
Archmic |

So I like to design things; creatures, spells, dungeons, pantheons, etc. But, one thing I have yet to touch are artifacts. Mostly because what makes an Artifact an Artifact is well... annoying. Technically, the only real requirement for an Artifact is it's inability to be broken; or at least very few ways to break it. Anyways, I've created an idea for an Artifact and I would like the community to rate it. If you like it; feel free to use it in your campaign.
Devoted of the Hunt (Minor Artifact)
The craftsmanship of this bow is incredible; the Yew wood is polished to a high gloss and delicate gold patterns adorn it. As the light catches the gold you notice the shapes of creatures appearing in the patterns which quickly vanish never to be see again.
This Yew Short bow is a Masterwork Composite 1 Short bow in the hands of everyone save for a person with the Favored Enemy ability. In the hands of such a person its true abilities come to life.
The bow gains the Distance ability and increases in strength as the user becomes better at hunting their chosen foe; +1 enhancement per +2 Favored Enemy bonus. At FEB (Favored Enemy Bonus) +4 the bow gains Adaptive, at FEB +6 it gains Seeking, at FEB +8 It gains Bane, and finally at FEB +10 it gains the ability to make an arrow of slaying vs it’s owners +10 Favored Enemy; once a day.
However, the bows devotion to killing its owner’s enemies is fanatical. Each time one of the owners favored enemies comes within one range increment (140ft) for the first time in a day; whether the owner can see it or not; the owner must make a Will save; DC = 10 + Favored Enemy Bonus + Weapons Enhancement bonus versus that foe. On a successful save the owner may act as normal. On a failed save the owner is filled with killing intent and must attack and kill any creature that falls under that Favored Enemy Category on sight for the rest of the day. This check must be made for EVERY favored enemy group that is encountered. Example: You run into one enemy that belongs to Favored Enemy group A you have to make a check the first time. Later in the day you run into an enemy that falls under Favored Enemy group B you have to make a check for that one as well since they are from separate groups. If running into an enemy that falls into more than one group, you make a check for each group that applies separately as if it were two separate creatures.
DCs are 13 (FE +2), 16 (FE +4), 19 (FE +6), 24 (FE +8), and 27 (FE +10)
Destruction: Owner must resist the urge to kill a max FEB enemy; +10; and administer first aid to that creature using the bow as part of the heal check. Minimum DC 35 to do this as the bow will resist being used in such a way. If the DC is missed by 5 or more the bow will vanish to find a more worthy Owner.