Tarrasque

Arashi's page

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Last long term D&D game I ran we got to 53rd level. And im still planning more adventures for those characters. I don't understand the problem with high level play.
Id like the Epic level feats converted officially into pathfinder or for a 3pp to do it, but the conversions ive done myself will have to do I suppose.


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I love options and the so called rules bloat. The more the merrier.
I groan every time I hear a DM announce they are limiting something or banning something for no good reason.
When I DM I allow everything as long as it fits the setting.


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After my group has dealt with problem players a lot over the years, my advice is get rid of them. Players like that don't change. Everyone has their own gaming style and sometimes being a chaotic mess is it. There is one group of people we wont play with for that reason. They just do things to screw each other over. So just get rid of them.


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Id love to see more Mythic rules. Specifically stuff that's for the other base classes. In my brother in laws game im a gunslinger and maybe im missing something but there doesn't seem to be anything worth taking in mythic for a gunslinger.

Also epic support. Play past 20th level. I know we have a guideline in the core book, but I want some epic feats, epic magic items and such. Ive converted some of the stuff myself, but I always prefer official.

and finally deity rules. Ive not seen this said specifically but im under the impression that mythic is supposed to kinda sorta, if you squint rules for deities. To me that just doesn't cut it. Ive converted a lot of deity and demigods over to pathfinder, but I would of course like something official.

High level play seems to get a bad rap, but I love high level play. In the last long running 3.5 game I ran in Forgotten Realms the players got up to 54th level and were about to take on Shar and stop her from sundering the Weave. And im planning more adventures for those characters. I don't have trouble with long stat blocks, or overpowered characters, but my players are more roleplaying focused that kill happy murder hobos who just want experience.

I think there is demand for high level play, maybe not a lot, like hardcover gencon release demand, but certainly there is demand for a small book for mythic, epic and deities. All in one maybe. And hey if Paizo wont publish it, why not someone else. While not official, still would be nice.


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I tend to like new and different as far as mechanics go. That said I have every intention of using DSP Ultimate Psionics with Paizo's Occult Adventures. Im explaining it this way. Psionics can only be taken by those who are awoken from the Silver Mount crashed ship in Numeria, and Psychic Magic is whats native to Golarion. In my homebrew I haven't decided what the explained difference is going to be yet.

My only real complaint about Paizo not making new mechanics is the fact that I have to go elsewhere for material I want. For instance I love Incarnum so I have to get Akashic Mysteries (which is fine I like what I see and would love to see more clones like that), but the problem comes from other GMs. Our group takes turns GMing different games, and when its my brothers turn to run Pathfinder he doesn't allow non-paizo stuff no matter how balanced it is or who wrote it. Believe me I Keep trying. So I don't get to play with all the new stuff, when I run only my players do.


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Rules for levels 21+
Stats for deities
Other Continents on Golarion
Manual of the planes style book
Sci/fi setting using pathfinder as a base with relatively little changes. Less changes than 3.0 to d20 modern was. Preferably this setting would be in the Adroffan Empire. And maybe a modern setting too, set on Earth.
more Mythic rules, more options for the other classes that don't seem to have a lot of mythic options like the gunslinger.
more old gods, elder gods and cthulhu stuff in general.
Dominion of the black


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I like what they have made so far, but I want more. Like mechs and starships.


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I never did understand peoples dislike for 20+ levels. In my last long term Forgotten Realms game the players got to level 54 and where challenging gods. I never had a problem with combat, or broken powers or all the other problems people whine about.
Personally I would love some official 21+ level stuff for pathfinder. Mythic is nice, but reminds me more of the Immortal stuff from TSR. As it is, I plan on converting Epic feats and prestige classes into pathfinder for when my players get that high because they will want to.