Valeros

Arbot Wulfiron's page

50 posts. Alias of vip00.


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Welcome home then!

Arbot grumbles on indistinctly about the wagers. He waves his hands to indicate his disgust with the affair and goes below to prepare himself for the undertaking.

He will collect 4 50' lengths of rope, borrowing from his travel mates or the ship stock. He will find himself a harpoon and seek out a large metal shield or two if he can find them.

Let me know how much of that I can find easily!


"Bah! You nobles and your humiliation. Gambling is still a fool's sport and I shall have no part of your bets so I'm happy as long as they don't involve me."


Arbot spins around to glare at Alfonso.

"Yes Alfonso... perhaps such a bet is unwise."


congrats on the house! I just got into mine about a week ago after a month's worth of delays and expenses. I know how it feels

"Whaler? What exactly does that mean?"


Arbot smiles at Donata.

"This little shirt was worn by my pappy. He put it on me when I was a little boy, and it's never hindered me since then. Have faith that it won't hinder me now! I'll take what aid you can give me though... I expect these sailors to have a lot more practice than I."


Arbot looks around the ship. "Would I be able to trouble you for a harpoon and a dinghy? I'll have both back to you in good shape in no time."


Arbot thinks on the affair for a minute.

"I'm not much of an acrobat, but it sounds like an entertaining enough undertaking. I'll give it a shot. Better than sitting around here anyway!"


Arbot stands next to the captain, ignoring any clues he may be trying to convey to Donata.

"The activity? What exactly is this activity? Gambling is a fool's pastime, but if this activity may prove to be interesting."


Joining them on the deck of the ship, Arbot overhears some of the conversation.

"Pirates!? As if this uh... ship... needed any extra reason to end up on the bottom of the sea. Let's hope for the best I suppose, it's no use worrying now."

Next time he is below, Arbot will be sure to grab his sword and bow and keep them nearby at all times.


"You'd think the easiest way to get rid of you would be to send you on some dead-end mission that you're unlikely to come... hmm. Well, here's to your uncle's ingenuity! And the voyage!"

Another cup downed and returned to the table.


Arbot pour some wine as well. He toasts with the others.

"Bah, tempting as it sounds, I don't think it would be wise to leave all those people in your uncle's hands for too long. Setting up the outpost and getting back to Brinewall in a reasonable time may save many lives. Even more if your uncle is right and one day our work pays off."

He drinks the cup in a long gulp and tosses it back on the table.

"On to Riddleport we go, I suppose"


"Well well Alfonso, it looks like you've done it! You've found us a ticket off this dinghy of a ship! The faster we get off the better I say. Scouting out a spot for an outpost will be right up my alley. I only hope that we get back to Brinewall before your uncle decides to makehis move. I'm with you on this plan... as long as we make haste!"


"With that one around, you might want to..."

Washing off the bag, he dumps the now dirty water back overboard taking care to do so away from Alfonso's bath. He holds the slightly cleaner bag in his hands and waits for Alfonso to make his way back up to the deck.


Arbot takes the articles gingerly and wraps them in a piece of burlap from a nearby sack (assuming that a burlap sack does not require a search check to find in a stable!).

"Get yourself cleaned up, I'll make my way back to our quarters"


Curse you rangers for not having orizons. Create water was made for this ;)

"Throwing you overboard seems to solve all our problems, doesn't it? In either case, clean water would seem to be in short supply on the ship, so I would suggest going for a swim. Need me to hold your newfound treasure?"


"A noble in his natural environment... I take it your mission was successful? You may want to avert your eyes... and your nose, Donata"


Arbot glances out of the stall and if Donata is not too far away, will try to get her attention so she can notice that we've found Sargento. If she is already gone topside, he will return to petting the horse and inform Alfonso that our fair maiden has made her exit.


Arbot pats the horse on the head, keeping it entertained for Alfonso to make his way into the stall.

"Onward stalwart hero!"

Arbot chuckles.


Arbot sighs.

"Nobles and their tests. Life is hard enough without people setting traps for each other. This is why I tend to stay as far away as possible. Alright let's get this done... nice horsey..."

Perception 1d20 + 6 ⇒ (13) + 6 = 19

Arbot doesn't have any handle animal, he's not much of a horse person. Wild empathy may be applicable though... at least he's used to dealing with wild animals.

Wild Empathy 1d20 + 2 ⇒ (12) + 2 = 14


"Eh, so what exactly are we looking for and where? We seem to have located a horse sucessfully... What more do you know about this... mission?"


Perception 1d20 + 6 ⇒ (15) + 6 = 21

Yep, definitely a horse!


"Well I've never had much interest in horses, but they come in useful once in a while and they seem to like me... Let's see what we can do. Can we get there while the ship is being loaded or is it best we wait till things settle down?"


Arbot shrugs.

"So we are to find a horse? Do you want me to track it down for you or will you manage with the directions spelled out for you by your uncle?"


DEWN MOU'TAIN wrote:

hey guys, i just wanted to give you a heads up that i am having an awesome time doing this pbp! all of you are awesome to game with.

i feel it is my responsibility to inform you that right now i am going through a stressful patch in my life. i am trying to buy a house and nothing is going right, and my apartment manager and upstairs neighbors are doing everything in their power to make life here at home a living hell for me. So, if i put a post out there where i come across as a dick, i do apologize. it is not my intent to take it out in game, but a piece may slip out here and there til i sign off on buying my house, which should be end of this month. so if you feel insulted by a comment that i make, please dont hesitate to call me on it.
thanks for the fun so far...

...now back to the game!!!!

Sounds like one hell of a time. My fiancee and I just bought a house and are trying to get rid of our deadbeat landlord ourselves, so I can definitely relate.

Hope it gets better soon!


After he is informed of the time of departure, Arbot just waves off the captain's strangeness. He takes note of Alfonso's message, but doesn't seem to do much about it.

"Morwin, is it? Well, I find myself with Lukas again. Show us down to the bunks and we'll arrange our things and help out with the loading of the ship. Anything to shorten this trip, if only by a few minutes!"


Arbot frowns at the question of helping on the boat.

"I'll do anything you want to make this dinghy go faster and get off of it in one piece at the end. Now I'd appreciate a place to set my packs down as well. How soon are we leaving?"


Perception 1d20 + 6 ⇒ (5) + 6 = 11

"Whoa there with the fire crazy! There's not much keeping this ragged pile of wood afloat, and I don't want what little there is on fire! Now I'm sure the uh... captain will be as accommodating as he needs to be. He doesn't want to have to deal with inconveniencing the chelaxian leaders of this expedition, does he?"


Fort 1d20 + 5 ⇒ (8) + 5 = 13

"Well the smell isn't all that bad, next time I find a 2 week old carcass of an elk left in the sun by the wolves, I'll have to bring you all a present. Though, I am with Lukas on this matter I think... I'd rather die fighting off bandits and animals in the woods than sinking to the bottom of the ocean in this coffin. Surely they have strong horses in town?"


Untrained Knowledge (local) 1d20 + 0 ⇒ (7) + 0 = 7


Arbot distorts his face is something that seems to be a very grim smile at Alfonso's warning.

"I would expect no less. If it comes to that, I swear that I will be the one personally tracking down those few survivors to ensure that the only story heard is the one of a brave Varisian contingent shrugging off a vile betrayal by the Chelaxians."


Sorry about late reply:

Goal:

Arbot's main motivation is to find some excitement and recognition. His strongest ties are likely to his country. He wants to be heralded as a key player in establishing this outpost as a JOINT operation. He wants the Chelaxian forces to take brinewall only in so far that he needs them there to establish a Varisian contingent. If the two sides turn against each other, as he suspects they will, he wants to be known as the brave soldier who led the fight against the Chelaxian oppressors or the valiant leader who perished in the fight.


1 CLW potion, fishing pole + net (x2 or so), rope (x2), tools and materials to construct traps (1 set of tools, enough material to construct a dozen reusable traps), 30 days rations and water - Arbot already has basic survival gear like an axe for collecting wood and a knife for sharpening stakes, flint and steel, etc

"The men of this land are certainly unhappy with the arrival of the Cheliax horde, but I do not think they will oppose this expedition to the forsaken citadel. This place is the least of their worries... the brains from Cheliax were smart to enlist a few varisians for the expedition to garner some local support. Shows some willingness to work with us as equals or somesuch. I'm sure a lot of the locals will be keeping an eye on the Cheliaxian leadership to make sure they're not deviating from the plan. There's always paranoid extremists though..."


Pretty much just basics... food, fishing/hunting gear, probably a potion of cure light wounds as an emergency item


Arbot helps Jacek and Pallo pick the man up. He picks up the knife the man discards from his shoulder, wrapping it in a piece of cloth before returning it to the man.

"You sure seem to be comfortable with the beating and stabbing. Get that often? I wouldn't have expected a blue-blood like you to be used to this kind of treatment. I hear we're assigned to a ship called the neversere. Sounds like we'll have a grand time mingling with the herd animals on that one. At least we're not likely to starve is we end up in a shipwreck, right?

Oh by the way, a couple of us are planning on stopping by town before the departure tomorrow morning to pick up some supplies. Are you in need of anything? You don't seem to have much stored away for food for the long journey."


"Those damn Chelaxians. I'd wager that fellow over there is a Varisian who did nothing wrong but look at one of their precious nobles wrong!"

He catches himself realizing that some of his new traveling mates are Chelaxian and he himself was just professing working together...

"Eh, I guess they're running the show so we need to play by their rules. Not my problem anyways, I know enough to steer clear of those bluebloods... I'm heading to town for a load of food and some supplies. I haven't found a land yet where I couldn't find my own fare, but better safe than sorry I guess."

Character sheet updated with some extra food and hunting/fishing equipment.


Perception 1d20 + 6 ⇒ (13) + 6 = 19

Arbot gruffly gives his name and rank, indicating that his business is to lead these people to safety as charged by the Varisian militia.


Arbot shakes her hand and chuckles.

"Nice to meet you. I'm Arbot. Seems like you'll fit in nicely with a ragtag bunch like this."


Arbot laughs heartily.

"Or have you been throwing them to the wolves to cover up your deeds? I remember a lass I found once... she had that pretty face of yours!"


"Lo there! I am Arbot of Varisia, and I am what I look like. Our militia is not quite as well armed or well trained as you Cheliax boys, but I'll bet we'll get our chance to show you how it's done!"

He gives Lukas and whoever else is there by now a sly smile.

"In any case, hope you're all ready for quite the trip, the stories I've heard about this place we're going to don't sound pretty!"


1d20 + 1 ⇒ (17) + 1 = 18 for local.

Guess Arbot knows a bit about the coming and going around the place, as a scout should!


Is your world's brinewall consistent with the short description found here? If so, are our characters aware of it?

Also, according to the inner sea map folio, it is found at the point where Bunyip Bay narrows into the steam river (just above Celwynvian on the CUP map found here). Same question here... is that true for the purposes of our campaign, and do our characters know that?


With a shrug, Arbot makes his way towards the tables to get his chit and heads towards the signpost once he obtains it. He habitually scans the landscape for anything that appears out of the ordinary (Perception 1d20 + 6 ⇒ (17) + 6 = 23 if needed).


Tired of sitting around, Arbot is happy that someone is finally taking charge and setting the expedition in motion. Being part of the Varisian militia, he doesn't know much about the Cheliax nobles or their ways and traditions... but he find it comforting that the man is so frank and direct. He gladly raises his arms and hollers a cheer at the end of the man's speech. As a scout, his charge will be to survey the terrain ahead of the expedition or to ensure that the stragglers find their way to join the main group. In either case, he waits for his orders patiently.

If any of the other Varisian militiamen in his unit grumble about working with this guy or say anything derogatory about the people from Cheliax: "They are not our enemy! I don't like them any more than you do, but if we are to survive out here, we will need to work together. You know this as well as I do. So quit your muttering and man up!"


Current incarnation of the character is in the profile. Let me know if you need me to fix any crunch or flesh out any fluff!


A Varisian militiaman, Arbot is a ranger and wilderness expert. He has been assigned to protect the settlers and help them establish a foothold in the rough new lands.

Updated background and description. Let me know if you need me to adjust something to fit with you vision of the world!

Yay or nay on traits?


Aha, name recognition. I understand.


I understand this may seem in bad form, but I am looking to improve my chances of being picked for future campaigns. Could you help enlighten me as to why characters with a near-identical build to mine with no background were picked over mine?

Thank you, and have fun to everyone in the game!


overfiend_87 wrote:
Arbot Wulfiron wrote:
Roll for wealth just so I can plan equipment properly 5d6 x 10 = 220 gp.
roll? I was assuming the average...

My apologies for assuming. I saw that there were no instructions about starting wealth, so I went with the instructions in the character creation section in the CRB.


Roll for wealth just so I can plan equipment properly 5d6 ⇒ (5, 6, 4, 2, 5) = 22 x 10 = 220 gp.


A local ranger, Arbot is a true hunter at heart, living for the thrill of the hunt. Ambitious and curious, his "day job" as a guide escorting people through the wild lands bores him. On occasion his talents have lent themselves to more shady jobs, some involving rather unsavory finales. Being much too ambitious to lead this life much longer, he seeks to participate in something greater, something that will etch his name into the history books.

Profile updated as I get to it!