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Str 10, Dex 12, Con 12, Int 18, Wis 10, Cha 14
Base Atk +0; CMB +0; CMD 11
Feats Scribe Scroll, Spell Focus (Conjuration)
Traits Genie-Caller (1/day), Scholar of the Ancients
Skills Diplomacy +5, Knowledge (arcana) +9, Knowledge (history) +9, Knowledge (planes) +8, Linguistics +8, Perception +5, Sense Motive +2, Spellcraft +8 (+10 to determine the properties of a magic item); Racial Modifiers +2 Perception
Languages Celestial, Common, Draconic, Elven, Orc, Sylvan, Thassilonian, Varisian
SQ +3 bonus on diplomacy, acid dart (7/day), arcane bonds (arcane familiar, thrush), arcane focus, elven magic, empathic link with familiar, opposition schools (divination, evocation), share spells with familiar, specialized schools (conjuration), summoner's charm (+1 rds)
Other Gear Crossbow bolts (20), Dagger, Light crossbow, Quarterstaff, Adventurer's sash (13 @ 10.96 lbs), Bedroll, Flint and steel, Hip flask, Ink, black, Inkpen, Journal, Scroll case (empty), Smoked goggles, Spell component pouch, Spellbook, Tindertwig (3), Waterskin, Weapon cord, 40 GP, 8 SP
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Special Abilities:
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+3 bonus on Diplomacy You gain the Alertness feat while your familiar is within arm's reach.
Acid Dart (7/day) (Sp) 30' Ranged touch attack deals 1d6+0 Acid damage.
Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Conjuration The conjurer focuses on the study of summoning monsters and magic alike to bend to his will.
Divination You must spend 2 slots to cast spells from the Divination school.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Abjuration You must spend 2 slots to cast spells from the Abjuration school.
Genie-Caller (1/day) 1/day, +2 CL for a Conjuration (summoning) spell.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Smoked goggles +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summoner's Charm (+1 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Weapon cord Attached weapon can be recovered as a swift action.
Arcane Familiar:
Female Thrush
Diminutive Magical Beast ((animal))
Init +2; Senses low-light vision; Perception +9
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Defense
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AC 17, touch 16, flat-footed 15 (+2 Dex, +4 size, +1 natural)
hp 4 (1d8-2)
Fort +0, Ref +4, Will +4
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Offense
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Speed 10 ft., flight (40 feet, average)
Melee Bite (Thrush) -1 (1d2-5/x2) and
. . Unarmed strike -1 (--5/x2)
Space 1 ft.; Reach 0 ft.
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Statistics
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Str 1, Dex 15, Con 6, Int 6, Wis 15, Cha 6
Base Atk +0; CMB -2; CMD 3
Feats Skill Focus (Perception)
Skills Acrobatics +2 (-6 jump), Fly +12, Linguistics -1, Perception +9, Spellcraft -1, Stealth +14
Languages Common
SQ improved evasion
Other Gear You have no money!
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Special Abilities
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Flight (40 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Spellbook:
0 - All
1 - Charm Person, Color Spray, Infernal Healing, Mage Armor, Sleep, Summon Monster I, Windy Escape
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Background:
From a young age Arandor has been fascinated with past cultures and ancient history. Growing up in Varisia he was intrigued with the ancient structures that dot the landscape of Varisia. Arandor has spent his life studying the origins of these monuments and has pieced together the ancient Thassilonian language and partial history of what Arandor feels was a once-great empire.
Arandor's studies also lead him to focus his energies in the arcane arts and specifically conjuration. He believes that if he can just unlock the secrets of the ancient Thassilonian empire he could master the art of conjuration. In Arandor's century and a quarter of life he has studied in many parts of Galorian, traveling to all corners to acquire even the smallest bit of Thassilonian lore. He spent a great deal of time in Qadira delving into the arts of Genie summoning. While never being able to successfully summon a Genie, Arandor has refined his summoning skills to near perfection.
Arandor has heard of a structure in Sandpoint, The Old Light, and feels this may be yet another ancient structure tied to the ancient civilization. In planning his journey to Sandpoint to study this ruined tower he learned that the town was preparing to celebrate the completion of a new Cathedral during the Swallowtail Festival. Fascinated by the cathedral's focus on multiple gods Arandor planned to coincide his studies with this event. Besides, who doesn't like a festival?!
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