode damage (+1 insight bonus damage). At 12th level, you can apply this higher damage to up to two targets of your choice. - Level 3 - Combat Meditation: As a full action, you can concentrate and channel the cosmos to gather power more quickly. Attempt a DC 20 Charisma check. You gain 1 attunement point for your current stellar mode if you fail the check, or 2 points if you succeed. This cannot increase your attunement points above 3. Once you use this ability, you cannot do so again until you spend 1 Resolve Point to regain Stamina Points after resting for 10 minutes. - At 5th level, you can spend 1 Resolve Point to instead use this ability as a standard action. At 15th level, you can use combat meditation as a standard action, or you can spend 1 Resolve Point to use it as a move action. - Level 8 - Aftershock: Your most powerful revelations briefly warp reality around you, granting you a momentary advantage before the cosmos restores equilibrium. - When you use a zenith revelation (including the black hole or supernova revelations), you gain a special benefit until the end of your next turn. This benefit changes based on the mode that is associated with that zenith revelation (see below). If you spend 1 Resolve Point after resolving the zenith revelation, increase the effect’s duration by 1d6 rounds. • Graviton: You choose to either gain a +1 bonus to AC or calculate your AC using your Charisma modifier instead of your Dexterity modifier. • Photon: You can calculate your attack and damage modifiers using your Charisma modifier instead of your Strength or Dexterity modifier (this does not stack with the soulfire weapon fusion). Alternatively, the next successful attack you make before the end of your next turn gains a damage bonus equal to your Charisma modifier. - -=Feats=- 01 - Weapon Focus: Small Arms 01 - Far Shot 03 - Fleet 05 - Mobility 07 - Shot on the Run 09 - Spring Attack 11 - Deadly Aim* OR Connection Inkling OR Fend Off* 13 - Deadly Aim* OR Connection Inkling OR Fend Off* ------------------------ Slippery Shooter Improved Initiative Extra Resolve Kip Up Nimble Moves Spellbane -=Revelations=-
Gear: ---------------------------------
[PERSONAL] [01] Holo-tat(Left side of her face): The constellation of the Stair of Stars including Cynosure, the North Star.
--------------------------------- Ardamys Playlist: Ardamys Log
• Mysterious Destiny - Platinum Games - Bayonetta • Moon River - Platinum Games - Bayonetta 2 • All the Stars - Kendrick Lamar feat. SZA - Black Panther • Halo - Beyoncé - I Am... Sasha Fierce • Counting Stars - OneRepublic - Native • Wishing On A Star - Rose Royce - In Full Bloom • Starlight - Muse - Black Holes and Revelations • A Sky Full of Stars - Coldplay - Ghost Stories - Into the Unknown - - Dead Suns - Incident at Absalom Station - Dreaming of the Future - - The Commencement - - Acts of Association - - The First Mandate - - Against the Aeon Throne - Part 2: Escape from the Prison Moon - Year of the Data Scourge - - Frozen Ambitions: Renewal's Blight - - Waking the Past - - Secrets in Stillness - - Truth Keepers - - Into the Veskarium - - The Last Bite - - 1-37: Siege of Civility - 3-10: Live Adventure Extreme! - 4-15: Feuding Faiths - 2-22: Rasheen's Reception |