Man in Battle

Aranan Aldori's page

276 posts. Organized Play character for Heofthehills.


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Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

Grats on your boon, Shifty. Which one of the four are you going to choose?

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

Watching the man before him, he holds his blade at the ready, but does not react just yet, save for the glow leaving him and him putting a quick hand to himself. Ready action, if the man becomes aggressive, Aran will end him. Drop rage, Lay on hands with Mercy to remove Fatigue.

1d6 ⇒ 5

DuMoire sees the wound he caused closes up when Aran places a hand upon his own chest.

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

Turac, did you see the post about Arcanist? I saw the Sentient Sword one and thought of you.

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

Seeing the others drop, Aran drops his shield and charges, letting his holy rage envelop his form once more, his body glows with the light and his muscles tighten as he brings his sword down with two hands at the leader.

Charge, Rage, Power Attack: 1d20 + 10 ⇒ (12) + 10 = 22
1d8 + 12 + 1d6 ⇒ (4) + 12 + (2) = 18 Extra d6 only if evil

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

1d20 ⇒ 1

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

Totally, since he's marginally a spell caste

Very concerned about not having his weapon out after the climb, he draws his sword and pulls his shield free, then steps in front of Turac to defend him. 5' step

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

Shifty, I'll take 10 on my Day Job for a 25.

Should we roll for boons for the second game or did we already do that?

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

Whispering "We should take the chain...unless someone has a hook and rope. And a distraction would be good if anyone has any ideas..."

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

At Turac's words, Aran goes completely silent.

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

Aran grits his teeth and seems to allow an anger grow from within, a glowing light surrounding him and his blade as he swings it at the creature.

BLOODRAGE!!!!

1d20 + 10 ⇒ (6) + 10 = 16
1d8 + 7 ⇒ (1) + 7 = 8 If Evil: 1d6 ⇒ 1

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

"Wand of Magic Missle," then he mutters the command word.

Watching, he grips the handle tighter, ready to attack.

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

He launches a third bolt, then switches the wand to his off-hand and draws his blade.

1d4 + 1 ⇒ (4) + 1 = 5

"Turac, take this..." He says with a nod to his wand.

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

Sticking with what is working, he launches another bolt.

1d4 + 1 ⇒ (1) + 1 = 2

"I don't like fighting what we can barely see..."

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

Holding the oar with one hand, Aran reaches into a pouch and pulls out a wand...not his usual wand... Draw Wand of Magic Missle

With a word and a point he lets a blast fly from the wand.

1d4 + 1 ⇒ (3) + 1 = 4

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

"Cap'n should we keep rowing or stand and deliver? Seems dangerous prospects both ways."

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

Row Row Row

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

Aran does grab an oar and does as he is told.

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

No skill here. I talk to people and smash things.

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

Aran looks at the gentleman and takes a deep breath before he begins to speak, activating the nature of his curse:

Legalistic:

Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your obligation, whichever comes first. However, once per day, you can make a vow to yourself that grants a +4 morale bonus on any one roll you make while trying to fulfill a promise made to another individual.

"The men we were following, the very ones that came this way, as we have been following them for a bit, are murderers. We were meeting a contact only to find him murdered and then ourselves being pressed upon by the murderers. We stopped some of them and bound them, leaving them at the scene of the crime. The female is an arcane magic user. I would ask that you allow us to pursue and you and your friend may take the credit with your superiors over finding the murderers and helping in their capture, as you are doing both of those things...through the agents you choose to use. My friends and myself."

Diplomacy: 1d20 + 15 ⇒ (12) + 15 = 27

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

Looking to Turac, Aran nods. "Allow me..."

Stepping forward, his hands clasped casually in front of him, far from his own hilt, he gives each of the men a nod.

"Gentlemen. I really would be very happy if I could speak with you about this and much more. I understand that one of you must guard, but perhaps I could speak to the other just over there. Still within sight. The things we have seen most recently should not be spread out in public and there are often ears about. Could you do this for me?"

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

Aspis Consortium officials?

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

"Lets. We will be back for you in a bit or send someone to deal with you."

With that, he pulls his weapon back out and clocks her in the back of the head to remove her from consciousness.

Subdual hit, should put her back under.

At this point he ensures that she is bound, as well as her mouth to prevent any casting.

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

Sliding his blade back into it's sheath. "Well that was unexpected. This is not exactly what I had expected, but this is not my field of expertise..."

With his hands free, he takes the time to use his wand a pair of times to heal himself.

1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (6) + 1 = 7

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

Walking over, first to the fallen man that was in the room first and taking a gentle look at the man to see if he can be helped.

1d20 ⇒ 12

After a quick look, if the man still breathes, he will place a hand on him and heal him.

1d6 ⇒ 1

If he isn't alive, the heal will go to the caster who had attacked him.

"I'll do what I can..."

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

Aran will take the AoO. At the time that he moved in, he would have had a 20 AC (Now 18 once raging).

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

With a quick move, Aran pops into a rage and steps forward, both hands on his sword, cutting down the man who has not been beseeched by Turac.

"Vile murderers. You will pay for this crime!"

Power Attack: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d8 + 6 + 6 + 1 + 1d6 ⇒ (7) + 6 + 6 + 1 + (6) = 26 The 1d6 is only applied if the enemy is evil.

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

Going to go with the older toon for this

Drawing his longsword, he slides his hand into his buckler and prepares himself, then nods to Turac. "Let us be on them, then."

Shifty, Aranan's sheet needs to be updated, I will do so tonight, but he is 5 and has a level of Bloodrager now

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

Sorry, I was at a con! I'm back now. Should I bring my 5 or my 2? I feel like the group needs the beef...

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

I'll finalize a warpriest and post tonight!

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

Who is playing what? I can bring my level 1 Halfling Helper if it works that he can fill a party role that is needed.

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

Group Bravo: What is our level and party make-up? The character I had been playing is now level 4, almost 5 and would likely make things a bit trivial. I have GM certs to make a level 2, so I'm game for anything.

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

Glass River is actually a go for me. The GM had to quit the PBP in the second encounter.

Aran will be available, but he will be level 4...

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

In theory, I could finish this up, if the other four players want me to.

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

Thanks for the heads up!

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

Did the attacks come from long range? As it looks they are at such, I'm just curious.

Moving forward smoothly, Aran draws his blade and brings it down upon the viper on the deck.

Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Only to find the tip of his blade would prefer to find the deck.

"Lovely. This trip is just full of pleasantness, isn't it."

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

Beauty of Extra Hours is that you don't have to have a skill to use it. Defaults at a +4, I believe. I haven't assigned mine to a character yet, but it's coming soon.

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

Shifty, mine is backwards. I haven't played PPP, I have played GRR (Or rather, I am playing it now) and it is very, very rough. I've been considering dropping from it, but not 100% how that works with PBP and PFS sanctioned stuff.

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

"I have no opinion. You are a man of the waters, you would know better than I, Captain." Aran says as he simply shurgs as he leans on the rail of the boat. "If someone has any opinions, please speak them."

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

"Pilgrims would not be welcomed here, I believe, is that not correct? Perhaps we are simply seekers of treasures and believe that we can find it in the North, as it is not a lie, since the Society believes there is a great treasure in the Worldwound. A wealth of knowledge, but a wealth none the less." He asks or is he telling, well, either way, he leaves it opened for others to join in.

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

"Well, we are not the sneakiest group of Pathfinders, and I don't know about Valador, but I don't intend to lie. Perhaps I won't show all the cards in my hand, but I won't lie. We need to know as much as we can before we go anywhere, further, we need to figure out where we are dropping these prisoners."

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

"We don't want to leave them here, as they have seen us. We need to move on. Valador, grab the one on the dock as we leave. We will drop them off somewhere nearby."

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

Standard. 1d20 + 9 ⇒ (11) + 9 = 20

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

"There are some cultures that give proper funerals at sea. Can someone grab the man off the pier as we push off. Then once we are out, we can put these two to rest. The two below, however, we can drop off at shore a bit away, just make sure no one shows any signs of who we are..."

This is, of course, assuming both are dead. If not, then Aran will be using heal checks on them both as we move away.

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

If the bomb hit the target's ac then it's a hit and there is no save, it simply does it's damage as rolled. If the bomb misses, then it scatters based on the d8 roll that Kiyan put in there, at which point the guard MAY have to make a reflex save to avoid the splash damage (Unless it scatters off into the water). Based on the hit roll and we are in tier 1-2, I'm hoping it hit, if it didn't, we should never have docked and should run the heck away. IF it did hit, and Aran's attack hit, then my suspicion is that this combat is over and we need to figure out what to do with the bodies...

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

Stepping up, Aran slashes his longsword at the guard, wanting this to be over quickly. "I do not take well to those who disregard their own rules. We paid our fare...time to leave. If you won't allow us our leave...then we shall take it."

Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage?: 1d8 + 2 ⇒ (7) + 2 = 9

Hit:
His blade finds purchase, sliding into his foe as easily as his words do

miss:
Despite his sharp words, his blade is not quite sharp enough.

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

Moving as quickly as he can, he heads to the top floor, seeing that both wolf and guard were down, leaving them to the smaller folk to handle.

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

GM, if Titinambule took a 5' step, it would be easy to angle it so Aran isn't in the spray. I don't care, if he has to take it, so be it, but he should not be in the spray. And if he is...then Aran is out of the combat, essentially.

Save: 1d20 + 4 ⇒ (2) + 4 = 6

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

1d20 ⇒ 2

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

"So because we paid with coins you deemed too nice, you demand to board and search our ship. Because we are worried about someone's safety, they are left out of the count. And finally, because you are betraying the fee we have already paid...So now you are a cheat, as well?"

Sovereign Court

m Half-Elf Oracle of Lore/Seeker 1/ Paladin 3/Bloodrager 1 HP: 43/43/ AC:22/ T:14/ F:17/ Fort+13 Ref+12 Will+11/CMD:16/Init+0/Perc+14

"At what point were dwarves against the law? We paid our fee and that wasn't good enough for you. We don't have illegal cargo and that wasn't good enough for you. Do you think you are bit aggressive, here? I think we need to calm down and perhaps some of us should get off the boat..."

Diplomacy: 1d20 + 9 ⇒ (13) + 9 = 22

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