Aasimar

Ardamys Stardancer's page

2 posts. Organized Play character for Zero the Nothing.


Full Name

Ardamys Dances with Stars(or Stardancer)

Race

Arcadian

Classes/Levels

Dream Prophet Enhanced Solarian 10

Gender

Female

Special Abilities

XP: 28/30, CR: 13,844

Alignment

Chaotic Good

Deity

Desna & Black Butterfly

Languages

Pact World Common, Triaxian, Draconic, Azlanti, Celestial

Occupation

Astrologer/Astronomer

Homepage URL

109210-704

Strength 10
Dexterity 22
Constitution 14
Intelligence 10
Wisdom 15
Charisma 16

About Ardamys Stardancer

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A young Arcadian Human female with white, iridescent hair and ice blue eyes(features from mutation and possible draconic lineage), Ardamys Dances With Stars or "Stardancer" is a Solarian from Triaxus. Other than her hair and eyes, her other remarkable trait is the holo-tattoo of the Stair of Stars constellation on the left side of her face.

She attended a seminary & science school on the planet Liavara for mystic priests of Desna and astrophysicists. During her studies, she developed the supernatural abilities of a Solarian instead of the spellcasting of a Mystic as she was being trained. Her time in school gifted her with valuable knowledge of spells & magic traditions, as well as an in-depth scientific understanding of astronomical bodies.

She travels the Pact Worlds and beyond guided by the stars with "Astral Prism", a brilliant handheld constellation of tiny "stars" forming a longbow made of stellar energy. Her solar mote appears as a butterfly made of starlight.

Ardamys has studied more about the Black Butterfly and her connection with Desna. Her studies and training have allowed her to gain a second manifestation, "Sidereal Void", a butterfly that appears like the cosmos of space itself. It can become a brilliant starknife called "Void Star".

Ardamys has recently completed intense Solarian training with the iconic Solarian Altronus to "enhance" her abilities.

Reputation Tier Thresholds
Tier________Reputation
0___________0+
1___________5+
2___________15+
3___________25+
4___________45+

Boons:
Wayfinders Tier 3
First Contact Step-In - Social Boon
When an ally fails a skill check during a first contact situation—specifically when encountering a previously undiscovered species—you can spend 1 Resolve Point to immediately attempt the same skill check. If the result of your skill check is greater than your ally’s failed attempt, use your result to determine the outcome. You can use this ability on any skill check so long as it relates to a first contact encounter.

A common example would be using skills like Diplomacy or Intimidate on a newly encountered race, but attempting a Computers check to learn from an alien network about a new species would also be appropriate. Exactly when this boon can be used is up to the GM’s discretion.

Mobile Translator - Slotless Boon
You acquire a Tetrad certified translator as if you had purchased it, but you do not need to expend any credits.

Living Translator - Ally Boon
You bring along a noncombatant translator skilled in several languages. In addition to Common, the translator knows a number of languages equal to your current Reputation Tier with the Wayfinders faction + 1. When you purchase this boon, you must select the languages known by the translator. These can be any languages listed on page 41 of the Starfinder Core Rulebook or any unique language you’ve encountered in a previous scenario.
< 1 > Aklo
< 2 > Shadowtongue
< 3 > Jinsul
< 4 > Infernal

When your Reputation Tier increases, you can add an additional language to those known by your translator.

Wayfinders Champion - Faction Boon
Once per adventure when you succeed at a Diplomacy or Survival skill check that is written into the adventure, you recover 1 Resolve Point, up to your Resolve Point total.

Build:

-=Levels=-
01: Solar Flare Damage[1D4] Weapon Focus(Small Arms), Far Shot - Skill Adept(Bluff, Survival), Solar Flare, Stellar Mode, Stellar Revelation (Black Hole, Supernova)
02: Solar Flare Damage[1D4] - ☼Plasma Sheath, Attunement Surge(Su)
03: Solar Flare Damage[1D4] Fleet - Sidereal Influence (Diplomacy, Mysticism), Weapon Specialization, Combat Meditation(Su)
04: Solar Flare Damage[1D4] - ☼Distant Burst
05: Solar Flare Damage[1D4] - Mobility, Combat Meditation(Su) [Standard Action]
06: Solar Flare Damage[2D4] - ☉Defy Gravity
07: Solar Flare Damage[2D4] Shot on the Run - Flashing strikes
08: Solar Flare Damage[2D4] - ☉Gravity Boost, Aftershock
09: Solar Flare Damage[3D4] Spring Attack - Zenith revelations: ☼Solar Acceleration, Graviton Zenith--> Extra Manifestation: Lunar Weapon
10: Solar Flare Damage[3D4] - ☼Soul Furnace
11: Solar Flare Damage[3D4] ???? - Sidereal influence (4 skills)
12: Solar Flare Damage[4D4] - Stellar revelation

-
Level 2 - Attunement Surge: When you have made significant progress attuning yoursewlf to your stellar mode, you can sacrifice that greater attunement in exchange for momentary benefits.
-
While you have 2 attunement points in a stellar mode, you can expend 2 attunement points on your turn without spending an action to gain two effects until the beginning of your next turn. First, you gain benefits from that mode’s stellar revelations as though you were fully attuned, rather than attuned. Second, you gain a benefit based on which mode you are attuned to.
-
• Energy: You temporarily gain the Nimble Moves feat.
• Graviton: Your insight bonus to Reflex saves applies to all your saving throws.
• Photon: The first time you deal damage to a creature, you can increase your insight bonus to damage from photon mode to 1d4, plus 1d4 for every 6 solarian levels you have. If your attack or effect damages multiple creatures, you apply this additional damage to only one target of your choice; the rest take the default photon mode damage (+1 insight bonus damage). At 12th level, you can apply this higher damage to up to two targets of your choice.
• Resistance: In addition to granting you DR, resistance mode also grants you resistance 1 to acid, cold, electricity, fire, and sonic damage. This increases by 1 for every 6 solarian levels you have. This energy resistance stacks with one other source of energy resistance you have (such as from equipment).

-
Level 3 - Combat Meditation: As a full action, you can concentrate and channel the cosmos to gather power more quickly. Attempt a DC 20 Charisma check. You gain 1 attunement point for your current stellar mode if you fail the check, or 2 points if you succeed. This cannot increase your attunement points above 3. Once you use this ability, you cannot do so again until you spend 1 Resolve Point to regain Stamina Points after resting for 10 minutes.
-
At 5th level, you can spend 1 Resolve Point to instead use this ability as a standard action. At 15th level, you can use combat meditation as a standard action, or you can spend 1 Resolve Point to use it as a move action.

-
Level 8 - Aftershock: Your most powerful revelations briefly warp reality around you, granting you a momentary advantage before the cosmos restores equilibrium.
-
When you use a zenith revelation (including the black hole or supernova revelations), you gain a special benefit until the end of your next turn. This benefit changes based on the mode that is associated with that zenith revelation (see below). If you spend 1 Resolve Point after resolving the zenith revelation, increase the effect’s duration by 1d6 rounds.
• Graviton: You choose to either gain a +1 bonus to AC or calculate your AC using your Charisma modifier instead of your Dexterity modifier.
• Photon: You can calculate your attack and damage modifiers using your Charisma modifier instead of your Strength or Dexterity modifier (this does not stack with the soulfire weapon fusion). Alternatively, the next successful attack you make before the end of your next turn gains a damage bonus equal to your Charisma modifier.

-

-=Feats=-
01 - Weapon Focus: Small Arms
01 - Far Shot
03 - Fleet
05 - Mobility
07 - Shot on the Run
09 - Spring Attack
11 - Deadly Aim* OR Connection Inkling OR Fend Off*
13 - Deadly Aim* OR Connection Inkling OR Fend Off*

------------------------
Slippery Shooter
Improved Initiative
Extra Resolve
Kip Up
Nimble Moves
Spellbane

-=Revelations=-
Level 2: ☼Plasma Sheath
Level 4: ☼Distant Burst
Level 6: ☉Defy Gravity
☉Agile Wavelengths
☉Attactive Force
☉Crushing Force
☉Gravitic Reinforcement
☼Curving Flare
☼Glow of Life
Level 8: ☉Gravity Boost
Level 9 - Zenith Photon: ???? / Graviton: ???? Exchange Graviton Zenith for Extra Manifestation
☉Gravity Crusher
☼Solar Acceleration
☉Time Dilation
☼Ray of Light
Level 10: ☼Soul Furnace
☼Glowing Influence
☼Solar Inferno
Level 12
Level 14
☼Particle Field
☼Sunbolt
Level 16
☼Adaptive Photon
☉Adaptive Graviton
☉Ultimate Graviton

Gear:
---------------------------------

[PERSONAL] [01] Holo-tat(Left side of her face): The constellation of the Stair of Stars including Cynosure, the North Star.
[SERUM] [05] Pact World Serum, Idari Gold 475 - +3 insight bonus to Acrobatics and Sense Motive checks.
[SERUM] [05] Pact World Serum, Verces Gleam 475 - +3 insight bonus to Athletics checks. You must fail an Athletics check by 10 or more to fall, fall prone, or sink (as applicable)
[SERUM] [05] Serum of Enhancement, Diplomat 475 - Creatures with an Intelligence of 3 or greater also gain the ability to comprehend, speak, and understand one language that it has heard in the last 10 minutes.
[SERUM] [05] Adaptive Serum, Mk 1 350 - A mk 1 adaptive serum grants energy resistance 5.
[SERUM] [05] Serum of Healing, Mk 2 425 - Heal 3d8 Hit Points.
[TOOLKIT] [01] Climbing Kit 200 - +4 bonus to Athletics checks when climbing
[TOOLKIT] [01] Survivalist’s Kit 200 - +4 bonus to Survival checks when enduring severe weather or living off the land
[TOOLKIT] [01] Tracker’s Kit 200 - +4 bonus to Survival checks made to follow tracks
[TOOLKIT] [01] Aura-translation Kit 200 - +4 bonus to Mysticism checks to identify a magic item
[TOOLKIT] [01] Trapsmith’s Tools 20 - +4 bonus to Engineering or Mysticism checks to arm or disarm traps
[TOOLKIT] [01] Professional’s Tools(Astrology) 20 - +4 bonus to Profession checks for one profession
[TOOLKIT] [01] Broad-spectrum Scanning Kit 200 - +4 bonus to Perception checks to search
[AEON STONE] [01] Clear Spindle 245
[AUGMENT] [04] Minimal Speed Suspension 1,900
[AUGMENT] [08] Standard Speed Suspension 6,900
[AEON STONE] [04] Bright Yellow Cabochon 2000
[AMP] [03] Spell Ampoule, 1st 300 - Life Bubble
----------------------------------OFFENSE----------------------------------
[WEAPON] [09] Minor Pyrespike Crystals 13,280
••> Fusion[01]: Anchoring
••> Fusion[02]: Merciful
••> Fusion[02]: Holy
[WEAPON] [08] Minor Apocalypse Crystal 9,500
••> Fusion[01]: Soulfire
••> Fusion[06]: Chained
[WEAPON] [01] Survival Flare Gun 90
[WEAPON] [01] Survival Knife 95
••> Fusion[01]: Called 120
[WEAPON] [01] Liquidator Caustoject 225
••> Fusion[01]: Called 120
[WEAPON] [01] Tactical Skipshot Pistol 105
••> Fusion[01]: Called 120
[WEAPON] [02] Tactical Glove Needler 580
----------------------------------AUGMENT----------------------------------
[UPGRADE] [03] Ability Crystal (Magic), MK 1 1,400
[GRAFT] [04] Hyper Graft 2,125
[UPGRADE] [07] Ability Crystal (Magic), MK 2 6,500
----------------------------------DEFENSE----------------------------------
[ARMOR] [09]D-Suit, III 13,300
• Light Armor, EAC +11, KAC +12, Max Dex +6, Upgrade Slots: 3
•Slot 1•> Infrared Sensors[01] 200
•Slot 2•> Descent Thrusters[01] 800
•Slot 3•> Thermal Capacitor, MK 1[05] 3,600
••> Sacred Seal 4200

[SHIELD] [05]Field Tactical Shield 2500
•Slot 1•> Light Projector[01] 150
----------------------------------UTILITY----------------------------------
[MAGIC ITEM #1] [02] Diadem of Desna 800
[MAGIC ITEM #2] [05] Radiant Ensemble 3,200
[MAGIC ITEM #3] [10] Inkwing Tattoo 17,950 Doesn't Count for Magic Item Limit
---------------------------------

Ardamys Playlist:

Mysterious Destiny - Platinum Games - Bayonetta
Moon River - Platinum Games - Bayonetta 2
All the Stars - Kendrick Lamar feat. SZA - Black Panther
Halo - Beyoncé - I Am... Sasha Fierce
Counting Stars - OneRepublic - Native
Wishing On A Star - Rose Royce - In Full Bloom
Starlight - Muse - Black Holes and Revelations
A Sky Full of Stars - Coldplay - Ghost Stories

Ardamys Log
- Into the Unknown -
- Dead Suns -
Incident at Absalom Station
- Dreaming of the Future -
- The Commencement -
- Acts of Association -
- The First Mandate -
- Against the Aeon Throne -
Part 2: Escape from the Prison Moon
- Year of the Data Scourge -
- Frozen Ambitions: Renewal's Blight -
- Waking the Past -
- Secrets in Stillness -
- Truth Keepers -
- Into the Veskarium -
- The Last Bite -
- 1-37: Siege of Civility
- 3-10: Live Adventure Extreme!
- 4-15: Feuding Faiths
- 2-22: Rasheen's Reception