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![]() After my group has dealt with problem players a lot over the years, my advice is get rid of them. Players like that don't change. Everyone has their own gaming style and sometimes being a chaotic mess is it. There is one group of people we wont play with for that reason. They just do things to screw each other over. So just get rid of them. ![]()
![]() Id love to see more Mythic rules. Specifically stuff that's for the other base classes. In my brother in laws game im a gunslinger and maybe im missing something but there doesn't seem to be anything worth taking in mythic for a gunslinger. Also epic support. Play past 20th level. I know we have a guideline in the core book, but I want some epic feats, epic magic items and such. Ive converted some of the stuff myself, but I always prefer official. and finally deity rules. Ive not seen this said specifically but im under the impression that mythic is supposed to kinda sorta, if you squint rules for deities. To me that just doesn't cut it. Ive converted a lot of deity and demigods over to pathfinder, but I would of course like something official. High level play seems to get a bad rap, but I love high level play. In the last long running 3.5 game I ran in Forgotten Realms the players got up to 54th level and were about to take on Shar and stop her from sundering the Weave. And im planning more adventures for those characters. I don't have trouble with long stat blocks, or overpowered characters, but my players are more roleplaying focused that kill happy murder hobos who just want experience. I think there is demand for high level play, maybe not a lot, like hardcover gencon release demand, but certainly there is demand for a small book for mythic, epic and deities. All in one maybe. And hey if Paizo wont publish it, why not someone else. While not official, still would be nice. ![]()
![]() I tend to like new and different as far as mechanics go. That said I have every intention of using DSP Ultimate Psionics with Paizo's Occult Adventures. Im explaining it this way. Psionics can only be taken by those who are awoken from the Silver Mount crashed ship in Numeria, and Psychic Magic is whats native to Golarion. In my homebrew I haven't decided what the explained difference is going to be yet. My only real complaint about Paizo not making new mechanics is the fact that I have to go elsewhere for material I want. For instance I love Incarnum so I have to get Akashic Mysteries (which is fine I like what I see and would love to see more clones like that), but the problem comes from other GMs. Our group takes turns GMing different games, and when its my brothers turn to run Pathfinder he doesn't allow non-paizo stuff no matter how balanced it is or who wrote it. Believe me I Keep trying. So I don't get to play with all the new stuff, when I run only my players do. ![]()
![]() Rules for levels 21+
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![]() I never did understand peoples dislike for 20+ levels. In my last long term Forgotten Realms game the players got to level 54 and where challenging gods. I never had a problem with combat, or broken powers or all the other problems people whine about.
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