Duelist

Aramil Wellys's page

395 posts. Alias of Phntm888.


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Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

Aramil plays out an inspirational song on his lute, before changing key and flinging a rock at a Hellcrown.

Action 1: ◆Inspire Courage. Action 2: ◆◆Cast a Spell (Telekinetic Projectile) at Yellow.

Telekinetic Projectile, Inspire: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
Damage, Inspire: 2d6 + 4 + 1 ⇒ (4, 3) + 4 + 1 = 12
Critical Damage if applicable: 2d6 + 4 + 1 ⇒ (4, 3) + 4 + 1 = 12


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

Aramil deftly evaded the floating helmets that shot nails. It was obvious that they were the sort of foe that killed you slowly, and the more he could stop from acting, the better.
Moving forward, he stepped in front of Raff and played a melody, creating a shimmering burst of color that swept over them.

Action 1: ◆ Stride. Actions 2 & 3: ◆◆ Cast a spell (color spray).

I’m on my phone, so I can’t move my token. I’m moving in front of Raff and casting color spray. I can hit all helmets except Yellow, and I do not hit Varook. Will save DC is 19. Color spray is being cast from a level 1 slot, and has the Incapacitation trait.


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

”We should clear the ossuary first. We don’t want to get caught from behind.”


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

"There may have been a protective magic similar to that in the other room - that, or one of these cultists we seek meddles in black magic."


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

It's okay, GM. If you want, since Lingering Composition specifies a DC equal to a standard-difficulty DC of the highest level target of your composition, I can just look up what the DC for the party's level is and then use that.

Aramil strides into the room from the doorway, and seeing how badly injured Alak is, plays a soothing melody to heal his wounds.

Soothe, L1: 1d10 + 4 ⇒ (8) + 4 = 12

Action 1: ◆Stride. Actions 2&3: ◆◆Cast a Spell (soothe). Alak also gains a +2 vs mental effects.


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

What was the result of Lingering Performance?


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

From his location, Aramil continues inspiring his allies.

Using Lingering Performance, then Inspire Courage. Let me know success, critical success, or failure.

Performance: 1d20 + 11 ⇒ (8) + 11 = 19

He then cast a spell to hurl a rock at a skeleton.

Telekinetic Projectile vs Red, inspire: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
Damage, inspire: 2d6 + 4 + 1 ⇒ (4, 3) + 4 + 1 = 12

Free Action: Lingering Performance. Action 1: ◆Inspire Courage. Actions 2&3: ◆◆Cast a Spell (Telekinetic Projectile).


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

Aramil's Perception is now +7, as well.

Aramil moved up to be able to see what was happening, then he began singing an inspirational ballad to aid his allies before casting a spell to create a shield of force before him.

◆Action 1: Stride. ◆Action 2: Inspire Courage. ◆Action 3: Cast Shield. ↺Reaction: Shield Block if I'm hit by an attack. AC is 20.


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

Okay, cool. I was planning on grabbing Expert Occultist at 5 so I could pick up Trick Magic Item, but I was open to changing it.


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

I believe Omari said she'd use it temporarily - which means now Raff gets to be the beneficiary of my magic weapon spell.

Aramil stretches as he gets up, then says, "That door should be fine. If these southern rooms are anything like the northern rooms, then there should be a door connecting the two."


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

The way the rules for transferring runes are worded doesn't specify that you need the Magical Crafting feat, but they do say you must meet all prerequisites needed to transfer a rune, which I believe means that someone needs the Magical Crafting feat and expert in Crafting.

Omari, is that something you were planning on doing? I can go that route, as well, if needed.

We could also possibly find someone to do it for us.


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

"Not me - I never learned how to shoot a longbow."


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

"I'd offer to do it, but the orphanage run by the Temple of Shelyn in Magnimar didn't teach us how to make magical items. There were a couple of priests who knew how to do it, but you had to actually join the clergy to do it. I didn't have the discipline, really, so it's not a path I have followed."

Aramil offered that slight apology as he worked on the ballad of their adventure until he went to bed. Upon waking in the morning, he tuned his lute and then gathered his things, saying, "Okay, ready to go. Let's go see if we can find more of these cultists of fire or whoever they are."


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

"Fascinating. I would think that having a priest consecrate the ground to prevent such things would be more beneficial, but I suppose that wasn't an option. It's quite interesting..."

Aramil sets about noting their adventures, as well as the beginnings of a tragic requiem inspired by the nature of the ward.


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

Aramil says, ”We should take a little time to rest before moving on. I think Varook and Raff could use a moment.”


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

Got it.

With Aramil's song echoing off the walls to inspire his allies, he moved into the room, getting into a position that would allow him to heal Raff.

◆Action 1: Stride. ◆◆Actions 2&3: Cast a spell: soothe (2nd level).

Soothe: 2d10 + 8 ⇒ (6, 2) + 8 = 16

Raff heals 16 HP and gets a +2 status bonus against mental effects for 1 round.

LINGERING PERFORMANCE (Inspire Courage): 2/3 (+1 status to attack, damage, save vs fear).


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

GM, did LIngering Performance succeed, and for how long?


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

Aramil continues singing his inspiring ballad, this time trying to make the melody linger.

Lingering Composition: 1d20 + 11 ⇒ (12) + 11 = 23

Now that he's able to see one of the wights, he can begin hurling debris at it, too.

Telekinetic Projectile: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Damage: 2d6 + 4 + 1 ⇒ (4, 4) + 4 + 1 = 13

Free Action: Lingering Performance. If I succeed, let me know how long it lasts. ◆ Action 1: Inspire Courage (+1 attack, damage, save vs fear); ◆◆ Action 2: Cast a spell (Telekinetic Projectile). My cantrips are now heightened to 2nd level.


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

"Shelyn preserve us, these look deadly."

Aramil reaches out and touches Omari's staff, speaking words of magic as he does so. Her staff glows with magical power. "That should help you fight these creatures." He then begins singing a ballad that was popular in Lastwall about a century ago, about the Shining Crusades beating back the forces of the Whispering Tyrant.

Of course, given what had happened to Lastwall, it had a bit of a sad note to it, but that didn't make it any less inspiring.

◆◆ Actions 1&2: Cast a Spell (Magic Weapon). ◆ Action 3: Inspire Courage. Omari's staff now counts as a [ooc]+1 striking weapon for 1 minute. That means a +1 item bonus on attack rolls, and an extra die of damage. Everyone gets a +1 status bonus to attack rolls, damage rolls, and saves against fear from Inspire Courage.[/ooc]


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

"I concur, Raff - I don't think that bodes well."

Aramil looks towards the glowing inscriptions, trying to see if he can decipher them without entering the room.

I'd like to make an Occultism (+6) check to Decipher Writing on the inscription. Decipher Writing is a secret check.


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

Aramil played a tune to enhance Omari’s searching ability.

Using Inspire Competence. It basically counts as an Aid action, but uses my Performance of +11 instead of the actual Skill.


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

"I have no problem with your doing so. It's a fine example of workmanship. Though I doubt he worshiped her, it is clear that Shelyn smiled on his craft."


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

We haven't shown much inclination to take the stealthy approach thus far, so I say go with Terrain Expertise (forest). You can always circle back to Quiet Allies later.


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

Crafting: 1d20 + 6 ⇒ (14) + 6 = 20

Aramil approaches one of the paintings - depicting several Hellknights battling a black dragon. "This painting is in very good condition, along with being of excellent artistic quality. Has anyone heard of a painter who signs his work 'R. Stagram'?"


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

Okay. I was going to take Ancestral Paragon for the Sociable Ancestry feat to grab Hobnobber, but I'll grab something else instead.

HP +9
Gains 2nd Level Spells
Gains General Feat - Cat Fall
Gains Lightning Reflexes (Expert Reflex Saves)
Skill Increase: Performance (Expert)
Gains Signature Spells

Spells in Spell Repertoire:
2nd Level - Dispel Magic, Hideous Laughter

Signature Spells:
1st level - Soothe
2nd level - Dispel Magic


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

Wooo! Level up!

Before I make all my decisions, how useful will the Hobnobber skill feat be?


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

"Well, that was pleasantly resolved. Shall we check the next couple of rooms?"


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

"Well, then we have some good news. The monkeys and frogs are now dead, so you should be able to reclaim your horde, I would think."


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

Well, they definitely weren't dragons. They were vaguely dragon-like, but that was where the resemblance ended. As Raff pushed the birds to the kobolds, Aramil asked, "So, what brings two mighty creatures like you here?"

Diplomacy: 1d20 + 8 ⇒ (16) + 8 = 24


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

I just discovered I've been using Counterperformance wrong - it's a focus power reaction, not just a reaction.

Going forward we will have to remember that.


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

"Let's do the birds. Those other folk might be a little too...sentient for my liking."


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

Aramil looks at Omari. ”Dragons are usually big, right? That room probably isn’t bigger than the armory we were just in. If there’s more than one creature in there, I don’t think they’re real dragons. They might be easy to talk down. We can give them some jerky if it might help.”


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

Which door is Lenna investigating?


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

"That cube seems an odd choice to leave as a guardian. I suspect it moved in after the Order of the Nail moved out - although how it closed the door is beyond me."


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

Aramil steps to where he can see the creature, then begins trying to figure out if he knows what it is. He then plays a song to inspire his allies to glory!

Action 1: ◆Step. Action 2: ◆Recall Knowledge. Action 3: ◆Inspire Courage.

Occultism: 1d20 + 6 ⇒ (8) + 6 = 14


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

"We should take a quick look around the room, see if we can find your family's ring in here."

Aramil suited action to words.

Perception check, please.


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

"Should we backtrack to clear out the southern rooms? We don't want something in there to come at us from behind."

He picks up the gem and says, "This might be what was the soul fragment is trapped in. We should try to destroy it."


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

Aramil looks at Omari, and says, "These are not the same as the soulbound doll left here. Still, if you are concerned, perhaps you could check if they have any magic auras about them?"

GM, do soulbound dolls still have the gem eye that contains the soul that we could destroy?


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

Recall Knowledge with Occultism +6 on the doll. Recall Knowledge is supposed to be a secret check, but I can roll it if you want to set up a spoiler.


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

Aramil wasted little time in casting a spell to get Alak back on his feet, his free hand moving as he spoke the words needed to heal the Hellknight. He then began singing an inspiring ballad to aid his party in their fight.

Actions 1&2: Cast a Spell (Soothe) ◆◆. Action 3: Inspire Courage◆.

Soothe: 1d10 + 4 ⇒ (3) + 4 = 7

Alak heals that many HP, and gains a +2 status bonus to saves vs mental effects for 1 minute.


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

Nope, there's a whole southern wing with undead in it.

Aramil looks at Raff reproachfully. "That's rather rude. He's been assisting us when he didn't have to, and he's hardly been a killjoy."

Aramil looks at the two dead frog-like humanoids that were likely more boggards, then says, "I think a more pressing question is what killed them."


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

"Perhaps we should check the southern rooms before heading that way?"


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

"We haven't seen anything that looks like a Dragon so far - maybe these cultists wrote it? Could they worship some sort of dragon?"


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

”It is not. I don’t know what language it is.”


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

Aramil steps to the doorway and begins playing an inspiring ballad before conjuring forth his own Shield.

Action 1: ◆Step. Action 2: ◆Inspire Courage. Action 3: ◆Cast a Spell: Shield.

Reaction: ↺Shield Block. AC is 18.


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

”Well, we’ll make sure not to disturb the dead by taking their belongings. The Bumblebrashers said that there were undead in that wing, too. We need to be careful when we look there.”


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

Aramil says, "I'd like to take some time to rest, as well. I need to write some of this down while it's still fresh in my mind. A search sounds like a good idea, if the rest of you want to do so."

Aramil sits down and begins writing the second part of the ballad of their expedition to Citadel Altarein.

Refocusing. Apparently, counterperformance also takes a focus point (I missed that), so I technically have no focus points right now.

I believe Lenna now has a healer's kit and can use Treat wounds to speed healing up.


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

Shaking his head to clear the cobwebs, Aramil watches as the grizzly bear leaves the room and begins walking down the hall, choosing not to antagonize it or draw any attention to it. It wasn't attacking them, so he was perfectly willing to let it be.


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

"Okay. No one take any hostile actions towards Big Bumble. I'm opening the door."

Aramil begins moving debris out of the way. Once he's done, and everyone's ready, he pulls out some food and opens the door.

Everyone ready?


Male Half-Elf Bard 3 | AC 19 | HP 35 | Fort +6, Ref +9, Will +7 | Perception +7, low-light vision | Focus Points 2/2 |
Spells:
1st - 3/3, 2nd - 2/2
| Reactions: counterperformance

"I think it might be an animal. We could try that." Aramil pulls some jerky out of his pack, then says, "We have some food. Do you think you can stay calm long enough for us to give you some food?"

Diplomacy: 1d20 + 8 ⇒ (20) + 8 = 28

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