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Archy's page

49 posts. Alias of concerro.


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Tyrus Green wrote:

The second arrow knocks him down to -2.

I was hoping for Archy to follow me up in the air, so I could try to dispel his Fly spell. :)

I figured you would have cast it already if you had it, but the fly spell turns into a feather fall spell effectively when dispelled so it would not have mattered. :)

I am assuming this ends the match. No reason to waste rounds on the animal companion. All I would have to do is fly, and pump arrows into him once I escaped the entanglement anyway.


Round 15, Initiative 14

BAB +6, dex +5, weapon +2, ranger focus+4, -2 dex penalty due to being entangled, -2 to attack due to entangled, -2 deadly aim

"I agree, the time for mercy has passed"

move action: pull bow out

Standard action: using deadly aim
Attack 1d20 + 11 ⇒ (12) + 11 = 23 damage 1d8 + 12 ⇒ (3) + 12 = 15


You really are going to force me to take to the sky aren't you.

Reflex save 1d20 + 11 ⇒ (15) + 11 = 26
spellcraft 1d20 + 9 ⇒ (5) + 9 = 14

PS:you spoilered the spell wrong


DM Barcas wrote:
Archy- you have to succeed on the Escape Artist or Strength check as a move action to get untangled. After that, you're right. Since you're prone, you can stand as a move action without a check, but any subsequent movement will require getting free.

I will take my second move action to put my scythe away. :)

edited:for speed.


Round 14, Initiative 14
Move Action:I am going to stand up, not even going for the reflex save.
Standard Action:I will fore-go the reflex save. I will fly until I am 25 feet up.That means the first 5 feet I need to get out of the area of entanglement will cost 10 feet of movement. If I understand correctly the plants only reach up to 5 feet.

Free Action:"Tyrus I am coming. It is not to late to get out of this alive."


I was hoping to get this done before I left. I will be back in a few hours, but it won't be late like normal. I am guessing about 4 or 5 hours.


Tyrus Green wrote:

Round 13, Initiative 12

Stealth: 1d20 + 21

"Still holding onto that bow?", Tyrus asks as he casts a spell directed at Archy's bow.

** spoiler omitted **

DC 17 Reflex save for Archy or drop the bow.

Move to E8. 60' at an angle, so another 40' in elevation.

Tyrus I am still holding the scythe. I have not switched to the bow yet. I think you should get a redo on your action.


Round 13, Initiative 14

Move action:

DM:
Pulls out a potion of see invisibility

Standard action:Drinks potion


DM Barcas wrote:

Okay, I've updated everyone (I think). Is everyone where they're supposed to be?

Tyrus - what is your current AC? Did you get hit by either of Johnny's arrows in post 137? (11 and 18)

I am, and I think Torinath is also.


spellcraft 1d20 + 9 ⇒ (17) + 9 = 26

"You won't be hiding so easily this time."


Beckett wrote:
The Wolf Lord isnt there to instruct. Also Valora cant fly and will not be able to survive the Entangle vs 2 archers.

This is true. My fly spell is still active, and the druid can probably change form if needed assuming the wolf can get by the snake. He still has a chance, but it is not a good one. In any event I am here to continue the fight or await the next combat if there is one.


Tyrus Green wrote:
I think at this point it would be difficult for me to win. I am close to being out of 2nd and 3rd level spells.

I have just been trying to hold out until you did run out of spells.


I think we can handle this unless a rules dispute comes up. My request for DM intervention has be retracted.


Tyrus Green wrote:

Round 11, Initiative 12

** spoiler omitted **

"Oh, I thought of another joke! Your partner might know this one. A druid walks into a bar and turns into a horse. The bartender says, 'Hey, why the long face?' Hahahaha!!! Get it?", he laughs hysterically as he casts another spell at Archy.

** spoiler omitted **

Fly 60' at an angle to L15.

Edit: Yeah, I just wanted to share my joke! :)
Will save DC 22

Are you still 10 feet up?


Round 12, Initiative 14
Will save 1d20 + 8 ⇒ (16) + 8 = 24

Free action: Clearly annoyed with the caster Archy says, "Do you yield? I won't ask again."


Torinath's Gladiator wrote:

Round 12, Initiative 17

Spellcraft: 1d20+9
Johnny yells to the crowd, ”You ready for an Archery show? We have a moving target and everything!”(Free action) and commands Walker to Defend him again(Free Action). Walker double moves to K18-L19. Johnny raises his bow and fires at his flying foe (Full Attack Action)
Attack: 1d20+6
Damage: 1d8+3
Attack: 1d20+6
Damage: 1d8+3
Walker Reflex Save vs. Entangle: 1d20+8
** spoiler omitted **
** spoiler omitted **

Where is Walker? I am asking since the map has not been updated.


I think we should hold until the DM adjust the snake's position, and Tyrus's.


Round 11, initiative 14

I have been sitting here for the past two hours thinking you were next for some reason. Sorry about the delay.

Will Save1d20 + 8 ⇒ (16) + 8 = 24

Edit:
Free action "I will try to make sure that dying part is fulfilled."


Spellcraft 1d20 + 9 ⇒ (17) + 9 = 26
Will Save 1d20 + 8 ⇒ (4) + 8 = 12


Fly check 1d20 + 9 ⇒ (10) + 9 = 19

Missed it by one.


dm:
Am I prone or standing?


Round 10, initiative 14
Will save 1d20 + 8 ⇒ (20) + 8 = 28
With a grin on his face a mile long Archy says, "I am so glad you decided to visit."


Round 9, Initiative 14
Will Save 1d20 + 8 ⇒ (12) + 8 = 20 Still held :(
3rd fail after the initial failed save.

I really am leaving this time. I got caught on yahoo chat last time.

PS:My will save did not show for my previous post, but I got a 20 that time also.

DM assistance still needed, but it wont matter until I break free.


Archy wrote:
Archy wrote:

Round 8, Initiative 14

Will save 1d20+8
The dice gods are failing me

I went out of turn, but it that is ok. Tyrus you are up.

I need DM input on an issue, assuming I break free that is. I will be back later to roll my save in a few hours.


Archy wrote:

Round 8, Initiative 14

Will save 1d20+8
The dice gods are failing me

I went out of turn, but it that is ok. Tyrus you are up.


Round 8, Initiative 14

Will save 1d20 + 8 ⇒ (11) + 8 = 19
The dice gods are failing me


Tyrus Green wrote:
Archy wrote:

spellcraft 1d20+9

Will save 1d20+8

Torinath you get a will save every round to break free, as a full round action. I can't believe he had 3 of those ready.

I only get one 3rd level spell as a 6th level sorcerer.

You were 20' up, correct? Do you take falling damage or just float to the ground?

I was not saying I don't believe you in that sense. I was saying in the sense of "just my luck". I actually thought you were a wizard who was determined to spam that spell until it worked.

The fly spell would force me to float to the ground.

dm:
I guess I would have passed through the wall of wind at some point. Do I know where it is yet. What I really want to know is can I shoot the flying caster. If not I will fly back up there once I break free.


spellcraft 1d20 + 9 ⇒ (12) + 9 = 21
Will save 1d20 + 8 ⇒ (1) + 8 = 9

Torinath you get a will save every round to break free, as a full round action. I can't believe he had 3 of those ready.


Round 7, Initiative 14

I will draw my scythe and move to directly in front of Tyrus at G20, but 5 feet below him. That takes up all of my movement.

DM:
I am changing my Ranger Focus over to Tyrus. If I can not see him I will drink my potion of invisibility which takes up my move and standard actions


I did not notice the longspear. I would have stayed 15 feet up if I did.

edit:I just noticed you named your weapon. Nice.
edit2: I remade the entire post because I misunderstood your post about the AoO.


I spoilered it last time, but my bow has been put away.


Torinath's Gladiator wrote:

Johnny Reflex Save: 1d20+6

Walker Reflex Save: 1d20+8

It seems like neither animal companion has failed a savings throw yet. Reminds of a game I played a druid in, darn show stealers


DM Barcas wrote:

** spoiler omitted **

Walker slithers over blood trail left by the sharp grass, but no new blood is spilled. No sooner than the vegetation begins to whip around and grab at Walker and Johnny Red.

Johnny & Walker, make a DC 14 Reflex save. If you fail, you are entangled. (The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.) The spell's area of effect is fully visible, so it is marked on the map.

Archy floats in the air towards Beckett, barely bothered as he passing through the wind wall, and stops when he is hovering just a few feet above him. Valora scampers away towards another boulder, trying to slip from view.

DM:
I will be pulling out the scythe on my next turn. That is why I put the bow away last time. :)

Beckett the Wolf Lord wrote:
Really need to wait on the GM here.

I need things clarified also. I can DM. I will be impartial. :) Hehe Hehe. I mean um, <in stern voice> I can be impartial.

bluff1d20 + 45 ⇒ (6) + 45 = 51


Round 6, Initiative 14

DM:
I will put the bow away and go to where the snake was striking. Put me in the same square as Beckett if possible, but 5 feet above Becket if I can reach that square him. Having higher ground gives me a +1 to attack. I will find the rule if I need too. :)
It is in the "Table: Attack Roll Modifiers".

Archy says in an irritated voice, "Time to end this. If you won't come to me I will go to you"

edit: perception check to see Valora 1d20 + 11 ⇒ (15) + 11 = 26


I am back, though I realize Beckett may be out celebrating the new year


I won't be back until tonight.


round 5 initiative 14

5 ft step up

DM:

Option A: That puts my feet 10 feet off the making me believe my head clears the rock so I can shoot at a target. I don't the height of the spell beckett has up to block my arrows or if I am high enough to negate his cover so if I can see him he is the target. I will take my chances with the wind wall spell since my character does not know what it is, and hopes the protection spell is still back at the area of the first attack

PS. If the rock is 10 ft high, and he is up against it I doubt he is valid target.

I have been cheating myself out of damage that is why my damage is greater. My bow is a +2 enhancement, with a +2 strength bonus, +4 for deadly aim, and +4 for the ranger focus. 2+2+4+4=12. I was only adding the +4 for deadly aim and the +4 for ranger focus.

Attack roll 1d20 + 14 ⇒ (7) + 14 = 21 damage 2d8 + 24 ⇒ (4, 2) + 24 = 30

1d20 + 14 ⇒ (15) + 14 = 29 damage 1d8 + 12 ⇒ (1) + 12 = 13

1d20 + 12 ⇒ (5) + 12 = 17 damage 1d8 + 12 ⇒ (4) + 12 = 16

1d20 + 7 ⇒ (15) + 7 = 22 damage 1d8 + 12 ⇒ (3) + 12 = 15

If I can not see Becket hopefully I can the Tyrus. I will fire at him but I won't be using my switching my ranger to him. I will keep it on Tyrus. That means my attack rolls and damage will 4 be lower.

Attack roll 1d20 + 10 ⇒ (16) + 10 = 26 damage 2d8 + 20 ⇒ (4, 7) + 20 = 31

1d20 + 10 ⇒ (20) + 10 = 30 damage 1d8 + 8 ⇒ (1) + 8 = 9

1d20 + 8 ⇒ (13) + 8 = 21 damage 1d8 + 8 ⇒ (1) + 8 = 9

1d20 + 3 ⇒ (8) + 3 = 11 damage 1d8 + 8 ⇒ (4) + 8 = 12

The second attack was a possible crit
confirmation rule and additional damage:
1d20 + 10 ⇒ (14) + 10 = 24 damage 2d8 + 16 ⇒ (4, 5) + 16 = 25

This is my last round of Haste also.

If I can't see either of them I will pull my last potion which is longer strider to keep my ground speed of 60 if I need it for some reason.

I can't believe I messed up the formatting and the boards went down for what seemed like forever.


I am about to go to work. I shall return in the morning.


Beckett the Wolf Lord wrote:
I am still confused about what is going on. Are you meaning to target me, or Tyrus, which just moved behind the rock? Who is your Snake attacking? Your teammate is the only one close enough, or are you confussed where you are at?

The snake is not attacking anyone. Torinath does seem to have line of sight to you from Q 17.

Q 17 is below you and to the right of the screen.

from Torinath's post wrote:
Johnny moves to Q17


Torinath's Gladiator wrote:
Archy wrote:

a bit of rules lawyering
** spoiler omitted **

:)** spoiler omitted **

Torinath:

Sorry about that. I did not see defend called out, and I did not want to see the action wasted.

edit:changed spoiler.


darn it. you people and your anti-archery spells

spellcraft1d20 + 9 ⇒ (8) + 9 = 17
Archy mutters himself "Oh great, another spell."
Archy says "You are only stalling wolf-man." "I doubt yeilding will be an option this time."

Round 3, Initiative 14
Same attack sequence as before.
Attack roll 1d20 + 14 ⇒ (17) + 14 = 31 damage 2d8 + 16 ⇒ (1, 4) + 16 = 21

1d20 + 14 ⇒ (16) + 14 = 30 damage 1d8 + 8 ⇒ (3) + 8 = 11

1d20 + 12 ⇒ (13) + 12 = 25 damage 1d8 + 8 ⇒ (3) + 8 = 11

1d20 + 7 ⇒ (10) + 7 = 17 damage 1d8 + 8 ⇒ (7) + 8 = 15


Torinath's Gladiator wrote:

Round 3, Initiative 17

Seeing Beckett move to the south on the other side of the large stone, Johnny moves to Q17 with Walker following to occupy O14-P15 (Move Action), and commands Walker to Defend (Free Action).
Johnny then takes a shot at Beckett with his bow yelling, “You shall yield eventually, Pin Cushion. Here, let me add to your collection!”
Attack: 1d20+8
Damage:1d8+3
Miss Chance: 1d100

** spoiler omitted **
** spoiler omitted **

Edit: Seeing his shot fly wide he says in a somewhat embarrassed tone, "I did say eventually, didn't I?"

a bit of rules lawyering

DM and Torinath:

Torinath I thought you had to specify what you were readying an attack against. In other words you have to specify regular attack or grapple, and the condition under which your snake would or would not make the attack. You could have it attack the Beckett specifically or his wolf specifically allowing the other one to pass, or either one, without a preference once they get within range of it. If it is good enough for the DM it is good enough for me though.


Will save: 1d20 + 8 ⇒ (15) + 8 = 23

free action: "You can't hide forever."


I did not realize you had posted 3 hours ago. I put up an RSS feed so I can respond quicker if I happen to be home

I am taking a 5 foot step to M-13.

Spoiler:
As a swift action I activate my ranger focus. The mark is Beckett. This will give me a + 4 to attack and damage


Attack 1 Many shot, rapid shot, and deadly Aim
1d20 + 13 ⇒ (9) + 13 = 22 If the shot hits 2d8 + 16 ⇒ (8, 3) + 16 = 27

Attack 2
1d20 + 13 ⇒ (13) + 13 = 26 If the shot hits 1d8 + 8 ⇒ (3) + 8 = 11

Attack 3
1d20 + 11 ⇒ (6) + 11 = 17 If the shot hits 1d8 + 8 ⇒ (2) + 8 = 10

Attack 4
1d20 + 9 ⇒ (20) + 9 = 29 If the shot hits 1d8 + 8 ⇒ (7) + 8 = 15

confirmation

1d20 + 7 ⇒ (4) + 7 = 11 If the shot confirms I add will this to the previous damage 2d8 + 16 ⇒ (1, 2) + 16 = 19

edit:All of my lettering should be blue. I don't know why it isn't.

edit2: If any of my arrows hit I taunt Beckett. If none of them hit I look embarrassed.

edit 3: All my attack rolls should be one point higher.

edit 4:My last shot should have been at a +7, but I got a nat 20 so I have to confirm

I doubt an 11 confirms, and I will set up the attack rolls in my profile to avoid the mess I just created happening again.

edit 5: Archy ask in a determined but restrained voice, "Do you yield wolf-man?"


I am about to go to work. I won't be posting until early in the morning.


Torinath's Gladiator wrote:

Initiative: 1d20+5

Johnny pulls out two potions, he holds one out to his 20' Boa while he drinks his own. ** spoiler omitted **

You get a +2 bonus on initiative checks and Perception, Stealth, and Survival skill checks due to me taking the guide ranger variant.


Round 1, Initiative 14
I thought the other thread was the battle spot.
My initiative was 14. I drink a potion and prepare for the 1st round of combat. My guy's new name is Archy. Cornelius was taken already.

That peasant is mouthy. I will have to put him down along with his puppy.


I am Archy