Aasimar

Ardamys Stardancer's page

2 posts. Organized Play character for Zero the Nothing.


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Wayfinders

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Garretmander wrote:
Field treatment is an out of combat heal...
ME wrote:
Operatives get Field Treatment(I know, takes 1 minute).

I gladly acknowledged that Operatives have a self-heal, but it obviously can't be used in combat.

Garretmander wrote:
Not all classes need to heal in combat. In my experience, the need for in combat healing is very low. Outside of questionably effective first aid, soldiers can't, operatives can't, technomancers can't (without necrografts/other shenanigans) mechanics can't... why does the vanguard need in combat healing?

I feel they kinda do since they are pushed toward melee combat which usually means not getting the benefit of cover. In my experience it usually means being the focus for the enemies during combat. Van's get shields, but enemies already have a "magical" +2 on their attack rolls. If the enemies have guns, I'm getting shot at, if they don't I'm getting beaten on.

Vanguards only have so many reactions(even with extra ones) so over time, the damage they are taking is adding up. I'm wondering how I'm supposed to get through fights without a Mystic or Biohacker next to me.

If the "after 3 rounds I'm a living grenade" Solarian can somehow heal itself with starfire or gravity, then how can the Vanguard not heal itself when...

Me wrote:
The Vanguard Inversion Aspect's catalyst recovers Level x2 Stamina of all allies EXCEPT you within 60ft, the Improved does Level x3 HIT POINTS!

...and not be able to patch himself up just a little bit. All allies within 60ft?!

Quote:

Glow of Life: As a move action, you can spend 1 Resolve Point to recover a number of Hit Points equal to twice your solarian level. Once you use this revelation, you can’t use it again until the next time you regain Stamina Points after a 10-minute rest.

When you are attuned or fully attuned, increase the amount you heal with this revelation to three times your solarian level.

Works once in a combat and costs Resolve, pretty reasonable. Vanguard could've healed Hit Points equal to their vanguard level or 1-1/2 times their vanguard level. OK, but less than the Solarian's twice or three times level healing. And Vanguard still has Mitigate and Flatten Bullets and its other built in damage reducing options. And the healing is only Hit Points, so you only doing it when all your Stamina is gone and you're taking hits to the grill.

Garretmander wrote:
why does the vanguard need in combat healing?

Simple. To keep on tanking.

I still think the Vanguard is awesome, but I'm just waiting to see if this character can actually survive long enough to get to higher levels.

Wayfinders

Since I've been building my Vanguard now and looking closely at the finalized version, I noticed something.

So Solarians get Glow of Life. Operatives get Field Treatment(I know, takes 1 minute). The Vanguard Inversion Aspect's catalyst recovers Level x2 Stamina of all allies EXCEPT you within 60ft, the Improved does Level x3 HIT POINTS!

Designers, why doesn't the "tank" class have any ability to heal itself? I get that they can reduce damage with Mitigate and Vanguard Disciples and can take the Enhanced Resistance feat for DR, but even the other "magical" battle-guy can give himself DR with Dark Matter and take the same feat.

Solarians have Glow of Life as an option for in-combat staying power, couldn't you have at least given the Vanguard a less powerful version? You even gave them Flashing Strikes.