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Yeah, it's killing me right now that the spells aren't organized by level. I'm trying to build a wizard and picking spells is the worst part so far. I know the 5e book is like this too, but I specifically use a third party site for my spells in 5e for that exact reason.

While we're at it, feats should probably be organized by category too. They're organized this way in the table at the beginning and then they're just a mass of alphabeticals. This one is less egregious, but why not just preserve the organization?


I've been thinking about 2e all night and I think I have a house rule that would help with two weapon fighting.

Basically, how I'd run it is anyone can use double slice, but if you don't have the feat you have a penalty (-2 for agile and -4 for not). Additionally, you don't combine damage, these are separate attacks so DR and resistances apply to both attacks normally.

I haven't tested it yet or done any math and it still sucks that you'd never be as effective as a ranger or fighter, but it preserves the feat and allows twf to be viable so it's what I'll run with when I get people together to fully playtest this.


Mergy wrote:
It's pretty weird that fists do as much damage as a huge number of weapons on this chart. I was expecting the 'unarmed' trait to have some sort of penalty without Expert training or better. I wouldn't really mind it if fists were moved to martial weapons.

Fists have nonlethal and it doesn't seem like there is any way to change that other than playing a monk. But a gauntlet still does the same damage as a light mace or basically any knife, which isn't great.

This does make me wonder what you're supposed to do as an animal totem barbarian since I'm pretty sure you only get your natural weapon while raging and you can't wield weapons. I'll have to double check on that.


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There are way too many redundant weapons in my opinion. In particular, I think the knives category kinda sucks. For one thing, none of them have backstabber, which is instead only on two uncommon items. The d4 damage is still so bad there's almost no reason to ever use this whole weapon category, as it has been in every edition. Starknife seems like a weird weapon to be on martial instead of exotic (plus it's kinda dumb that it has deadly), while the kukri is uncommon for basically no reason (P.S. why does it have trip instead of forceful or deadly). The only one I kind of like is the main-gauche, but since it's martial I don't see myself using it on either of the classes I'd want to (rogue and bard).

Other than this, light mace sucks. I don't think anyone has ever asked for a finesse mace that does less damage. Katana is literally a more expensive longsword, it should have deadly or forceful instead of versatile. I still don't really get why Bo staff and staff are different weapons, but I guess it's nice the bo has reach and parry.

Also, a lot of these new features are cool but underwhelming. +1s don't really feel like much on the tabletop, even if they are mathematically significant overtime.


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Two weapon fighting appears to be largely useless right now. Double slice is only barely better than just attacking twice and only the fighter and ranger can even gain it. Without double slice, you still have the same number of attacks at the same penalties with no apparent advantage. I could see maybe using two different weapons, but what if I want to use two daggers on a rogue? (my gripes with knives notwithstanding).

In PF1 and 5e, any class can effectively dual wield. I don't see why that has been changed.