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![]() Joining them on the deck of the ship, Arbot overhears some of the conversation. "Pirates!? As if this uh... ship... needed any extra reason to end up on the bottom of the sea. Let's hope for the best I suppose, it's no use worrying now." Next time he is below, Arbot will be sure to grab his sword and bow and keep them nearby at all times. ![]()
![]() Arbot pour some wine as well. He toasts with the others. "Bah, tempting as it sounds, I don't think it would be wise to leave all those people in your uncle's hands for too long. Setting up the outpost and getting back to Brinewall in a reasonable time may save many lives. Even more if your uncle is right and one day our work pays off." He drinks the cup in a long gulp and tosses it back on the table. "On to Riddleport we go, I suppose" ![]()
![]() "Well well Alfonso, it looks like you've done it! You've found us a ticket off this dinghy of a ship! The faster we get off the better I say. Scouting out a spot for an outpost will be right up my alley. I only hope that we get back to Brinewall before your uncle decides to makehis move. I'm with you on this plan... as long as we make haste!" ![]()
![]() Arbot sighs. "Nobles and their tests. Life is hard enough without people setting traps for each other. This is why I tend to stay as far away as possible. Alright let's get this done... nice horsey..." Perception 1d20 + 6 ⇒ (13) + 6 = 19 Arbot doesn't have any handle animal, he's not much of a horse person. Wild empathy may be applicable though... at least he's used to dealing with wild animals. Wild Empathy 1d20 + 2 ⇒ (12) + 2 = 14 ![]()
![]() DEWN MOU'TAIN wrote:
Sounds like one hell of a time. My fiancee and I just bought a house and are trying to get rid of our deadbeat landlord ourselves, so I can definitely relate. Hope it gets better soon! ![]()
![]() After he is informed of the time of departure, Arbot just waves off the captain's strangeness. He takes note of Alfonso's message, but doesn't seem to do much about it. "Morwin, is it? Well, I find myself with Lukas again. Show us down to the bunks and we'll arrange our things and help out with the loading of the ship. Anything to shorten this trip, if only by a few minutes!" ![]()
![]() Perception 1d20 + 6 ⇒ (5) + 6 = 11 "Whoa there with the fire crazy! There's not much keeping this ragged pile of wood afloat, and I don't want what little there is on fire! Now I'm sure the uh... captain will be as accommodating as he needs to be. He doesn't want to have to deal with inconveniencing the chelaxian leaders of this expedition, does he?" ![]()
![]() Fort 1d20 + 5 ⇒ (8) + 5 = 13 "Well the smell isn't all that bad, next time I find a 2 week old carcass of an elk left in the sun by the wolves, I'll have to bring you all a present. Though, I am with Lukas on this matter I think... I'd rather die fighting off bandits and animals in the woods than sinking to the bottom of the ocean in this coffin. Surely they have strong horses in town?" ![]()
![]() Arbot distorts his face is something that seems to be a very grim smile at Alfonso's warning. "I would expect no less. If it comes to that, I swear that I will be the one personally tracking down those few survivors to ensure that the only story heard is the one of a brave Varisian contingent shrugging off a vile betrayal by the Chelaxians." ![]()
![]() Sorry about late reply: Goal: Arbot's main motivation is to find some excitement and recognition. His strongest ties are likely to his country. He wants to be heralded as a key player in establishing this outpost as a JOINT operation. He wants the Chelaxian forces to take brinewall only in so far that he needs them there to establish a Varisian contingent. If the two sides turn against each other, as he suspects they will, he wants to be known as the brave soldier who led the fight against the Chelaxian oppressors or the valiant leader who perished in the fight. ![]()
![]() 1 CLW potion, fishing pole + net (x2 or so), rope (x2), tools and materials to construct traps (1 set of tools, enough material to construct a dozen reusable traps), 30 days rations and water - Arbot already has basic survival gear like an axe for collecting wood and a knife for sharpening stakes, flint and steel, etc "The men of this land are certainly unhappy with the arrival of the Cheliax horde, but I do not think they will oppose this expedition to the forsaken citadel. This place is the least of their worries... the brains from Cheliax were smart to enlist a few varisians for the expedition to garner some local support. Shows some willingness to work with us as equals or somesuch. I'm sure a lot of the locals will be keeping an eye on the Cheliaxian leadership to make sure they're not deviating from the plan. There's always paranoid extremists though..." ![]()
![]() Arbot helps Jacek and Pallo pick the man up. He picks up the knife the man discards from his shoulder, wrapping it in a piece of cloth before returning it to the man. "You sure seem to be comfortable with the beating and stabbing. Get that often? I wouldn't have expected a blue-blood like you to be used to this kind of treatment. I hear we're assigned to a ship called the neversere. Sounds like we'll have a grand time mingling with the herd animals on that one. At least we're not likely to starve is we end up in a shipwreck, right? Oh by the way, a couple of us are planning on stopping by town before the departure tomorrow morning to pick up some supplies. Are you in need of anything? You don't seem to have much stored away for food for the long journey." ![]()
![]() "Those damn Chelaxians. I'd wager that fellow over there is a Varisian who did nothing wrong but look at one of their precious nobles wrong!" He catches himself realizing that some of his new traveling mates are Chelaxian and he himself was just professing working together... "Eh, I guess they're running the show so we need to play by their rules. Not my problem anyways, I know enough to steer clear of those bluebloods... I'm heading to town for a load of food and some supplies. I haven't found a land yet where I couldn't find my own fare, but better safe than sorry I guess." Character sheet updated with some extra food and hunting/fishing equipment. ![]()
![]() "Lo there! I am Arbot of Varisia, and I am what I look like. Our militia is not quite as well armed or well trained as you Cheliax boys, but I'll bet we'll get our chance to show you how it's done!" He gives Lukas and whoever else is there by now a sly smile. "In any case, hope you're all ready for quite the trip, the stories I've heard about this place we're going to don't sound pretty!" ![]()
![]() Is your world's brinewall consistent with the short description found here? If so, are our characters aware of it? Also, according to the inner sea map folio, it is found at the point where Bunyip Bay narrows into the steam river (just above Celwynvian on the CUP map found here). Same question here... is that true for the purposes of our campaign, and do our characters know that? ![]()
![]() Tired of sitting around, Arbot is happy that someone is finally taking charge and setting the expedition in motion. Being part of the Varisian militia, he doesn't know much about the Cheliax nobles or their ways and traditions... but he find it comforting that the man is so frank and direct. He gladly raises his arms and hollers a cheer at the end of the man's speech. As a scout, his charge will be to survey the terrain ahead of the expedition or to ensure that the stragglers find their way to join the main group. In either case, he waits for his orders patiently. If any of the other Varisian militiamen in his unit grumble about working with this guy or say anything derogatory about the people from Cheliax: "They are not our enemy! I don't like them any more than you do, but if we are to survive out here, we will need to work together. You know this as well as I do. So quit your muttering and man up!" ![]()
![]() A Varisian militiaman, Arbot is a ranger and wilderness expert. He has been assigned to protect the settlers and help them establish a foothold in the rough new lands. Updated background and description. Let me know if you need me to adjust something to fit with you vision of the world! Yay or nay on traits? ![]()
![]() overfiend_87 wrote:
My apologies for assuming. I saw that there were no instructions about starting wealth, so I went with the instructions in the character creation section in the CRB. ![]()
![]() A local ranger, Arbot is a true hunter at heart, living for the thrill of the hunt. Ambitious and curious, his "day job" as a guide escorting people through the wild lands bores him. On occasion his talents have lent themselves to more shady jobs, some involving rather unsavory finales. Being much too ambitious to lead this life much longer, he seeks to participate in something greater, something that will etch his name into the history books. Profile updated as I get to it! |