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M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() Are we supposed to be in the small side rooms with the large connecting one in the middle being the dueling ring? If yes: Arakar is in one of the side rooms, let's say the top one of the left map. If not: He is near the door but out of sight, so he can hear them pass to the ring. ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() "That might have to do. We shall see what happens," The former soldier replies, keeping an eye on the surroundings. ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() "Khardon makes a good point. It is decided then - we will wait in these study rooms. Hopefully we will find them unoccupied, though with the invasion of the city going on, I assume many will have different priorities than reading books," Arakar responds, grimacing. "Lead on. What sort of signal will we receive that the duel has started? We could just listen for passers-by, of course..." ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() "I'm sure something will come to us" Arakar responds, hoping that was true as he was too busy worrying if he could hit hard enough to down her in a single blow - and without killing her, at that. "That leaves the question of where to ambush her - at the dueling grounds, or somewhere en-route. Diogenes, how good is the visibility on these grounds, and how varied the terrain? Would it be easy for her to escape?" ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() "That sounds like a good plan. If, of course, you are sure you can distract her well enough for us to get close." Arakar nods at Diogenes, feeling a measure of respect for someone willingly offering to be put on the other side of fireballs. "Is everyone on agreement with this? Perhaps you could form a distraction of your own, Gillfroy? that seems to be your specialty." ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() "I'd imagine this magic school has countermeasures of sorts for wizards who abuse their magic, in this case betraying the city?" Arakar suggests, inwardly a buit worried over this news. He wasn't *that* good of a spellcaster, but heard enough to know that Fireball was an infamous, fairly advanced form of destructive magic. "If not, we'll have to restrain or otherwise incapacitate her as soon as possible. Or try to hit her just as she starts the incantation." He also inquires about how long it would take them to reach her. If it is within ten minutes, he will cast his second and last spell of the day, another hightened awareness. ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() "That would be helpful to know, yes. Or at the very least, some way to contact her in short notice," Arakar adds. ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() Hey everyone, posting in all my PBP's that I'm going on a 1 week vacation starting tomorrow. I should be back on the evening of the 13th (of august). I'll have some internet access but will probably not be able to post daily. Please bot me if required. Best of fun/luck to everyone and hope to see you all when I get back! ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() "Let us hope he went for a strategic rereat rather than outright fleeing. We could definitely use the reinforcements, from the looks of things," Arakar responds to Diogenes. "Though, for now, we are looking for a group of Elves we believe have the means to help the city in this situation. Do you know where we can find them?" Diplomacy if needed: 1d20 + 6 ⇒ (13) + 6 = 19 ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() Realized I mixed up Rivereye and Torrent in a previous post, my apologies. Wonder if every resistance member has a water-themed name? "That, but more specifically, Gabal's school of wizardry. We need to track down those elves who supposedly stole the briefcase." Arakar remarks, re-stating the current objective. "We can only hope that the city holds long enough for us to get its content to our allies outside the walls. And if only because of that, I'd advocate against resting. I assume you and Torrent can lead us there, Destin?" he asks, not commenting on the constable's attempt at suger-coating the message that the musician's playing sucked at best and degraded morale further at worst. ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() Arakar gives the now conscious child a look of Pity and sits down near him. "Listen, boy. You need to be strong and listen to the priests here - they'll take care of you. Know that the one who did this to you and your family is dead, and find solace in it." He'll pass a few gold coins to one of the nearby priests and points at the lad, saying it is to keep him fed and safe. On the way out, he stops near the woman playing the depressing tune. "Woman. Many here have lost their family. Do play something not quite so morbid, would you? Or at least not play at all. This is not helping anyone." ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() "True. He deserves punishment no matter the outcome of the fight. He killed multiple civilians in cold blood, and leaving him be is still a risk." Without sparing further words, Arakar executes him. "His gear is of good quality. I suggest we divide it between us on the way. Lead on, Rivereye." Arakar wouldn't mind having the MW axe as a backup weapon, nor the oil in case we run into DR/magic early on. Though I don't particularly need either. ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() "First, because I wanted to give you a chance a weigh in, Rivereye. Perhaps you felt you still wanted to try interrogation later. And there's that one of our own is a member of the town guard. But if either of you prefer execution instead, I will do so. We cacnot have him run free or risk him waking up alone and killing more civilians." Arakar raises his bardiche and readies to cleave it into the soldier's skull. He mostly looks Destin to see if the constable objected. ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() In case it matters, the group has +2 hit and damage in the first round from Arakar's encouraging roar. Though it looks like he's already taking quite a beating. ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() Arakar roars, then attempts to knock out the Ragesian with the flat of his gigantic 'axe'! So... I looked at blinded and stunned and both state a target loses the dex bonus to ac and takes a -2 penalty to ac. So if a target is both, it has -4 ac? I'll assume so and roll nonlethal below on the assumption the -4 to hit and -4 ac cancel eachother out. Round one attack, encouraging roar, crushing blow, vs target without dex bonus, flank with Khardon, PA, non-lethal: 1d20 + 7 ⇒ (12) + 7 = 19
If he's still standing on round two, Arakar proclaims a victory gambit and attempts to wound him hard enough to pass out. Round two attack, vs target without dex bonus, flank with Khardon, normal 'letha; damage, -4 ac penalty included in this attack roll as an attack bonus, PA: 1d20 + 9 ⇒ (18) + 9 = 27
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M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() Gotta say, that's probably the most creative use of ghost sound and bluff I've ever seen. Feel like I've gotten slightly more creative myself after reading that, so thanks, Gilfroy :) Arakar looks at Gilfroy, equally confused at first, then shields his eyes for the sudden powerful burst of sense-inhibiting illusion magic. " Clever." He thinks, and readies his poleaxe to charge if it looked like the warrior wouldn't pass out from the spell. ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() bluff: 1d20 + 2 ⇒ (6) + 2 = 8 Arakar looks at the honorless murderer and attempts to keep the disdain from his features as he sheathes his bardiche. "Comrade! It is good to see you well. When I saw you fall, I feared the worst. Still, why are you hiding in here? The battle is still raging on outside! Let us heal your wounds and rejoin the fight." ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() "Constanble Destin. Can you climb the wall outside and flank?" Arakar asks, then leads the way up the stairs, preparing for the enemy to show him or herself at any moment! I guess I'll head upstairs with weapon and shield drawn! ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() "An act of gross cowardice, unbefitting of Ragesia! I will not let this go unpunished," Arakar growls, and readies his weapon and shield in his combat stance before following the trail. ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() "Let's move! If we can capture that rider, we can learn more about what's going on!" Arakar says, and he starts rushing towards the rope... Unless someone stops him. Has enough time passed that he thinks the rider could already be gone or not? ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() Arakar nods at Kardoun forhis support and Gillfroy for not objecting, but winces as he begins to walk again. That light ray had caused some serious hurt! "Speaking of, can you use that wand on me on the way? I have to be in the best shape if we run into another fight." If Arakar uses/receives one charge at 5 hp, he is at 13/14 hp which is fine. ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() "The city is under heavy assault from the looks of things. Can we even spare that time? I say we use the wand to patch up any wounded to keep going. Let's go see this wizardry school." ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() From up above, Arakar narrows his eyes and draws one of his javelins just in case. "Cut the other prisoners free," he says. "We may need their testimony to talk our way back out. Though if the guards attack Destin down there, I'll try supporting him in the meantime." ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() Upon hearing the response, Arakar simply nods and moves to the window to check on Destin's progresss outside. "S*@!." he growls, seeing the constable in what could well be a bad situation. Could he talk his way out of this? ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() Arakar, hearing the guards approach, throws an impatient look at Rivereye. "Well? We don't have much time, so answer the halfling! Do you know where the elves who attacked you could have gone?" ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() Arakar begins cutting free the smaller figure first, keeping a wary eye on the window and the war going on in the skies. "Are you Rivereye?" he asks. "And if so, what happened here?" ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() Coming up behind Gilfroy, Arakar shoulders his bardiche over one arm as he takes in the scene of Destin with his bow drawn and the imposter on the floor below, presumably dead. "Nice shot, constable! Though I reckon the flower-sniffer would describe it differently. Is it feasible to climb down and search his body? The rest of us, let's cut these people free and see if they can tell us something useful. And I hope it's not that the rest of the tower guard is compromised too - much as I like a good fight, we're losing time, and the window for escape grows tighter ever more." ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() "Right! Move it, everyone! We can't risk him having that information and escaping!" Arakar says, lifting his huge axe out of the ground with a grunt. He then rushes after Destin and the elf as fast as he can! ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() Quick question, seems like we're waiting on elena atm. Is she still with us? Maybe bot her for this round so we can continue in the meantime? ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() Noting Torrent's savage hit but the creature seemingly unfazed entirely, Arakar growls - and not only because he'd just been hit by a light beam which stung like a b%~!+ ! If this thing was immune to their weapons and could fly through walls, this was very, very bad... But he wouldn't give up! Instead, he roars in defiance! "Cursed creature! We won't let you stop us from saving our people!" Swift: Enoucraging Roar, allies have a +2 morale bonus to attack rolls and damage rolls this turn. Something about the orc's posture shifts slightly, his professionalism making way for pure disdain towards this new foe, and he sneers as he readied his bardiche. And then he bring it down on this pest with overwhelming force! Move to flank, Attack with Crushing blow. Attack, PA, Flank, Roar: 1d20 + 7 ⇒ (19) + 7 = 26
Critical Confirm?: 1d20 + 7 ⇒ (15) + 7 = 22
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M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() willsave, Elena's aura +1: 1d20 + 4 ⇒ (9) + 4 = 13 Arakar just barely shakes off the imposing will of the light orb. "Chase the elf! I'll hold off this floating lamplight!" he cries, then advances to attack it! Move, Swift to enter stance, attack. Though... the attack depends on if the orb is in melee reach of either Torrent or one of his other allies. If the orb is in reach for regular melee attacks:
"Time to see just how good a ball of light can take a hit." Attack, Hunting Party discipline, flank with Torrent?: 1d20 + 6 ⇒ (6) + 6 = 12
If it hits, Khardoum or Torrent can make 1 melee attack on it as an AoO. If the orc is not in reach for regular melee attacks, but it is for reach attack: Arakar attacks with a brutal blow from his bardiche, fully exploiting its reach! attack, Crushing Blow: 1d20 + 4 ⇒ (7) + 4 = 11
If it hits, DC13 fort save or it is flat-footed for one round. ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() "Don't try to deceive us, Rivereye," Arakar warns. "Our loyalties lie to the people of our countries and this city - and it's under attack. We need that information to save them - NOW. To quote the dwarf, this really isn't the time to ' fook' with us!" ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() Arakar winces slightly at Khardon's exact choice of words, but finds himself agreeing with the sentiment. Fortunately, Destin was able to put things much more diplomatically than he couls, and offered a nonviolent way out. At least, if the guards didn't catch them. In the endz he nods along with the constable and Gillfroy and studies the gnome for his reaction, trying to be ready in case things suddenly got v8olent anyway. ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() "You're wise to be suspicious, and I wish there was more time to gain your trust or be less blunt in our explanation. Unfortunately, the city is under attack," Arakar responds. "My... colleague here, Torrent, informed us that Peppin was found dead a week ago. We don't know anything about how he died, but Torrent's people were able to find information of your planned meeting at the scene. That is why we're here, and not him. We hope you would still give us the information, so we can hopefully recruit the allies to fight back against the Ragesian army and its inquisitors." He decided to leave out the bit of the speak with dead spell. But other than that, he didn't see much point in lying. If they needed his trust, what worked best was probably the truth. He trusted the others to keep a watch out for when the guards made their rounds and if he should stop speaking at some point. ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() perception: 1d20 + 3 ⇒ (3) + 3 = 6 "'Excitement' surely is one way to put it," Arakar dryly replies, nodding at the newcomer. "Are you Rivereye? If so, we have important matters we to discuss. And given that the Ragesian army is attacking the city, I'm not sure how long we have to do it." ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() Gilfroy Fezziwig wrote: ”Make a convincing illusion of a person I’ve never met nor seen? I appreciate your confidence in me, but my skills aren’t that good.” The heavily-muscled half-orc just shrugs. "Figured I could ask. Can't claim to be that good at magic, I'll admit." He nods at Torrent and waits for the group to be let into the compound, where the veteran guard guides them to the tower. "We'll take the lantern. We've seen enough to not let the visage of one ugly gnome sent us running to the hills like a bunch of little girls." He grins a tusked one and turns back to the others. "Right?" Don't see a reason not to take the lantern. We could always douse it if necessary and we decide to use magic later on. Plus it technically hides our ability to use magic by taking a mundane item. ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() "Sounds straightforward enough. I don't suppose anyone is good enough at illusion magic to mimic this Pippin? Might make things easier," Arakar suggests, sizing up the depository. "The guards are disciplined to continue their tasks even amidst all this chaos. If the army gets here, value depositories would be the first places pillaged during the fighting." ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() Meanwhile, Arakar continues with his backup plan. "You, you and you! And everyone else with thick cloaks! Bind them together with tight knots and stand ready to catch them with me if somethhing goes wrong!" The half-orc shouts, keeping half an eye on Destin's progress... ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() "Khardon! Wait! She's on the FOURTH FLOOR. How are you going to get them out from there if it's already burning!?" Arakar calls after the dwarf as he goes, but the dwarf seemed to driven to notice. "Damn it! We need a different plan!" The half-orc quickly rushes forward and adressed the crowd! "All of you, don't just stand there! They'll have to jump! We need a cloth large enough to catch them. Any of you have anything nearby!?" As he talks, he looks around for fabrics large enough to catch them. The upper roof of a merchant stall, maybe? If it could be quickly cut? The covering of a wagon if there was any? Perception?: 1d20 + 3 ⇒ (9) + 3 = 12
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M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() Arakar nods at Destins attempt to clear a path through use of his position and momentarily stumbles forward. When he reaches Torrent and sees her in a not much better state, he takes the wand of healing and uses it on both her and himself. "Much better. Is anyone else hurt?" He asks. I'll use one charge of the wand on myself and Torrent. Average value is 5 hp each. Noticed the trample damage was already rolled and higher than when I did, sorry. ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() will: 1d20 + 3 ⇒ (15) + 3 = 18 reflex: 1d20 + 4 ⇒ (3) + 4 = 7 "Don't stand there gawking at it! We need to move through, or it'll-!" trample damage: 1d6 ⇒ 3 Unfortunately, whatever Arakar was about to say is cut off as a surge of panick overtaked the crowd. He slips on something wet, possible the blood of a trampled body, and gets trampled himself immediately afterwards. With a roar, he pushes himself back on his feet and eventually forces his way back to the party, battered and bruised. ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() "Agreed. Let's go meet this 'Rivereye Badgerface' and hope the building's security is still intact. We need to get his case with the information, at least." ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() He looks up at the wyvern riders in the sky and grimaces. "We'll have to be fast no matter where we decide to go." ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() Arakar shakes his head at the apparant waste of time and knocks out the dog anyway, as indicated "There. We should move quickly before more of the ACTUAL Ragesian soldiers show up. Torrent and Destin, you're locals. Where should we move and how should we go about doing it?" ![]()
M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None.
![]() Gilfroy Fezziwig wrote: "I could have asked him not to," Gilfroy says wistfully, though doesn't protest when Arakar seems poised to render it unconscious. Arakar just stares at Gilfroy amidst the chaos going on above and around them, though he does pause as he's about to knock the dog out. "You can literally talk to animals but ask *us* if we can handle them instead? Look, if you think you can keep it under control, then it's your responsibility, you hear? If it becomes a liability later, we may be forced to kill it instead."
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