Kullen

Arak Taral's page

116 posts. Organized Play character for Zizazat.


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Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Chronicle looks good, thanks again!

I'd like to get into the next game but I'm going to have to pass. Thanks to everyone for a fun game!

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

PFS # 9783-10
Faction: Grand Lodge

No Day Job.

Thanks for running this, it was a fun group and you did a great job Engleaktig!

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

"Could we try and burn it away?" Arak wonders.

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

"My thanks Berosius!" Arak says. "Ever onward?"

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Frogstomp!: 1d20 + 2 ⇒ (2) + 2 = 4
Frogstomp!: 1d20 + 2 ⇒ (7) + 2 = 9

Damage: 1d6 ⇒ 4
Damage: 1d6 ⇒ 5

Yuck. Fail train!

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak unleashes a flurry of blows on the red frog!

Attack: 1d20 + 2 ⇒ (18) + 2 = 20
Attack: 1d20 + 2 ⇒ (13) + 2 = 15

Damage: 1d6 ⇒ 4
Damage: 1d6 ⇒ 3

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak wades forward into the water and readies a fist of Irori for the first frog that gets close enough!

Readied attack:
1d20 + 3 ⇒ (12) + 3 = 151d6 ⇒ 1

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Frogstomp? Anyone? Anyone?

Following Girion's leads, Arak readies an attack.

Spoiler:
Attack: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d6 ⇒ 6

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak says a prayer to Irori, thanking him for the wisdom He bestowed on Arak for his journey to get here. Arak then lights a lamp from the Everflame.

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak moves behind the purple skeleton hoping to flank with Girion and finish these threats!

Attack (punch): 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Damage (B): 1d6 ⇒ 5

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak stands up and drinks a potion of cure light wounds.

1d8 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

It stops me from bleeding to death at least. Thanks!

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak is gonna punch someone in the face!

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak agrees with Lumnessa, "A wonderful idea!"

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak is accurate.

Arak holds his arm up stopping Girion's bold actions. "Wait my friend. See?" he points to the pressure plates. "It's a trap."

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak follows behind Girion's bold action!

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak swats ineffectually at the blue swarm with his kama.

Apparently I also didn't sock up on swarm damaging stuff...

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak watches, wary of undead attack!

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

"A wise suggestion Girion." Arak nods in agreement.

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak moves behind the wounded Girion ready to step in if able!

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak continues his best to end the orange zombie threat!

Kama flurry 1: 1d20 + 2 ⇒ (10) + 2 = 12 slashing
Kama flurry 2: 1d20 + 2 ⇒ (1) + 2 = 3 slashing
Damage 1: 1d6 ⇒ 6
Damage 2: 1d6 ⇒ 2

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

No problem. Thanks GM :)

Arak tries his best to end the orange zombie threat!

Kama flurry 1: 1d20 + 2 ⇒ (1) + 2 = 3 slashing
Kama flurry 2: 1d20 + 2 ⇒ (13) + 2 = 15 slashing
Damage 1: 1d6 ⇒ 6
Damage 2: 1d6 ⇒ 6

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Why is it that the orange one got to attack me twice in the same round?

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak draws his kama and moves up toward the orange undead.

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak points west, "Isn't the flame we seek resting with Kassen?"

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak unleashes his fists of flurry!

Attack yellow: 1d20 + 2 ⇒ (4) + 2 = 6
Attack yellow: 1d20 + 2 ⇒ (18) + 2 = 20

Damage: 1d6 ⇒ 6
Damage: 1d6 ⇒ 4

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak rushes from the hallway through the arrow room, picking up Girion as best he can and trying to shield he man with his own body while getting them into the south hallway.

If I have to take more arrows this round to do that, that's fine.

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak is narrowly missed by the second volley of arrows, and moves quickly back into the hallway behind Berosius.

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

I'm ok with Arak running up there, checking it out, realizing he can't do anything and then going total defense.

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

I wasn't sure if this would require a Disable Device check or if there was a different way to disable the device. I don't have the skill, so unless there is something obvious to turn it off there isn't much I can do except duck and cover!

"Maybe if we wait in the hallway it'll run out of arrows?" Arak yells to his companions.

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak tries to move to the pillar to find a way to turn it off or disable it.

Move action: move 20'
Standard action: total defense (unless there is some other standard equilivant action I can take where I moved to disable the device

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Is there anything else across the bridge in the pillar?

Arak moves in behind Girion, trying to get a better look at the pillar.

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Yup, good.

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Back to the Pool Room (6)? I think there is a door there we haven't gone through...Map recap please?

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak, suspicious, investigates the items before picking them up. T10+9=19 Satisfied they are safe, he will take them and place them in his adventure's sash. "Praise be to Irori."

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

"Ah ha! Or we could already possess the key!" Arak takes the key from the golem and puts it in the lock, turning it.

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

"Shall we try to the east?" Arak wonders aloud. "[b]Perhaps the key for this door is there?"

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak puts the key in and turns it out of curiosity.

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Knocked off the thing's back, Arak dives right back in for more!

Grapple: 1d20 + 2 ⇒ (13) + 2 = 15

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak grabs the key from Berosius and then tries to grapple the moving statue!

Grapple: 1d20 + 2 ⇒ (19) + 2 = 21

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Oh, good thing I'm a grapple monkey nagaji!

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

"Berosius, do you think you can get that key inserted into it's back? Or give it to me and I can try it!" Arak asks the halfling.

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak moves ups the stair...Acrobatics: 1d20 + 7 ⇒ (8) + 7 = 15 and takes up a defensive position outside the statue's reach. Total defense

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak moves to the base of the far stairs (20') and takes a defensive position (total defense).

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Sorry, haven't had much time the last few days. I'll get caught up later tonight.

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Let's see if I can unpack this mess...3/9 hp, 12 nonlethal put me unconscious at -9, the second hit for 4 more puts me at -10 NL and then the remaining points convert to lethal taking me to 0 hp. Dragged out, channel for a total of 11 clears up all the NL and L damage on Arak, but not his shame :)

Waking rested and refreshed, Arak suggests we try to find a way to disable the blades. "Perhaps we can try to trigger them and then use ropes to prevent them from reseting?"

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

"No, wait! Don't step there! Leap over it like an elegant gazelle!"

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

That marching order sounds fine to me.

"You bravely accept this test from Irori, Girion!" Arak says, strangely proud.

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak points at the covered swords and taps Harrow on the shoulder, "Given how the citizens have made things easier for their brethren, I would expect those to be trapped in some way. "

Grand Lodge

Nagaji Monk 1 HP: 2/9 | AC: 17 | T: 16 | FF: 14 | CMD: 16 (18 vs. grapple) | Fort: +3 | Ref: +5| Will: +5 | Init: +5 | Perc: +9 | Sense Motive: +7

Arak watches, ready to head out in whichever direction is decided. Dry and content.

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