Well, I will note that AoO is no longer a universal rule. For PCs, only fighters start with AoO automatically and it is unclear what percentage of monsters will have that mechanic.
Secret Wizard wrote:
So, to summarize: I'm not concerned about people clamoring about legacy issues. I'm worried about, in this edition, how will the Monk be differentiated from the Fighter....
This has been my main issue, i don't see Monk standing out.
I also don't believe he's that much more mobile than a fighter, people keep talking about how great it is to flurry+Attack at 0/-4/-8 for the cost of two actions and then disengage but from what we have heard the Monk is no less vulnerable to AoO than Fighter is. Unless Monk gets an ability to be immune to AoO in some way, the only real mobility that a Monk has is the Jump Kick, which means nothing because unlike the Monk the Fighter has Sudden Charge to close the distance as well.
Flying kick has a longer engage range than sudden charge. As the devs said flying kick can be used with long jump which is essentially a charge but a jump and the monks move speed increased passively whereas the fighter doesn't so the monk flying kick will be a much larger engage with the advantage of ignoring terrain as well