Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7
Frogstomp? Anyone? Anyone? Following Girion's leads, Arak readies an attack. Spoiler: Attack: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d6 ⇒ 6
Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7
Arak moves behind the purple skeleton hoping to flank with Girion and finish these threats! Attack (punch): 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7
Arak continues his best to end the orange zombie threat! Kama flurry 1: 1d20 + 2 ⇒ (10) + 2 = 12 slashing
Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7
No problem. Thanks GM :) Arak tries his best to end the orange zombie threat! Kama flurry 1: 1d20 + 2 ⇒ (1) + 2 = 3 slashing
Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7
Arak rushes from the hallway through the arrow room, picking up Girion as best he can and trying to shield he man with his own body while getting them into the south hallway. If I have to take more arrows this round to do that, that's fine.
Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7
I wasn't sure if this would require a Disable Device check or if there was a different way to disable the device. I don't have the skill, so unless there is something obvious to turn it off there isn't much I can do except duck and cover! "Maybe if we wait in the hallway it'll run out of arrows?" Arak yells to his companions.
Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7
Arak tries to move to the pillar to find a way to turn it off or disable it. Move action: move 20'
Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7
Arak, suspicious, investigates the items before picking them up. T10+9=19 Satisfied they are safe, he will take them and place them in his adventure's sash. "Praise be to Irori."
Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7
Let's see if I can unpack this mess...3/9 hp, 12 nonlethal put me unconscious at -9, the second hit for 4 more puts me at -10 NL and then the remaining points convert to lethal taking me to 0 hp. Dragged out, channel for a total of 11 clears up all the NL and L damage on Arak, but not his shame :) Waking rested and refreshed, Arak suggests we try to find a way to disable the blades. "Perhaps we can try to trigger them and then use ropes to prevent them from reseting?"
Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7
Arak points at the covered swords and taps Harrow on the shoulder, "Given how the citizens have made things easier for their brethren, I would expect those to be trapped in some way. "
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