
Aravan |
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Now I understand that I am derailing what the current thread has become but I would like to respond to the original poster and his concerns with Pathfinder. Possibly much/all of this was brought up in the previous thread but to be frank I am too lazy/disinterested in sifting through the many pages. I agree with some of Shallowsoul’s points, mainly the fact that magic items have largely become static numeric bonuses that are neither fun nor interesting. As a player and as a DM I want the entire group to think Awwww, sweet! when a magic item is gained and generic cloaks of resistance +x and shopping at a magic mart does neither. However after playing and DMing several APs (our group pretty much only plays APs) I have come to the conclusion that static magic item bonuses are built into the system. Frankly without cloaks of resistance the DC on saves is too high for players to have a reasonable chance of making, without rings of protection and magic armor even mooks will have a far greater than 50% chance of hitting front line fighters, and without stat boosting items a 15 point buy is too limited for any character that needs more than one primary stat to function.
Myself and the other DM for our group talked about it and realized that to play Pathfinder without players having a ton of magic items we would either have to modify every single creature in an AP to balance it with the lower overall stats the party or we would have simply incorporate static enhancement bonuses into character leveling. Now I can’t take much credit for this idea as our system was based on a very nice system that someone posted on the house rules section of the forum. The basics are that on even levels players get several stats to increase while on odd levels they get to add enhancement bonuses to weapon damage/attack, armor, deflection, saves and natural armor. We have now gotten to 12th level in our Jade Regent campaign and it has more or less worked. I admit I think there are some improvements that could probably be made and at times it doesn’t play as nice with specific class abilities as I would like but I certainly think it works just as well as the standard Christmas tree effect that so many seem to complain about. Players have far fewer magic items but the items are actually interesting ones. Since there is no magic item economy when players find magic items they actually try to figure out cool ways to use them instead of selling them for half value so they can buy a better cloak of resistance.
If Pathfinder ever went to a second edition I would much prefer a system similar to this where there were no magic items of +1 to +5 but instead all magic items did something fun and cool. Overall I like the Pathfinder rules and they work better for me than any other system I have come across. When they don’t work our group sits down talks about how something does or doesn’t work and then comes to a consensus on wither or not to make a houserule.